As the party schemed, hidden behind a pile of Warclank (i.e clockwork mechas) spare parts near the gigantic pile of humanoid corpses, the ghouls and blasphemes continued their Dance Macabre, the ghouls trying to snatch pieces of relatively fresh “meat” from the pile while the reconstructed undead kept them at bay with beams of death-laced energies.
Archives for March 2010
Critical Bits for the week ending 2010-03-07
RT @mattstaggs: http://is.gd/9tRM8 via @AVClubChicago – D&D 101: Why now is the time to start role-playing # March #dnd Rules Updates: http://is.gd/9xuES # Quick overview of some of the updates, ongoing thread on ENWorld: http://is.gd/9xEsL # RT @fray: Kickstarter – Game Design: P20 Modern Roleplaying Game: http://kck.st/bDQFrdPathfinder compatible Patron project now starting. # RT @Wizards_DnD: […]
Talmanthian Plateau
Just before the frigid north of a large continent lies an immense mountain plateau. The plateau is commonly known as Angel’s Table to those who live below the sheer cliffs that make it all but inaccessible. Atop the cliffs, a scenic landscape of rolling plains and small forests cover the immense majestic plateau. The creatures and tribes of this unique and exotic landscape call it Talmanthian.
D&D Tips from Mass Effect 2
Today we’re going to take a look how the action RPG Mass Effect 2 can make our games better as well. I will warn that, while I don’t plan on any direct spoilers in this review (omg, I can’t believe they blew up the Citadel!) I might step into the story just a little bit. If you want to be 100% spoiler free (Woo! You sleep with Miranda) you may want to read this when you’ve finished getting most of your crew killed by giant Aardvarks.
Friday Chat: Bits from the Past
The most important ingredient in any campaign is a skilled DM who has the time and the energy to carefully design and create his world, and the talent to communicate his setting effectively. The next most important ingredients are willing players who share common goals with the DM. Players interested in hack-and-slash adventures should not be matched a DM interested in careful plot structuring and detailed mystery solving.
Review: “Vox” RPG
Vox by Michael Fiegel is a somewhat schizophrenic game. No, literally. You play a character with voices in his or her head. Each player controls a character and may also control a voice in another player’s head. The PCs aren’t necessarily crazy, though. These voices are quite real, and under certain circumstances can take over the PCs’ bodies and control their actions.
March Fo(u)rth for GM’s Day Sale 2010
DriveThruRPG is having its annual March 4th sale, and extending it a few days after that. In case you didn’t get your fill from the Haiti bundle (and really, who could get their fill of RPG books?) there’s plenty of good stuff to be had on sale, whether you’re buying it for your awesome GM who lets you have that radiant weapon you’ve been seeking, or just stocking up for yourself.
Inquisition of the Week: Small World
This week’s inquisition has more to do with a late article by myself. After snowmageddon and snowpocalypse hit the east coast, I found myself playing a great deal of video games. I had a good bit of down time and so did all my friends. We were all stuck in our respective houses and still wanted to hang out with one another. This isn’t exactly a new thing to me but it did get me a bit nostalgic for the times when my friends and I really could hang out all the time and play games of various types for long stretches of time.
Olympic Confessions
For me, the Olympics have always had a different kind of special significance. For whatever reason, the Olympics get me to give a crap about sports, if only for a couple weeks.
Fall Seven Times, Stand Up Eight
I find it interesting that I made the exploration of failure in RPGs such an intense interest of mine because I’m currently living with the consequences of failure in my own life right now. Don’t worry, nothing major, but important enough that it may affect “The Plan” if I don’t play my cards more carefully from now on.
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