Updated: Character Class Reference with PHB3 classes http://is.gd/7SU2d and Character Race Reference with PHB3/ Dark Sun http://is.gd/7SU5Q # Roleplaying Games as Tools for Story Telling http://is.gd/80SWc # RT @ATerribleIdea: Special Valentine's Day sale: Shambles $5.00 – Show how you love them by trying to eat their brains. http://bit.ly/aHhE4Z # RT @Wizards_DnD: Not sure what's in […]
Archives for February 2010
Ecology of an Icon: The Ultimate Team
Bursting forth through an eruption of turf and soil, an iconic visage bears down upon its prey with terrifying speed and precision. The Umber Hulk mounted Bullette (referred to as the Umber Bullette) has been an iconic presence within the RPG world for years now, but how these two seemingly savage and completely different creatures came to coexist has only recently come to light.
From Talking Heads to Downloadable Endings: Modern Console RPG Trends
Video games have been found to be such a tappable market for moneymaking that EA having a bad fiscal quarter affects the entire Dow Jones. It’s not a few guys in a basement anymore, its a CEO and boardroom environment now. The “suits” making the decisions on the games you play aren’t pushing the limitations of anyone’s imagination, instead they only care about how a game affects an earnings report. Because of this sad fact, there are too many questionable trends happening in gaming, and this year doesn’t forecast to be much different
Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 3
The Wrath of Melora tackles the Claw, Hollywood style and takes on the Titan Clanks while his buddies are being pummelled relentlessly.
Let Me Tell You About My Campaign: Age of Awakening
About two months ago Dave decided to tell you about his campaign – the setting, world, how it all began, characters, planning, and some of his house rules. He set me up to share about my campaign also, as a large part of planning for both of our games was done together. In fact his game is being run in a world that I designed and handed over for him to take and expand upon as he saw fit.
Gears of Ruin: The Ruiner’s Gambit’, Session 1, Part 2
As stated in Part 1, the first combat encounter was designed to be among the hardest hitting encounter my players had yet faced in D&D 4e while still being designed with an XP budget that somewhere between level 15 and 16 (the PCs are still 14th). The goal was to totally challenge the PCs while having monsters close in levels to the PC (from 12-16) without having the players clamour for an extended rest right after.
Two Scoops
In the immortal words of Muse, from the book of Cydonia: “Don’t waste your time or time will waste you.”
Inq. of the Week: Gotta Mutate ‘Em All
While reports leaked out ahead of time, it was the D&D Experience convention where a full announcement was made about a new edition of the Gamma World RPG, based on the 4e D&D rules. During the announcement came one major surprise: they would make random “booster packs” available to supplement the mutations that happen in the radiation soaked Gamma World and the ancient technology that waits to be discovered.
Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 1
Last Friday’s adventure was great. It was mostly a 3 hour+ set-piece fight but I wanted to duke it out with the players in a no-holds barred slugfest. I cranked damage dealing to the absolute maximum I could without breaking the rules (a design goal of mine). I also did my best to screw with their game plan and use plenty of dirty tricks to give them their greatest challenge in months.
Critical Bits for the week ending 2010-02-07
Photos from the Athas Unveiled Seminar at #DDXP http://www.flickr.com/photos/davethegame/sets/72157623327330580/ #darksun #dnd # RT @direflail: This week's Dire Flailings: Stephen Colbert and The Rats of iCrap. http://bit.ly/cghaTa # RT @RockBandAide: PAX East exhibitors announced! http://bit.ly/anVfyl # Five Things You Should Never Say to Your DM from @geeksaresexy http://is.gd/7AS42 # More information about D&D Essentials line (incl. […]
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