For a game with a hefty price tag, WFRP is still a game that values economy. Its books are brief, covering the general rules without getting down to the nitty gritty of every character’s special powers. Players have a card or physical object representing every action they take, every adjustment to be made, and every passive ability they possess. There’s no excruciating references to a book needed, it’s all right there.
Archives for 2009
Mouse Guard Diaries: Delivering the Mail, Part 3
Fight at Raven’s Hollow With a failed Pathfinder’s check, I moved to the adventure’s first plot twist. In a home brewed adventure, the GM would have had the choice of creating a plot twist or letting the PCs succeed but gain a negative condition liked ‘Angry, Sick, Injured’. From my understanding, the GM is encouraged […]
Mouse Guard Diaries: Delivering the Mail, Part 2
The Players I had 4 players attending this Mouse Guard game: Yan: Legendary fiddler and king of crunch. Yan expects fast interaction with the game, be it Story or dice rolling. Patience incarnate he is not. 🙂 Franky: Our groups most eager storyteller and explorer. Give him a new setting and story hooks and he’ll […]
YouTube Tuesday: Qui-Gon Gin Edition
OK, taking on Star Wars: Episode 1 is like killing trade droids with a lightsaber: no challenge at all. What is a challenge is doing a 70 minute complete deconstruction of the movie, completely eviscerating it from both a critical and emotional standpoint, and making it completely hilarious in the process. Plus, there’s random digressions, a completely bizarre narrator, and a startling basement scene that you won’t see in an Ebert review. Well worth watching: the first part embedded here, the other 6 parts linked after the jump.
Critical Hits Gift Guide 2009
It’s the Monday before Xmas, and you’re still looking for a gift for the gamer in your life. Or you’ve got some Xmas money coming that you want to spend. Either way, here are some games (and a book) that we recommend you buy.
Mouse Guard Diaries: Delivering the Mail, Part 1, Mini-Review/Primer
I’ve long said that I was a mono-gamist. I heavily invest myself in one game system and I spent most of my free time on it. The fact that many consider this blog to be a D&D 4e blog lends strong support to that assertion. But lately, maybe because I’m well past my mid-30s, […]
First Impressions: “Doctor Who: Adventures in Time and Space” RPG
Cubicle 7 has created a version clearly aimed at a broader audience than those who would normally play an RPG. First, it’s a boxed set, containing everything you need to get playing. Second, everything is separated by role: there’s a player’s guide and a gamemaster’s guide, and there’s nothing needed that requires you to read the other role’s book. Finally, the text tries to be a helpful to new players as possible.
Happy Birthday Love!
It’s become a tradition on this blog to wish the woman of my life a happy birthday. She’ll turn XX+1 tomorrow (Sunday). This year has been a particularly trying one for us and I’m eternally grateful that we made it through intact. I owe a lot of it to Alex’s resilience and willingness to believe in us and […]
Critical Bits for the week ending 2009-12-19
RT @ve4grm: @criticalhits Games are awesome! http://bit.ly/8QfU51 # Looking over the Debut of the Ardent from PHB3. Psionic Leader. #dnd # They use power points, just like the Psion. Charisma is primary stat, and they wield melee weapons. Described as being like Warlord. #dnd # The Ardent (Psionic Leader) Debut: http://bit.ly/7rZGuF (DDI sub required) # […]
Don’t Touch That! A Winter Solstice Tale
Last week, Wizards of the Coast posted a contest on their community site (which many of us call Wizbook). The contest is still open for a few days (until December 21st actually) and so far only 2 entries were sent in, mine and my friend Dave: The Game of Critical Hits fame. Entrants can win […]
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