So yeah, we’ve been doing this for roughly 4 years now.
Archives for 2009
Old School Geekeout: Of Hirelings, Doors and Long Corridors.
Last Sunday I invited some of my friends over for an afternoon of Geeking out. This week’s Feature Game was going to be another Swords & Wizardry session, using Math Finch’s Tomb of the Iron God. Last month we had a real blast with the Quick Start Rules so I was curious to see if […]
Making Your 5×5 Campaign Plan Into A Grid
Maybe it’s the gamer in me but when I first read the post title “The 5×5 Method” I immediately visualized a grid. When I read Dave’s post, I got that feeling but it seemed more like a tree than a grid with branches flowing from one another and even sometimes intersecting.
YouTube Tuesday: Auto Tune Cosmos Edition
By popular request, and in the spirit of some old favorites, there’s this.
Inq. of the Week: Tell Us Your Critical Hit Story
We’re coming up on our 4th anniversary this week (expect our usual yearly wrap-up this Thursday), and this year, we thought we’d do something fun. At gaming conventions this year, we asked our interview subjects about their favorite critical hit story (from any game.) We got some great responses, and will be typing those up this week, but we’d like to open the floor to you!
Creativity and the RPG Mind: Part 1, Introduction
With the recent completion of my series revisiting Robin Laws’ Rules of Good Game Mastering, I’ve been thinking about starting a new one. Then it hit me. What if I tackled creativity and it’s role in regards to RPG players and GMs . You see, I’m well aware that I have a high level of […]
Critical Bits for the week ending 2009-09-26
Primal Power Spoilers at RPG.net Check out the Wired.com GeekDad interview about Going Cardboard! A D&D monster in the making if I’ve ever seen one, the Bearsharktopus! Design: Kory Heath (Uptown) explains how he developed Blockhouse for the iPhone (via BoardgameNews) A review of Blockhouse Fascinating blog about the intersection of videogames, RPGs, Classics, and […]
The 4th Power Project: Core Classes, Part 1
Here’s some actual crunch: the core classes. Just as in d20 Modern, there’s one base class for each ability score. This setup is intuitive, and also allows for the different kind of teams you see in so many shows and movies.
Review: “Fantasy Craft”
Fantasy Craft is a D&D 3.0 OGL full-service RPG that boasts a robust set of classes, innovative and interesting feats, and a refreshing skill-based system of spell casting. With systems for item crafting, downtime for players, acquisition of holdings, prestige, and reputation it fills a gap that many have criticized as absent from the current 4.0 rules set.
Chatty’s review: X-Treme Dungeon Mastery, Part 2
This is a review of Tracy and Curtis Hickman’s X-Treme Dungeon Mastery, done through the voice of 2 alter Egos of mine, Phil and Tony, see part 1 to learn more about it. For part 2, let’s switch who gets to say what first. The Theory of XDM Tony: All right, the section starts with […]
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