The beginnings of some at-will powers were posted last week– not all of them by any means, but I figured it was a start. Now as I mentioned then, at-will powers should come up fairly often, and be the stand-bys. The other powers are Per Scene (formerly Per Encounter) and Per Session (formerly Per Day.) […]
Archives for 2009
Our Ladies of Sorrow: Modern Gaming, Scary Women
I’m always on the lookout for solid modern adventures. But many of them fall into the more cinematic style where everyone is an action hero, spy, or both, thus making the subset of adventures I’m looking for even smaller. That’s why I was happy to be provided with a review copy of Our Ladies of Sorrow, a new adventure collection for Call of Cthulhu RPG by Miskatonic River Press.
Friday Chat (Early edition): Are you a Backseat GM?
I’m posting this early since I will have limited net access tomorrow. On Friday night, I get to lay aside my Dungeon Master’s Screen, maps, stack of books and other DM paraphernalia to grab a lone piece of paper, one rule book, a set of dice, a pencil and a mini. I get to play […]
City of the Overmind: Rumble in the Vats 3D, Part 2
See part 1 here. The interesting thing about a D&D session that consisted entirely of one fight is that I can relate it through the classic phases of a D&D combat encounter. What’s that you say? Over the last 10 years, ever since I started playing 3e, I noticed that all fun combat encounters shared […]
Interview: Matt James, Co-Author of “Monument of the Ancients”
“Monument of the Ancients“ was published in Dungeon #170 and is an adventure set in the Forgotten Realms for 13th level characters. The capsule description is thus: If myth and legend are to be believed, the antediluvian monument defends a region of Faerûn where the boundary between the world of Toril and the Elemental Chaos […]
Inq. of the Week: RPGs in Various Flavors?
I’ve really enjoyed reading Dave’s posts about his 4th Power project and adapting the 4E D&D system to a modern setting game as well as the comments on those posts, but it’s started me thinking about the genres of RPG that people play and in addition to that the settings we play in as well.
City of the Overmind: Rumble in the Vats 3D, Part 1
Previously in Chatty’s Game. Our heroes arrive in the Overmind’s re-education camp, finding several brainwashed monsters and losing their Warden comrade, who he went chasing after another Shifter. Once the commotion abated, the party sought out the camp’s Beholder foreman and defeated it, finding a 3rd key part and discovering how the city’s brainwash portals […]
The 4th Power Project: Classes, Part 2 (At-Will Powers)
So here’s what I think of as the next step, or at least a defining portion of the next step: at-wills. At-will powers accomplish a few important things in the game. They serve as the powers you will use the most, and throughout your entire career adventuring. They are the fall backs when you don’t want to use any of your encounter or dailies (expendable resources) and are more all purpose.
Critical Bits for the week ending 2009-10-03
i4e iPhone app released (site, iTunes store) Ari Marmell takes on Skill Challenges Using Chessboards for Skill Challenges (via Asmor) D&D camp, circa 1982 Come preview the BRP project, Red Eye of Azathoth! http://bit.ly/TK8kb and http://bit.ly/zkLRd (via KoboldQuarterly) How one guy got his foothold in the game industry. (via Thiefofhearts) DDI compendium search tool: Wizbook […]
Friday Chat: Oh Wait!
I can’t write a long post today (rejoice) because I’m about to start work. However, I wanted to bring a hot 4e subject and wanted to launch a discussion about it over the weekend. My players are sick and tired of me harping on and on about the length of combat in 4e. Apparently I’m […]
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