• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Capsule Review Week: Dominion

October 14, 2009 by The Chatty DM

DominionLet’s continue our week of mini reviews now shall we?

Dominion

What it is.

Dominion is a non-collectible constructable card game where each player plays the part of an ambitious minor noble who aims at turning its modest estate into a dominion of provinces and duchies.  Players play cards from their decks to generate enough wealth to purchase new cards,  some of which are victory cards needed to win the game.  The game is very fast paced and lasts about 40 to 50 minutes each.  The player with the highest point total of ‘territory’ cards (useless at any other point during the game)  in his deck wins.  The game also features a set of 25 different action/attack cards, 10 of which are in any given game, making each game very different from one another.

What I like about this game

Absolutely everything!  It’s exceedingly clever and has a very low learning curve.  Everyone I’ve showed the game to, from my non-gamer wife to my 7 year old son, have caught on and loved it within minutes. However, the Magic player in me is downright gleeful to see that the game is based on established CCG concepts  such as resource/action balance, card synergies and sweet sweet inevitability (the point where you can no longer lose a game).   The fact that everyone starts with the same deck evens out the elements of initial chances and focuses the game on good decision making.

What I dislike about the game.

I’d be hard pressed to say anything negative about the game so far, even the box was designed so that you would never have to sort the cards ever (I dropped it, while closed, on the floor and the cards were still sorted).  I would say that the game is designed such that when you aren’t going to win, you really know it and there’s little you can do about it.  That can dampen the fun, but it’s usually always related to sub-optimal decisions in adding cards to your deck, it gets better with experience.  The game also has limited player interaction. There are some attack cards that will affect all opponents’ card draws, hand sizes and victory points, but mostly you only have to focus on building the best deck to generate maximum income at every turns.

So if you haven’t tried it, go to your game store and ask for a Demo, I guarantee you’ll love it!

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Board, Card, and Miniature Games, Musings of the Chatty DM Tagged With: Card Games, dominion, Theme week

Comments

  1. Yan says

    October 14, 2009 at 4:45 pm

    This game is really something. I could not resist to buy it for myself after playing it twice with you…

    I’ve bought the expansion instead of the basic one which basically can be played stand alone or together with the basic one for added versatility or for bigger group of player.

    I noticed that there seems to be more interactive card in the expansion but then again I could be wrong having played only twice the basic game.

  2. Dave T. Game says

    October 14, 2009 at 9:09 pm

    Yan: I agree that Intrigue makes it more interactive.

    Seaside comes out next week, then I think the expansions slow down for a while. Seaside has some more things that Magic players will enjoy… one of the cards already spoiled shows the “Duration” mechanic that do something this turn and next turn, which increases some of the long term strategy.
    .-= Dave T. Game´s last blog ..Inq. of the Week: Gaming Women =-.

  3. Yan says

    October 15, 2009 at 11:12 am

    Dave: Thanks for validating my point. 😉

    I’ve pretty much left Magic as my skill and collection far surpass those from my entourage making it boring for all those involved. Beside my interest as wane with the constant release of new product. The last card I’ve bought never made their way in any deck…

    This game takes what I like from magic and spun it into a manageable package that is a lot more accessible giving no advantage with personal collection.

  4. ChattyDM says

    October 15, 2009 at 12:08 pm

    Tell me you didn’t just say that I suck at Magic Yan?

    I could still wipe your butt about half the time 🙂

  5. Yan says

    October 15, 2009 at 1:12 pm

    Hehe!! I knew that you would react on this… 😉

    That being said you’re the only exception. Although I would not say about half the time more like you won around 40% of the time… 😛

  6. ChattyDM says

    October 15, 2009 at 1:29 pm

    Whaaaatever man. It’s lnot like I’m going to start building decks and challenege you to prove how wrong you are! If it wasn’t for your dirty Jedi mind-tricks, I’d be the one with a 60% win record.

    Sheesh, people nowadays…

  7. Yan says

    October 15, 2009 at 1:31 pm

    lol!

  8. PM says

    October 15, 2009 at 5:05 pm

    I’ll sell tickets to the showdown.

  9. Colmarr says

    October 15, 2009 at 9:01 pm

    The bickering reminds me: 🙂

    On a semi-related tangent: How do you feel Chatty/Yan about publishing thoughts online that you know the people involved will find out about?

    Does it stop you from being completely honest? Do you hide information or revelations that you don’t want your players/DM to see?

    I, for example, have a campaign recap thread on another forum that I have let my DM know about, but not the other players. I don’t want to have to censor myself for their benefit. I invited the DM in with the intention of using it as a method of providing feedback, but sometimes I wish I hadn’t – it’s really hard to be brutally honest about things you didn’t enjoy if you know the person involved will see it.

  10. ChattyDM says

    October 15, 2009 at 9:19 pm

    I have an old old blog post that talks about the golden rule of blogging that basically says don’t post something online you wouldn’t want your friends to read.

    I am personally against most form of brutal honesty because I fail to see the use of being brutal, ever.

    Being honest, yes 100% but it doesn’t have to be delivered with a hand grenade.

    If you have issues with someone in the game, I would refrain from posting about it online. Deal with it face to face or by email.

    If you have issues with how a game went, I suggest that you describe how you felt about specific situations and how the issues affected you.

    When friends are involved, diplomacy and caution are usually the best recourse… at least that’s how I try to live my life.

  11. Colmarr says

    October 15, 2009 at 9:25 pm

    Perhaps ‘brutal’ was the wrong word, and gave the wrong impression. Let me rephrase: Do you find that there are things you want to talk about on the blog that ideally the players shouldn’t know about (eg. your latest and greatest monster creation, set-piece, or plot arc) and if so, how do you handle that?

    And while it’s obviously best to address personal issues face-to-face (even things as non-serious as sessions a player did and did not enjoy), having done that do you still feel uncomfortable addressing them on the blog?
    .-= Colmarr´s last blog ..Co-operative Storytelling: DM vs Player roles =-.

  12. ChattyDM says

    October 15, 2009 at 9:31 pm

    I refrain from blogging about what’s comming in my game, Although I will let details and excitement leak out on Twitter where my players are among my followers.

    After a game, I usually am forthcoming about preety much everything. If tempers flare up at the table I will mention it on the blog (maybe not identying who said what) as a learning experience.

    This does sometime leads to players asking me if I’m sending them messages when I talk about a minor issue I didn’t think needed face to face discussion… but I try to be clear that it’s not what I’m doing.

    Is that more what you were asking?

  13. Colmarr says

    October 15, 2009 at 9:34 pm

    Yep, thanks.

    I suppose my question was more of a sociological one. How do people alter (or feel about) their form of expression when they know that the expression is going to be public?

    You answered it pretty clearly. Thanks
    .-= Colmarr´s last blog ..Co-operative Storytelling: DM vs Player roles =-.

  14. David says

    October 15, 2009 at 11:32 pm

    I’ve never played Magic but I love Dominion! So easy to learn. So quick to play. Tons of interesting combinations that aren’t apparent until the middle of a game. I will get Seaside as soon as it’s available.
    .-= David´s last blog ..Future of the Planet May Be Decided by Scientists’ Card Game =-.

  15. Yan says

    October 15, 2009 at 11:52 pm

    Colmar: You included me in your question also… Funny as I’ve not really written article (except a few game report). But I imagine since I’m the vocal part of the group you meant as the other players perspective.

    Like Phil said we pretty much always talk about our issue and we exchange a truck load of email… Still anything that gets mentioned here is nothing really personal well at least on the players.

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in