The interesting thing about a D&D session that consisted entirely of one fight is that I can relate it through the classic phases of a D&D combat encounter. What’s that you say? Over the last 10 years, ever since I started playing 3e, I noticed that all fun combat encounters shared similar phases such as:
• Exploration: What is the DM going to send at us this time?
• Contact: I have a 23 does that hit? No? It Grabs me? What the hell?!?.
• Panic/Despair: Oh 5#1t! We’re all going to die!
• Turning point: Yay, they’re fraking bloodied!
• Mop-up: Victory! This fight is ours, we just need to kill them now!
Of course, this is not the only formula of a well designed encounter and it does not cover PC defeat. However, I’ve seen it many times so let’s relate the encounter in those terms.
Colmarr says
How did Rocco get combat advantage on the Grell he was “riding”? Did you houserule it or was it through powers that grant CA?
Either way, I heartily applaud the result. There is something truly awesome about “death from above” leaps. They should be encouraged wherever possible in my opinion.
WhitDnD says
I really like the idea of having flying creatures reachable through the terrain. I’m in the process of planning a battle to open up my next game with. An assassination attempt within the building and a completely seperate invasion of the building complex happening outside and below. should be interesting to see how it goes.
I’ve gleaned that some of the most memeorable parts of the setpiece encounters is the interesting Home rules (ala the goop) and effects of the environment. So i’ll also be working on incorperating some of that.
Thanks Chatty.
Norman Harman says
Fun game session report!
Sorry if I missed you mentioning it in the text but what’s that terrain you’re using?
.-= Norman Harman´s last blog ..Megadungeon.net =-.
ChattyDM says
@Colmarr: Rocco has this power that lets him enter a larger opponent’s square and maintain CA for the rest of the encounter or something. It just happens that the monster was 20′ above the Goop line. Otherwise I would have likely allowed the stunt because, as you put it, it was just too cool.
@WhitDnD: You are right, set-pieces are all about terrain and events that occur during the encounter. The trick is to reach a balance between cool stuff and not overcomplicate things. You need to feel comfortable running the whole thing from start to finish, including all the crazy stuff your players will come up with.
@Norman: Thanks. I used the tiles and buildings from Games Workshop Necromunda game, a Warhammer 40k-inspired board game of Urban Skirmishes. It’s been out of print for some time I believe.
greywulf says
Freakin’ excellent CDM. I love the use of the 3d battlemat. And I agree – session-long encounters rock. It’s like focussing on a single scene for an entire episode – it works, so long as you prepare for it and keep the momentum going.
“Encounter” means so much more in 4e, I find.
.-= greywulf´s last blog ..When renders go wrong =-.
Yan says
It’s always fun using the environment to pull out stunts…
In my case I was so glad to beat the grell without having made a single attack directly on him… hehe!
In Roco(Steph)’s case he had a grin going from one ear to the other while stuck on the Grell . When he finally did the kill we had him make an acrobatic check to see if his dive was good. He rolled splendidly! We all mime raising boards as if we where judge and call him the Alexandre Despatie of our world… 😉
Fun session.
WhitDnD says
Thanks Chatty, I’ll let you know how it all goes.
ChattyDM says
@Greywulf: Like anything, the dosage is the thing. I’m sure my players can appreciate a one fight night once in a while… but the next sessions should be more quick scenes and lot’s of story…
In fact, I’m toying with making the next session be totally mapless just to test 4e’s (and my players’) resilience to the concept.
@Yan: That was an awesome scene and he really enjoyed it. I love stuff like that, I feel that most everyone got a little bit of what they were looking for. Again, no one was close to dying but it still was one hell of a setup.
Zzarchov says
I was going to make a smart aleck comment asking why no one brought a heavy stubber with them but I see the Necromunda angle has already been covered.
.-= Zzarchov´s last blog ..No kingdom for old men – Retiring PC’s =-.
ChattyDM says
The Heavy Stubber in that game is called Corwin… 🙂