• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Tales of the City Within, Session 3: The Final Chapter

July 26, 2009 by The Chatty DM

beholderDisclamer: I take several narrative liberties in my game reports.  While I write what actually happens, I often adapt dialog elements or change some details to make for a better narrative… also, beer tends to fog things up a little.

Keeping up Appearances

This session was to be the last of our gaming ‘season’.  This time we had 2 missing players, both Math (Sorcerer) and Stef (Rogue) couldn’t make it so I invited my good friend Eric Maziade.  I’ll call him Maze from now on to differentiate him from the other Eric who’s playing the Shifter Warden.

Mike:”Dude, with one of your readers actually with us tonight, we have to perform!”

Franky: “That’s just way too much pressure!”

ChattyDM “You know we could really freak him out if we all sat at the table and started praying in silence before the game starts.”

Mike: “And then you could ask us if there was something particularly painful we wanted to share with the group in order to loosen up our roleplaying muscles!”

Yeah… we chickened out and just made sure that Maze felt welcome in the group.  Within minutes he was relaxed, drinking beer and making smartypants comments.  By the time we started rolling dice, he was one of the boys.

Dragon-Spirit Curse Challenge!

Maze brought a Gnome Bard named Kellen to the adventure.  In order to integrate him to the game as rapidly as possible, we had worked out that one of his cousins was trapped in a ruined temple where a Deathpriest of Orcus had just turned an Adamantine Dragon into a Draconic Zombie.

So our heroes, along with a concerned-looking Gnome from the Oscaliath faction (Entertainers and Artists) charged into an abandoned temple dedicated to Tiamat and Bahamut (I used the Dragon Temple Battlemap from the Second edition of the D&D miniature game).

The PCs were facing a Winged Putrescence, 2 Zombie Myrmidons and a Deathpriest of Orcus.  As soon as the fight started, I told Usul (Mike’s elven  Invoker) that he felt something trying to get free from within the Dragon.  I asked him to roll a religion check as a minor action.

Franky: Ahhh, here’s your Skill Challenge , you know the one you didn’t want to have last game?

Mike:  Shut up! I wanna know what it’s about.  (Rolls dice, aces the DC)

Usul felt the spirit of the Dragon intertwined with his god’s Curse and when he touched it he understood his god’s ‘youthful mistake’.  As Usul touched the Curse, I described to him how Kord had cursed one of the Dragon Generals of the Astral Armies at the end of the wars that opposed the Gods and the Primordials at the dawn of time.  “You shall hunger for something that is alien to you.  You shall find it near my sister’s prison and will be cursed to hunt it for eternity until you learn your lesson”.

As the Skill Challenge progressed the PCs learned that the Dragon’s had long been dead and the magic of the Curse, combined with the dauntless spirit of the Dragon always brought it back whenever the Nexus departed.  Kord’s ‘mistake’ had been to be too obtuse about what the Dragon was hungering for and as it died and kept returning, it stopped trying to work out the riddle and kept eating everything it could find.

When the Skill challenge was won (a simple 4/3 one), the Spirit bound to the last PC who succeeded.  Once bound, the Spirit-Curse ‘got’ what Kord wanted it to do: “Fight on behalf of Erathis and the City she had built to guard/fight the Primordial”, thus it offered to help the PC.

On their turn, a PC could use the Spirit as a minor action to obtain a small bonus like a few temp HP, or a +1 to any die-roll.  However, if the PC was willing to feed his own life-force (spend a healing surge) to the Spirit-Curse, the PC could re-obtain a spent encounter power or heal by spending another healing surge.

Oh yeahm there was a fight going on at the same time.

What, you’re saying I’m not talking about the fight?  You’re right, it was a complete victory for the PCs.  Everyone did their thing admirably.  The Warden charged the Deathpriest and Zombies and held them there, helped with the Shaman’s Spirit Companion. The Avenger fought the Zombie Dragon, helped with the Invoker who rained radiant death on everyone and the Shaman’s second Spirit Companion.

Oh and the Bard had this disgusting level 9 power that created a sustainable, movable Burst 3 zone of attack! Yikes.

Once players realized that radiant damage dazed the Dragon, it spent the rest of the fight as such…

After the fight the PCs recuperated the Relic (I told the Players that it was only dangerous to them if they became dying near it) and Usul communed with his god for guidance (I hand waived the need for a ritual).

My pal the Storm god

After preying for some moment, Usul found himself walking beside his god.

Kord: “You did good, son!”

Usul Now what?

Kord:You know my answer to such questions

Usul: Fight!

Kord: Yes! Take the souls of the original angels and go give that one-eyed hustler it’s proper “Tribute”.

Usul: Then what?

Kord: The Beholder can open a portal to the elemental Chaos. When it gets scared it will open it. So throw the relic in the portal,  you won’t have to worry about it anymore.

So within 5 minutes of finishing a fight, we started another one. I really wanted the adventure to be finished by the end of the evening so we could start afresh in late August.

The Ultimate Battle of Ultim… oh sorry we’re out of time!

The PCs moved to the lowest part of the city and found the beholder waiting.  The PCs charged the Eye-tyrant and it’s Emberguard Archons and Helmed Horror guards.To make the situation more fun, 4 mini-volcanoes burst in a regular pattern, sending Lava over a Burst 3 area.  The whole fight was set up on the Lava-happy Battlemap that came with the Colossal Red Dragon.

The fight was hard, really hard for the PCs.  The Eye of Flame Beholder has an evil combo with it’s Central Eye that gives PCs Vulnerability Fire 10 and causes all fire attack to give ‘ongoing Fire 5″ (read ongoing 15).  That with the Ember Guards, the Horrors, the volcanoes and the possibility of falling in Lava (all of it dealing fire damage) made for a very interesting encounter.

Sadly, we never finished that awesome fight.  By the time the Horrors were dead, the Emberguards Bloodied and the Beholder hurt a bit, it was already 11h15 PM.  While I could see that the energy level was still very good, I called the evening off because we were at least one full hour away from the end and it looked like the PCs would win.

So I described the outcome as Kord had described it and we called it a night.

So that’s why things are taking so long!

This game made me realize something.  D&D 4e combat can take a long time for various reasons.  Badly designed encounters can lead to grind, distracted players can lose time refocusing whenever their turns come, etc.

I’ve often said that my players are exceedingly efficient in combat, they always win without hardly ever having PCs drop below 0 hp.  It’s consistent and they can tackle an encounter several levels above their PCs with relative ease.

However, that efficiency in combat comes with a price, turns take longer to play out as they carefully plan the best possible outcome and carefully gauge the risk:benefit ratio of their moves.

The harder the fight, the slower they play as they know they can’t afford to make a mistake. The Beholder fight was such a fight.  Knowing that now, I’ll stop stressing out and try to push players to play faster.  While I will maintain a brisk pace, I won’t worry that fights take too long as I could clearly see on everyone’s face that they were having fun planning and seeing their strategy unfold into a thing of tactical beauty.

And it totally did, they managed to completely control all the guards and the Beholder.

A new friendly neighborhood Spirit

After the fight, the Shaman asked the Dragon Spirit, now freed from the curse,  if it would accept to become a guardian spirit of the City (that request caught me by surprise).  It accepted and it reveal the location of it’s Hoard.  The PCs went to find it and they found 19 000 gp’s worth of treasure and a few Magic Items.

That was a sensational D&D season.  We learned the game.  My friends and tried a few PCs while I tried various things on my side of the screen. We like D&D 4e a lot and we’ll be playing another year for sure.

The Summer Crunch continues!

All right, my most pressing projects are to finish the One Page Dungeon Codex PDF and to write the Drunken D&D adventures.  Posting will likely be light over the next few weeks as I focus on those and prepare for Gen Con.

If anyone would like to be a guest poster over the next few weeks, I would be glad to discuss it.  Email ma at chattydm@chattydm.net

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2008-2009 campaign, Primal/Within

Comments

  1. Colmarr says

    July 26, 2009 at 11:06 pm

    Congrats on a mini-campaign well done.

    Best of luck with the “break” (yeah, right!). I look forward to more of the same with Season 2 🙂

  2. ChattyDM says

    July 27, 2009 at 7:23 am

    @Colmarr: Thanks for the Kudos, we had a blast playing it for sure.

    Actually the break only occurs because I can’t play for the next month. Two weeks from now I’ll be camping with my family, then I’ll be at Gen Con.

    Maybe we’ll start playing again on August 21st, if I’ve recovered from the Con at this point.

  3. Destrin says

    August 18, 2009 at 10:45 am

    I know this is a few weeks late but I’m playing catch up on your posts :p

    “While I will maintain a brisk pace, I won’t worry that fights take too long as I could clearly see on everyone’s face that they were having fun planning and seeing their strategy unfold into a thing of tactical beauty.”

    THIS, is a fantastic point. We get to play every week thankfully but we often don’t start till 9pm. If we’re lucky and the PC’s are in a dungeon we can probably squeeze through 3 encounters, although 2 is far more normal. If there are any role playing segments or out of combat pieces then this is easily 1-2 if there IS a combat encounter.

    This has been worrying me as I feel like the campaign is a little slow going only being able to do a few encounters every week. But it’s a great point you make here, if people are enjoying the tactical challenge of the fights, why rush things? Just because it’s taking a while doesn’t mean it isn’t enjoyable, we should savour it.

  4. ChattyDM says

    August 18, 2009 at 6:38 pm

    @Destrin: Love your Gravatar! No worries about ‘answering late’, I don,t expect people to keep up with me anymore. 🙂

    Yeah, my players told me to lay back and enjoy the fights like they do. And that means that I will, along with concentrating more on playing the monsters than by keeping the pace.

    Can’t wait to start playing again!

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in