As mentioned last week, my next mini-campaign was going to focus on a less scripted, more improv style of gaming. Borrowing from Dave the Game’s 5X5 design method, I created an adventure where multiple plots intertwine, forcing PCs to prioritize and chose what to focus on at any given time.
A bit like a Comic Book ‘annual’, the Tales of the City Within had a plot that was completely separate from the Myth Arc we’ve been building with prior sessions.
I had 4 plots broken down in 5 scenes. Each scene was usually detailed as a paragraph and would include combat stats if a fight was expected or a very short description of a skill challenge.
Now, just so recent readers get what our campaign setting is about: The adventure occurs in an underground city being built within an ever expanding Dungeon. The Dungeon is sentient and at the middle of it sits the slowly eroding prison of a Primordial. The City fights the dungeon by growing within it (hence its name).
At the core of the conflict, two opposing energies fight for dominance. First there’s the Dungeon’s energy, representing the Primordial’s consciousness growing ‘feelers’ farther out. Second is the ‘Nexus’ energy, a Divine Source of energy attuned to Erathis, Goddess of Civilization. The Nexus protects the city and also keep the Primordial’s prison intact.
Divine Prelude to Chaos
While we were settling down, I opened up the game with a short scene where Usul (Mike’s Elven Invoker of Kord) was busy checking the flow of divine energies traveling all over the City from the central Crystal spire that was the Nexus. While doing this, Usul felt a beefy hand on his shoulder. When he turned around, he saw this big muscular guy smiling at him.
It turns out that this was an Avatar of Kord that wanted to tell Usul that things were going to get dicey over the next few days. Pointing at the Nexus, he told Usul that its power (along with the power of the Dungeon) would flicker out for a few days, leaving the town without its usual protection. With a hefty pat on the shoulder, Kord’s avatar nominated Usul as his agent to keep protecting the city in the coming days and he vanished.
I somewhat fumbled that scene. By focusing on the message rather than on the messenger, I failed to convey the feeling of grand importance that this NPCs should have had. My players completely missed that Usul was chatting it up with a God and that broke suspension of disbelief for a few players.
Anyway, when Usul mentioned that the Nexus energy and it’s Dungeon equivalent were gone, the party started to investigate. I told Jaiel (Deva Avenger and one of the Divine agent that helped found the City) about a book of the Erathian prophecies called ‘The Cycle of Shadows”. It explained that every 200 years, the Nexus and the Prison sitting at the center of the Dungeon both shifted into the Shadowfell, leaving the city to fend for itself. The only way to bring both back was to sacrifice the Original Pentad, the five original souls present at the Foundation of the city.
At that point Yan started dreading what was coming (his Deva Avenger is one of those original souls).
Things were shaping up!
Cracks in the Foundation
I then picked up my notes and looked at the 4 plots I had ready, each a pressing problem that would require immediate attention. Not knowing where to start, I picked up a d4 and rolled to see which one I would trigger first. I rolled a 4.
Chatty: “You all feel an earthquake shake the whole city”
Players: “Uh oh!”
After letting the PCs do what they were doing (shopping for Magic Items, checking on the new spirits, etc) I had panicked reports come from the lower City. A rift had opened in the lowest Delve and lava was pouring into the City, destroying everything!
Of course the PCs ran to the site of the event. As they approached the rift, they saw a Beholder flanked by a pair of Fire Archons and a pair of Fire elementals standing on a rock island floating on the lava. The beholder was shouting an announcement again and again in Common. Something about it being the time to bring the traditional tithe to appease the lord of the Volcano and bring back the two opposing energies. When the PCs talked to the beholder, asking what was the tithe was, it said that it was the City to find out and provide. It also said that they had 3 days to do it as the level of lava would keep rising until it flooded the whole city.
Fun!
The Peace Dividend
Right after that scene, Jarl Botten, the Hobgoblin Mercenary summoned the PCs for something urgent. A group of five Drow diplomats had appeared, asking to see the city’s Grand Council. The PCs were required to act as a security force during the meeting.
At this point, Corwin (Math’s Halfling Sorcerer) tried to make a point that the party had much more pressing matters to attend to, what with Lava threatning to fill up the whole city. To this, Jarl responded that the Drow were menacing to invade the city immediately if their demands weren’t met.
Corwin: Let them invade the freaking city! It will soon be filled with lava anyway!
Somehow, another PCs, probably Usul or Rocco the Rogue, convinced the Sorcerer to calm down. All the social characters went to meet with the Drow to stall them for time.
There they learned that the Drow were asking for a grotesque peace dividend (i.e. pay us not to wage war on you) and had a Scrying device showing tens of thousands of Grimlocks and Spider mounted Drow ammassed in a cave nearby.
The PCs managed to stall the Drow for one hour while they could think about dealing with the Lava situation…
That’s when an Adamantine Dragon burst out in the middle of the City and started eating everything in it’s path.
Franky: What the hell?!?!
Stay tuned for part 2!
Aaron says
I loved the line: “Let them invade the freaking city! It will soon be filled with lava anyway!”
Also, there was something about the way you wrote about the dragon bursting into the city that made me chuckle.
I feel like before now I’ve only been skimming your play reports. Now that I’ve read one in depth, I’m definitely going to be following these a lot closer.
.-= Aaron´s last blog ..Monday Musings: What Do You Want in a Campaign Setting? =-.
ChattyDM says
Thanks for the feedback Aaron. I do tend to be wordy in my post (hence my alias) but I do try to make the game reports as entertaining as possible.
Eric Maziade says
Woah! What an eventful recap! At this point I would have been worried about trampling my players with information.
Can’t wait to read about what they did with everything all happening at once!
.-= Eric Maziade´s last blog ..Jinx Shot : bad metafluff? =-.
Storyteller says
Sounds like a blast! I’ve had the same issues with Avatars and other such larger-than-life NPC’s. It’s a fine line to present an NPC who should command a lot of respect instantly, yet at the same time should not be the focus of the entire session. Rough waters there. The session sounds fantastic though. A beholder tax collector – has a more sinister villain ever been conceived?!
.-= Storyteller´s last blog ..Gamebuilding #4: Prologue =-.
Ron Bailey says
Like they say, some days you just shoulda stood in bed. ^_^
.-= Ron Bailey´s last blog ..Tweets for Today =-.
ChattyDM says
@Eric: I expected an information overload and I got it. As you’ll find in the next part, they managed to take it all in and deal with everything quite well.
@Storyteller: Hey man! Glad to see you back online! I agree about larger than life NPCs… I didn’t want to overdo it (because usually PCs don’t like to be outshone) but I managed to underdo it apparently. Oh yeah and that Beholder really was worth it. My players are now accusing me of having a beholder fetish!
@Ron: It’s not over yet, there’s still one more plot to reveal. He he he!
Ethalias says
Man, that city is going to hell in a handbag! Awesome. I really like the way the impending chaos was foreshadowed by the avatar (I love the feel behind this, even if you feel you fluffed it, it sits very well with the “British Series” vibe you run with, which I like). And then, it seems, the players are left thinking “You weren’t lying, huh?!”
I always enjoy your play reports, and this one is shaping up to be a doozy!
Eric Maziade says
@ChattyDM:
Can’t wait for next part 🙂
You have a beholder fetish or a beholder mini?
🙂
.-= Eric Maziade´s last blog ..Jinx Shot : bad metafluff? =-.
Kimyou says
I’ve always been a fan of overwhelming players with too many different situations at the same time. A volcano in the middle of every-freaking-other thing out there is a great way to make it work, I have to say.
Cleaverly put together, Chatty :p
Zzarchov says
Are the PC’s high enough to tunnel below the Drow Cave (or if not find a tunnel), maybe shunt the dragon and/or lava into the middle of the drow, two problems solved at once!
.-= Zzarchov´s last blog ..There is candy at the bottom of this post =-.
Propagandroid says
I’m really looking forward to seeing how the players react to so many crises at one time. I’m not sure what they’re used to, but if they’re used to more linear plotlines they might feel overwhelmed and like whatever choice they make is the wrong one.
.-= Propagandroid´s last blog ..3.old: Getting rid of the unified mechanic =-.
ChattyDM says
Gah! I leave for the day and miss all those cool comments? That’s it I’m cloistering myself! 🙂
@Ethalias: One of the lessons I’ve learned from last year’s campaign is that I shouldn’t be afraid to blow up my setting. Since we play in a fantasy game, there’s always some way that it can be put back together.
One of the things that was cool about the Avatar scene was when it said ‘trouble is coming, and part of it will be because of a past mistake of mine’… 🙂
@Eric: I was looking for monsters near level 10 that had a fire theme and I found the Eye of Flame Beholder… Couldn’t resist.
@Kimyou: Hey man, long time no see! The Volcano idea was suggested by one of my Twitter followers and it meshed perfectly with everything else! I remember your Michael Bay guest post and I applied many ‘lessons’ in that game.
@Zzarchov: The beauty of the having 4 different plotlines overlapping will become evident in the next post. Players came up with some very original and effective strategies to deal with their troubles.
@propagandroid: They are indeed used to linear games and there was one moment, shortly after where I stopped this post, where they didn’t know what to do. However, things kept happening so fast and the pacing was good enough that they never stopped reacting and managed to handle things rather than let them wash over them.
Can’t wait to write part 2!
Coolcyclone2000 says
Wow, even though I know you are going for 4 interwoven plots, I feel the overexposure to events that your players went through.
Also, I lol’d very hard at Franky’s: What the hell?!?!
Looking forward to Part 2!
ChattyDM says
@CC2k: It gets a lot better in part 2, I plan to have it up tonight.