As mentioned previously, 4e has been out a whole year, and we’ve looked back on what that year playing it has been like.
Well, we’re not the only ones looking back on that year. A whole pile of bloggers and podcasters, including the likes of At-Will, Dungeonmastering, ChattyDM, Gamer’s Haven, Sly Flourish, and yours truly, got together to ask James Wyatt and Chris Perkins of Wizards of the Coast about various topics related to 4e. This all was hosted and put together by Jeff of The Tome Show (who had some questions to ask himself). The end result is quite informative, ranging from game design topics to community topics.
Check out the Tome Show today for the One Year Later podcast, and listen for my always sexy voice about halfway through (and the questions asked by everyone else, if you’re into that sort of thing) as I ask about how the D&D and RPG communites have been changed by the release of 4e.
My favorite answer might be from Chris Perkins talking about 2e. If you’re a fan of that edition, you may want to avoid it…
mike says
great pod cast, brought to attention a few things. I like how they admitted they over promised on the software side.
Good rule of thumb (Scotty rule) Under Promise, Over Deliver
mike´s last post: Skill Challenge: Pub Fight
Graham says
Scotty: “I canna’ do it, cap’n! I’ll need at least an hour!”
Kirk: “You have 10 seconds!”
Scotty: “Oh, did I say an hour? It’s done.”
Yeah, Mike, that sounds about right. 🙂
Graham´s last post: Damn you, Dave! You and your… logic…
Nicholas says
I like 2e, but Chris Perkins really is right. If you want to make it playable, you need to cut away bunches of disparate sub-systems.
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