Last time we covered the scene where our brave PC contestants played the first half of a Bloodbowl game.
Now it’s time to throw the PCs a curveball…
Scene 3 – The Half Time Show
Scene goals
- Perform a Skill challenge that simulates a stage show
- Introduce combat elements to the challenge if a skill check is missed.
- Allow players to find creative uses for their skills.
Once the time or score limit of the Bloodbowl game of the previous scene has been reached a siren sounds and the following announcement is heard throughout the stadium:
“Attention all personnel and participants, clear the field, I repeat, clear the field. Prepare for conjuration of Stage in 10 second”
While slowly counting down out loud, ask what the PCs are doing. Feel free to stretch the moment as much as you think your players can handle. If they ask, tell them that the remaining kobold players are running off the filed like their lives depended on it. It is assumed that players have also gotten out of the way.
At the end of the 10 seconds, a huge stage (take a 4X8 and a 2X8 dungeon tile to create a 6X8 ‘stage’) materializes 5′ over the middle of the field and drops noisily, crushing whatever you decided to leave there. The Stage is 5′ high and can be climbed with a DC15 Athletics check. Add a set of stairs to allow PCs (and monsters, see below) to climb on it more easily.
The announcer will come to the PCs and announce that their next task will be to continue to entertain the crowd as the performers of the half-time show. If asked what they have to do, the announcer will shrug, saying “You’re the stars, you decide! As long as you are on this stage in 10 minutes, anything else is in your capable hands”.
The Half-time show is a free-form Skill challenge where the PCs must think of ways to impress a crowd of several thousands. While setting up, ask your players for any props they would like to have onstage (or near it) to help them. Be generous and help them if they have a hard time thinking of something. When I ran the adventure, I had paper lanterns that could be burst with fire arrows. I also had a Goblin Zeppelin (which was also blown up by overzealous PCs).
Once they are ready, start the Challenge.
Here we are now, Entertain us!
Your task is to provide entertainment, in any form, for a crowd of several thousand cheering fans. You must keep the energy level high or you’ll face the wrath of some grouchy Necromancers.
Complexity 4 Skill challenge, get 10 successes before 3 failures.
Primary Skills: Acrobatics, Athletics, Bluff, Diplomacy, etc (let Player be as creative as they feel like)
All Skill checks are Standard Actions and must beat a base DC of 15 (moderate difficulty).
Success: The crowd goes wild! You can either add a success to your total, or cancel a failure. If a PC beats DC 20 the PC is granted a free standard action by the show’s Chronomancers (limit one free action per PC per round).
10 Successes: The crowd makes a standing ovation, all undead monsters are destroyed and the PCs gain a new Sponsored item Action Point. High Five your group, it’s well deserved!
Failure: For each failure, an irate Necromancer stands up and heckles the PCs and something rises from the field. Place an undead (or 4 minions) of level 1-4 (roll a d4) on the field. They’ll try to climb the stairs and attack the PCs.
Once monsters appear, roll initiative (if not already done) and proceed with both the skill challenge and combat encounter. Attacking a monster does not count as an attempt to gain a success in the skill challenge (unless you feel generous or if your players give you a great description).
Once combat starts, if no PCs attempt to gain a success in the skill challenge for one full round (i.e. they focus on combat exclusively), describe how the crowd’s mood is turning ugly. Add another undead at the start of the next round.
3 Failures: After the third failure, the whole crowd boos energetically and are clamoring for the PC’s removal from the stage. All remaining monsters are fully healed and more are raised to create a level 3 combat encounter (adjust downward if players were badly hurt during challenge). No more undead will appear. The crowd will actually start cheering again if the PCs win the fight.
Once the challenge is completed, the PCs can take a few short rests and must then get ready for the second half of the game.
Scene 4 – The Zomboni strikes!
Scene Goals:
- Provide another occasion to play some more Bloodbowl
- Introduce the Final challenge of the Session: The Zomboni!
Depending on how much fun you and the players have had playing Bloodbowl, feel free to actually play the second half of the game. If/when everyone has had enough, have the player and kobold set up and then have the following announcement thunder over the playing field.
“Oh no, we’re running out of time! The game is over and cleanup will start! Will our heroes survive the ZOMBONI?”
Roll initiative, all remaining kobolds are instantly killed by bolts of lightning coming from the sky (Those darn produceamancers) and rise as Rotting Zombies who attack immediately, the Zomboni also materializes on one end of the field and attacks everything!
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HP 156; Bloodied 78 | ||||||
AC 17; Fortitude 18, Reflex 18, Will 16 (Can be targeted by Turn Undead effects) |
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Immune Gaze | ||||||
Saving Throws +2 | ||||||
Speed | ||||||
Action Points 1 | ||||||
R Skull Cannon (Standard; at-will) | ||||||
Ranged 10/20; +8 vs AC; 1d10+4 damage plus 5 ongoing necrotic damage (save ends) | ||||||
m Bonegrind Engulf (Standard; at-will) | ||||||
The Bonegrinder Zamboni attacks one or two Medium or smaller targets; +6 vs Reflex (automatically hits an immobilized creature); Hit: 3d8+4 damage, the target is grabbed and pulled into the Zamboni’s space; the target is dazed and takes ongoing 5 damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the Zomboni. The Zomboni can move normally while creatures are engulfed within it. | ||||||
c Ghoulish Blast (Standard; encounter) ? Necrotic | ||||||
Close Blast 5; +6 vs. Reflex; 2d6+4 Necrotic Damage and the target is immobilized (Save Ends) Recharges when an engulfed creature dies. | ||||||
c Raise Cleaning Crew (Standard; encounter) | ||||||
Burst 4. Place 4 Zombie Rotters and 4 Decrepit Skeleton in empty squares within the burst. | ||||||
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Tactics: The Zomboni will fire it’s skull canon while advancing toward the largest group of creature. Once close, it will fire its ghoulish blast and the try to ‘eat’ as many creatures as possible. It will summon it’s “cleaning crew” to recharge its blast.
If PCs try to leave the field, they meet an invisible force barrier that prevents escape (including by teleportation). The barrier diseappears when the Zomboni (or the PCs) is(are) destroyed.
Scene 5 – Roll Credits
Survivors of the last scene, if there are any, are cheered by the whole stadium.
The announcer comes and presents the PCs with a large trophy made of precious metal and gemstones (it’s worth the value of a magic item 4 levels over the party’s level). They are also offered two choices: They can chose to put an end to their contractual obligations to the Dungeon Reality Show and return home or they can decide to become regulars of the show and sign for a full season (that usually means leaving the PC’s current campaign).
After that, the PCs are told that they can keep their sponsored items and are returned to their home plane (if that’s what they wanted).
Roll Credits…
Oh man, I can’t believe I finally managed to do the whole thing! What started as a 24 hour challenge about playing Bloodbowl with 4e has finally become a series of post detailing how to play the scenario (and do other similar adventures). I’m really happy to have done it! I guess being crazy does have its perks!
Thoughts, comments?
Should I collate the whole thing in one file, tweak it and offer it as a PDF?
Let me know.
Aaron says
Yes. Please.
‘Nuff said.
Eric Maziade says
Definitively… but I think it should be repackaged under a different name than “bloodbowl”.
I’m not familiar enough with the original material that inspired to know if its really that different but, to me, the whole “reality show realm” and the ball game is starting to take a life of its own.
Eric Maziades last blog post..Welcome to "Heavy Meta DM"
Burt says
It was fun until the zomboni came along, then it became hilarious? ^_^
one thing though, as a player, i would have loved to drive the zomboni, maybe made the encounter into a ‘get the driver – get the zomboni – grind all the zombies back to dust”-encounter… But i guess that depends on how much time and energy the group has after two rounds of DungeonBowl and the great ‘half time show’. (i just now i would have called out for custard pies as props ^_^)
This is great, definitely worthy as a pdf.
Flying Dutchman says
Hilarious! I love it. On a sidenote: I would definitely consider turning the half-time show into a gladiatorial contest (even at the risk of combat overdose) in case the players decide to go uncreative and the whole half-time show becomes a simple D20-roll-a-thon where players just say “I play my lute”. Either that, or Goblin Zeppelin.
ChattyDM says
@Aaron: I’ll get to it then! 🙂
@Eric: My intent is not to sell the PDF, it remains very much a fan-made thing so I’m not too worried about the possible IP issues. However, were I to reflavour it, I’d probably call it Dungeon Ball or something like that.
However you are entirely right in saying that the whole DRS concept is taking a life of its own.
@Burt: Thanks for the Kudos. A DM could certainly modify the Zomboni to be drivable and thus allow players to take out the driver and get behind the wheel of such a monster.
Now I want to know how you’d use custard pies in the half-time show…
@Flying Dutchman: Glad you liked it. The idea behind the half-time show is to avoid boredom, so even if players roll like gods, if they don’t try to be entertaining, I’d invite the DM to make things “more interesting”.
Burt says
well, for starters, custard pies are classic, so i just know i would want them for throwing at the other players / juggling / sitting on. (this goes back to the earlier post about silliness in gaming, i tend to be that kind of player as well ^_^). Not original, but classic.
And then, when the undead would appear (because everybody don’t appreciate custard pies as i do), i would cry, knowing that this is probably my one-in-a-lifetime opportunity to go out in a blaze of custard against the zombies.
Hmmm, maybe custard pies with a sprinkle of alchemist’s fire in them would be even better…
ChattyDM says
this is probably my one-in-a-lifetime opportunity to go out in a blaze of custard against the zombies.
This will make it to the Hall of Fame of the best comments on Chattydm.net. Burt, you just made my day! Thank you!
Burt says
haha, you’re welcome. I’m delighted i made into a Hall of Fame. ^_^
Coolcyclone2000 says
Awesome! This was a great series of posts, I would say that you should definitely compile this into one big PDF!
Dave says
Yeah, a compiled version would be great… Now to try and convince my DM to let us try it some day.
GiacomoArt says
Extreme cool-ness. I had just resolved to begin a 4E campaign of gladiatorial challenges for my 7-year-old, and this should put the perfect twist on it.
ChattyDM says
@Giacomo: I’m glad you liked it! Let me know how your 7 year old likes it.