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My 2009 Gathering of Friends Picks

April 16, 2009 by Dave

I’m back from the 2009 Gathering of Friends, the 10 day long boardgaming con. I’m also (mostly) recovered.

This year, I focused more on relaxing, hanging out with fellow designers, and playing prototypes moreso than playing every new board game that came out. (Also, I made the final table of both the Loopin’ Louie and Hold ‘Em tournaments).

That said, there were 3 stand out games that I played that were “must buys” for me. 

Space_Alert_box_viko_ENG+CZ.indd

Space Alert

From the same designer and publisher as Galaxy Trucker, this is the kind of game I always wanted to invent but never did. It’s a co-operative game, set on a space ship. Unfortunately, space creatures start to attack the ship both from the outside and within, and you have 10 minutes (in real time) to try and deal with them. Basically, you work with your fellow crew members to plan ahead your moves, firing laser cannons, powering up the shields, and managing the power. (And making sure the ship’s screen saver doesn’t come on by wiggling the mouse occasionally- seriously!) You have 10 minutes to plan your moves, and a CD plays and tells you when new threats will arrive, as well as throwing in additional complications like the communications system going down and losing the ability to talk to your shipmates. Then once the 10 minutes are up, you run out your moves and see if the space ship completes its mission and then jumps away… or gets torn apart by space squid.

It combines several game types that I enjoy but others might not (co-operative, real time, programming) to create a really unique experience. Plus, the different tracks on the CD, decks of cards, and tracks that the bad guys follow all make for a very replayable game. Combined, it avoids many of the problems of co-operative games…. and you get to crew a spaceship. How cool is that?

fits

Fits

This sums it up perfectly: “Reiner Knizia’s Tetris: The Board Game.” 

This is a multiplayer puzzle where everyone has the same bank of pieces (including all the tetris pieces, but also pentominoes and a few other smaller pieces). Everyone starts with a different piece on their own board, then new pieces are flipped up from a deck. You then slide that piece down your board into place. The basic objective is to leave as few gaps as possible, but each level (there are 4 in every game) poses its own challenges dictated by the board you use. 

If it all sounds simple, it is. But there’s a lot going on for it: a mix of luck and strategy that make it really interesting. It’s the kind of design that makes me both love and hate Knizia.

dominionintrigue

Dominion: Intrigue

Unfortunately, to the disappointment of many I’m sure, I cannot yet talk about it since it was still in prototype form. I will point you to the BGG page on it which contains all the publicly known information so far, including that it will include a full set of cards to play the game by itself without needing the base set (and to replace your worn-down coppers from all that shuffling). There’s also information about 3 of the cards that will be in the set. What those cards don’t tell you is that there’s far more decision-making in this set: many cards give you options of “do A or B.”

I liked the new cards, but honestly, I think I’ll like them a lot more when I mix them in with the original set. I didn’t particularly care for using all expansion cards in the games I played, but I see a lot of possibilities when combined with some of the staples from the original set. Of course, I’m buying it no matter what: Dominion is the biggest game to hit our group in a long time.

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Filed Under: Board, Card, and Miniature Games, Reviews Tagged With: dominion, dominion: intrigue, fits, gathering of friends, space alert

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

Comments

  1. Bartoneus says

    April 16, 2009 at 1:49 pm

    Awesome, I instantly want to play all three!

    “It’s the kind of design that makes me both love and hate Knizia.”

    I have to agree with that quote to no end, there’s something about Knizia’s designs that are simultaneously inspiring and frustrating.

  2. Asmor says

    April 16, 2009 at 2:26 pm

    I played Space Alert a couple months ago with a guy named Scott. He’s a big fan of the game and has a bunch of scenarios on his iPod.

    I give it props for a very intriguing and innovative design, and I think that if you get the chance you should definitely give it a try… But I just really, really didn’t like it. I’ve determined that I just don’t like co-op games as a general rule, though.

    Asmor´s last post: Classes as Inspiration for Worldbuilding

  3. The Game says

    April 16, 2009 at 8:01 pm

    I think disliking co-op games, speed games, and/or programming games is enough to kill this for many folks, but I like all of those things.

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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