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Chatty’s Review: Monte Cook’s Dungeon a Day

April 10, 2009 by The Chatty DM

stepsThe Capsule Review

Monte Cook’s Dungeon-a-Day subscription-based website presents a fully playable OGL 3.5 Megadungeon being progressively built by publishing a new encounter area each day.

The concept of the adventure module is brought to a whole new level through the power of Hyper-linking, high quality art and pictures of gorgeous 3D models of dungeon rooms.

The website also features a hyperlinked glossary, full color maps, blog posts about the dungeons’ design and a vibrant Forum where subscribers are hard at work converting the dungeon to other versions of d20 RPGs such as Pathfinder and D&D 4e.

If you are a fan of Megadungeons and the 3.5 ruleset, this is a high quality product that you will appreciate.  The subscription model may be a barrier to entry, especially for those who don’t play d20 3.5, but Monte delivers something well worth the expense.

You can subscribe here or see a free sample here (Area 1 to 6 are available as a preview).

Chatty’s more detailed review

I have a confession to make.  I’ve long been a fan of Monte Cook’s work.  From the moment I read the D&D 3.0 Dungeon Master Guide, I was sold to the man’s style and vision about D&D.

I bought many of his 3.x adventures and DMed most of them.  When he started Malhavoc Press I bought his Book of Eldritch Might (and other) source books.  I was an active participant on his forum and  bought  (with my friend Math) a copy of the 700 pages+ Ptolus campaign Setting.  Through Malhavoc Press I discovered new ways of playing d20 including  Mike Mealrs’ Iron Heroes (since then sold to Fiery Dragon)

Heck, I have been enough of a fan to have exchanged a few emails with him and found that he’s a great guy.

When Monte ‘tried’ to retire from RPGs and decided that Malhavoc Press would not support D&D 4e, I was sad but wished him best of luck in his new projects.

Of course, he didn’t retire for long and managed to publish two more source books for  3.5 (The books of Experimental Might  Tome 1 and 2) before unveiling his latest project: Dungeon-a-Day.

What it is…

Dungeon-a-Day is a subscription-based website that progressively publishes a Megadungeon adventure for use with the d20 3.5 rules (or as we non-publishers are allowed to call it: D&D 3.5).  Every day, a new area of the current dungeon level is published.

I must say that I was very curious about this project.  First because I too have Megadungeons on the mind.  Secondly because Monte is trying out a completely new business model.  He’s basically asking people to give him money on a regular basis to have access to an adventure that’s not even completely available.

So I decided to give the site a whirl and I subscribed to a Quarterly membership cost.  There are various levels of membership, going from 10$ monthly to about 8$ a month for yearly subscriptions.

First Impressions

When you first log on as a subscriber, you get the introductory page that presents you the website and walks you through the site’s features so you can orient yourself.  DMs are invited to read about the design assumptions behind the Megadungeon (called Dragon’s Delve) and to dive right into the background of the dungeon, the rumors about it  and some info on the surrounding  regions of the dungeon.

At  the bottom of each page of the website is a box with links to the most recent entries related to the page you are on.

The first thing that struck me as I was clicking here and there was how everything seemed to have been designed to make surfing the site a pleasant experience.  The art is great and on par with similar Malhavoc publication.  The Maps, by Ed Bourelle, are both simple and aesthetically pleasing.

Most of all, I was struck at how easy it was to navigate everywhere and get lost (in the good sense) in the very rich content of the site.  As of the first week of April 2009 , 34 of the 38 areas of the first level of the dungeons were completed and posted and going through them all requires a significant time investment.

I know that Monte has long wanted to find a way of breaking out of the limitations of a printed adventure. I felt that every major project he attempted pushed forward the ‘tech’ behind adventure writing.  Ptolus was, in my opinion, one of the best printed RPG products not only for the quality of it’s content, but mainly because of it’s extensive cross-referencing in the sidebars of everypage and extensive index.

I feel that Dungeon-a-Day pushes those boundaries once again by making great use of hyperlinks to bring everything together in a cohesive whole. For instance, if you look at the map of level one (which I think is available to non-subs) and you want to jump to area 1, you just need to click it and you’re there.

All in all, a great navigating experience.  If only I had a Kindle to surf it, I could read it in my backyard!

The website also houses a fully-featured forum for subscribers.  In it you find various areas focusing on specific levels of the dungeons, the surrounding regions as well as discussion boards for DM tips, member-created material and fan-driven conversions to other systems like D&D 4e and the Pathfinder roleplaying game.

The Actual Dungeon

Each encounter area is fully fleshed out with summary of the encounter, a description of the Sight and Sounds of the area, the actual read-aloud room description, and full description of all elements needed to run the encounter.  Traps are detailed, skill checks DC and results are spelled out and monsters are described with either full stats or with links to the appropriate entries of the hypertext d20 SRD website.

An interesting feature is that many rooms have a ‘revisit’ section where DMs have additional elements to play with when his PCs return to the room later in the adventure.   The ones I’ve seen were often descriptions of other adventurers passing through and leaving behind clues (or corpses) of their passage.

Finally, each area has a color photograph of it built using Dwarven Forge 3D dungeon models, adding an extra visualization tool to the DM regardless if he/she plans to use the 3D tiles.

Navigating Issue

The only little annoying issue I found with the website is that it sometimes ‘kicks you out’ when you surf from one page to the next, forcing you to re-log to the website.  Nothing major but enough to break the otherwise seamless experience of exploring such a rich dungeon environment.

Final Verdict

Even though I subscribed to the site with the expectation that I would see quality 3.5 material that would nevertheless fail to interest me, I must say that I was proven wrong.  While reading each entry, I couldn’t stop myself from trying to convert encounter areas to D&D 4e on the fly.

Dungeon-a-Day is the perfect kind of subscriptions for would-be dungeon designers that love to have a daily fix of megadungeon goodness. I’m sure to enjoy the next three months and I just may pursue my subscription afterwards.

Want to learn more about Dungeon A Day? Read on…

  • Atomic Array: Episode 020: Dungeon A Day
  • Game Cryer: Dungeon A Day Review
  • Musing of the Chatty DM: Chatty’s Review
  • Emerson’s Bookshelf: Monte Cook Groks Right
  • RPG Bomb: IRC Chat on April 14th

Drop by Dungeon A Day today!

Image Credit: Copyright Monte J. Cook 2009

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Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: d20 3.5, Megadungeon, monte cook

Comments

  1. WarlordGDX says

    April 10, 2009 at 12:18 am

    I too was excited to hear about Monte’s latest project. I’ve already been a fan of his work, which is highly recognizable.

    As rockstar awesome as Dungeon-A-Day looks, however, I’m still hesitant to subscribe to it due to Monte’s dismissal of the 4E ruleset. I’m an open minded GM when it comes to running different rulesets/editions, but both my gaming groups have embraced 4e and never looked back. I’m sure the OGL stuff would work just fine once converted and tweaked, but I simply have qualms with having to still *build (4e)* encounters after paying to have said material built for me beforehand. Call it lazy – Call it nit-picky, I would just simply get irked by having to convert to 4e at every avenue.

    WarlordGDXs last blog post..Asundry Bits – My Gaming Addiction and New Books

  2. ChattyDM says

    April 10, 2009 at 5:45 am

    @Warlord: Welcome to the blog! Your hesitation is completely valid. Do note however that the 4e conversion is being worked on by several subscibers in the website’s forums, so the conversion work wouldn’t be on your shoulders only.

    Still, I get what you say, I too would have prefered Monte works on 4e… but then again, they guy co-created 3.0, it stands to reason that he wants to stick with it as long as it is commercially viable.

  3. satyre says

    April 10, 2009 at 10:02 am

    I’m very pleased to hear that Monte is delivering on this concept – I’m holding off for a little bit longer (partly because I’m curious to see how he does cross-level transition, partly due to needing cash for other projects) however, the art & maps look every inch as lavish as I’d expect.

    Can’t blame him for doing this in 3.x E either. With recent events, it looks like the chainlink fences are being erected around 4E content and this can only do Dungeonaday good in my view.

    satyres last blog post..dungeon construction: ordnance

  4. Mike Kenyon says

    April 10, 2009 at 12:16 pm

    It does look very intriguing. However, I don’t think I’ll sign up for it now. I’m much more inclined to wait a few months to see if it’s viable, and then pay for 1 month to access the content.

    I know it sounds cheap, but that’s what I’m doing with D&D Insider. I’m running their Scales of War path with my current group, but we take so many side treks, I simply don’t need new content every month. Paying once every three months is cheaper for me, and still gives me the same content.

  5. WarlordGDX says

    April 10, 2009 at 1:17 pm

    @chattyDM Thanks for the warm welcome! Understood regarding the folks on the forum that are building 4e conversions (and are doing a great job I’m sure), but I suppose my point of contention lies in the principal that the main product even needs to be converted in the first place.

    I totally realize that my complaint isn’t all that reasonable, being that monte has never really made a point to conform to WotC’s rules in the past 🙂 I’m just nagging shamlessly because I’ve always loved monte’s stuff, and now he’s completely diverted from the official D&D ruleset. Oh well, C’est la vie 🙂

    WarlordGDXs last blog post..Asundry Bits – My Gaming Addiction and New Books

  6. Tahakki says

    April 10, 2009 at 4:13 pm

    Certainly looks very interesting, though I’m hesitant to try the 3.x rulesets, not when I’ve just about got the hang of 4e!

    Did Mr. Cook ever give a reason why he would support the new edition?

    Tahakkis last blog post..“A game without board or counters…”

  7. ChattyDM says

    April 10, 2009 at 9:29 pm

    Sorry, I was away from the ‘puter most of the day… or busy playing D&D 🙂

    @Satyre & @Tahakkis: I think Monte sticks to 3.5 because he co-wrote the rules and prefers them to what 4e offers. Plus, like many other publishers, he’s I bet he’s not satisfied with the Game System License and prefers the Open Game one.

    @Mike: A Very valid option you chose. The only thing is that you’ll lose out on the whole inter-linking of it all, unless you manage to download the whole website on your computer. As far as I know, dungeon a day doesn’t have a ‘click here to download dungeon’ option… but I might have missed it… or it may become available once a full level is available.

    @Warlord: I too was very disappointed he didn’t just to 4e, but he made decided to stick with the 3.5 crowd and that’s his prerogative. The 3.5 game is still an awesome set of RPG rules and many people will continue playing it for a long time… there’s definitively a market there.

  8. Lurkinggherkin says

    April 11, 2009 at 7:16 pm

    @ Tahakki: I gather Monte was pretty unimpressed by the new GSL, which he called ‘a slap in the face’. The demise of print editions of Dungeon and Dragon didn’t sit well with him either.

    I also gather he wasn’t too happy with the demise of d20 – he had to spend a lot of time ploughing through all his PDF products and removing the logo to continue to sell them.

    Basically, he knows that d20/OGL based gaming still has a substantial fanbase, and most likely will for years to come. If people still want to buy products for that system, why not carry on selling them?

    He’s presently doing some work part-time for Paizo on their Pathfinder product.

    You can read some of his thoughts on these subjects here:

    http://montecook.livejournal.com/148673.html

    http://montecook.livejournal.com/147971.html

    Lurkinggherkins last blog post..On The Joys Of A Long-Running Campaign

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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