As with yesterday, I’ve (virtually) assembled a roundtable of bloggers who have delved into the Player’s Handbook 2 (released today). This time, we’ve taken a look at the Races of the PHB2 (like we did with the PHB), along with two of the other topics therein. Joining me today I have:
- ChattyDM
- Graham of Critical Ankle Bites
- Jonathan of Core Mechanic
- Dante and Stupid Ranger of StupidRanger
Dave: 4e’s version of the Aasimar, these guys were hanging with the gods and decided to bind themselves to the mortal world to face the constant cycle of reincarnation. They do a heck of a lot more for me as a concept than Aasimar ever did, and have a pretty interesting background that gives DMs and Players tons to play with.
SR: I’m not sure yet what I think about these guys. There’s something unsettling about a purple-skinned, statuesque, immortal-spirited mortals. At the same time, everyone needs someone grounded and introspective to keep some balance in the party. I love their “Memory of a Thousand Lifetimes” ability to add 1d6 to an unsatisfactory roll.
Dante: I suppose there’s a place for haughty, refined characters that lived previously in near-immortality but I usually have a hard time finding a place for this type of character in my campaigns. The flavor text and the abilities that their backgrounds provide are neat, though.
ChattyDM: This race screams “mysterious backstory” to me. Playing one can open up a lot of possibilities later in a campaign, especially in tiers where the Astral Sea becomes the stage for further adventures. You know the type of encounter where a Devil Prince sees the Deva PC and says “You!” and the PC answers “Oh yeah, I get that a lot these days, and you are?”
Jonathan: The premise is nice, but outside a Planescape game – these races would be relegated to NPCs. I mean, who wants to be walking around all the time with an angel? Not me.
Graham: I love the flavor, and we needed another good mental race. Seems almost too powerful, with their resistances, but they are two of the least common energy types, so that tempers it. Far better than the unaltered Aasimar could have been, especially flavor-wise. Really just makes me wish they did something like this for Tieflings, too.
Dave: ChattyDM: Graham: Jon: Dante: SR:
Verdict:
GNOME
SR: Returned from their exile to the Monster Manual, the gnomes are back! They’re stealthy, silent, witty, resourceful and excited to get out into the great wide world. They are everything we loved and remembered, and I’m very happy to see them back.
Dante: I’ve never really played Gnomes, but I liked some of the extra color they added to the backgrounds of the Gnome this time around. Their Fade Away ability is pretty neat, and very confusing when presented as an NPC (there was a bad Gnome that showed up in Keep on the Shadowfell that had this ability). I know it is a petty thing, but the artwork that accompanies the race description this time around seriously freaks me out, like I’m going to wake up and have Gnomes gnawing off my legs.
Dave: Was never particularly a fan of them before except as comic relief. They had to get back into the game, but I’m still not all that impressed with their treatment. Actually, the Manual of the Planes has much more interesting background on them than the PHB2.
Graham: I enjoy playing Gnomes, and these are far better than the MM version. The mechanics recapture some of the lost 3e Gnome flavor, so that makes me happy. Unfortunately, this writeup seems to take away some of the cool “feywild trickster” flavor that the MM cultivated. I can’t decide if that’s good or not. Even still, it’s a great race.
Jonathan: Glad to seem them back in the mix, although I preferred the tinkerer style Gnomes to those of the fey Gnomes. I suppose this is really a leprechauns vs. Santa Elves kinda thing. Either way, they can be easily adapted to whatever the players want to make them and considering they were a staple of D&D for more than 20 years, it is a good thing they are back.
ChattyDM: I have little interest in the race from a DM perspective. However, they do flesh out the fey PC classes to provide an adequate counter-weight to the cold Eladrin and the Wild Elf. The Gnome finally gets a flavour slot that is something other than “Like a Dwarf, only with a sense of humor.” Its also a refreshing change from the Tinker Gnomes of Dragonlance. From a mechanic perspective, I wasn’t too thrilled about his features: I usually dislike invisibility in games because I always forget that the PC is invisible until the player reminds me.
Dave: ChattyDM: Graham: Jon: Dante: SR:
Verdict:
GOLIATH
Jonathan: What, Half-Orcs not big enough for you? This race feels like the half-ogre race from previous editions – so it was a welcome addition. I can just imagine Goliaths in a classic tavern brawl; it just screams awesome. Personally, I’m looking forward to playing this race myself.
SR: They’re not hill giants, but they do kinda resemble hills. They have the lovely nomadic flavor that screams to be paired with Barbarian. But other than that, I’m not just a huge fan.
Graham: Goliaths were a great race in Races of Stone. They were the only way to be huge and tough without taking a level adjustment. But… well, all of that is gone now. They’re still big and tough, but no more so than other races. The mechanics seem to actually be weaker than any other race. The flavor has always been kinda… meh. And where’s my “Hurl Ally” feat?? If it wasn’t for the paragon path letting you get back some of the “I’m bigger than you” feeling, this would be a miss.
Dante: I love this race. Their competitiveness, their extra daring, and their physical proficiency makes them an exciting and natural choice for fightery classes. I do wish they would’ve broken down and just called Stoneskin what it is instead of “Stone’s Endurance” though. Distancing yourself from details like that just doesn’t make sense and erodes the proper “D&D feeling” that many people complain is lacking from this edition.
Dave: They’re big stone guys who are strong and tough. Not as fun as some of the classic D&D monsters, and far more bland than the Warforged who have got your strong and tough covered.
Dave: ChattyDM: Graham: Jon: Dante: SR:
Verdict:
HALF-ORC
SR: Another Barbarian-type class, but this one a little more orc-y. It’s nice to see them back, merely for the sake of having the old crew back together. For being a Half-Orc, the class is pretty well done, though, with bonuses to strength and dexterity, and temporary hit points when first bloodied in and encounter. If I had to pick between the two, I’d take the Half-Orc over the Goliath.
Dave: The “multiple choice” background is a great way to go. I’m still a bit confused why they get Dex as a bonus stat though. I blame the Goliaths.
Dante: Like Dave, I’m confused why these guys get a Dex bonus, but aside from that I like this class. Their Furious Assault is kick-ass and their racial temporary hit points are cool too. The flavor they’ve wrapped around this class feels very authentic compared to the half-orc from previous editions.
Jonathan: Dex bonus? Oh, the 4E orcs are quick and agile; so this is in line with new orcs I suppose. Their racial abilities also are designed to stack with those of the Barbarian class features. I suppose I like them well enough, but considering it seems like they were designed to fit a particular class, I’m a bit underwhelmed.
Graham: I… I was very pleasantly surprised here. I never play Half-Orcs, but this makes me want to! While Str/Dex isn’t what I expected for Half-Orcs, it works incredibly well. The race is pretty much the embodiment of the Brutal Scoundrel Rogue, after all. And while Orcs are the quintessential Barbarian, it always seemed to me that Half-Orcs would be a bit more regimented. The stats lend themselves perfectly to Fighter, Ranger, and Rogue.
ChattyDM: I’m going to go old school here and bemoan that WotC didn’t have the guts to say that Half-Orc could be sired by a Human/Orc coupling. You can read the careful political correctness in the race’s fluff and it kinda grates on my nerve. From a mechanics perspective, the race does deliver and it brings back one missing race into the game. A perfect Barbarian and always nice to have a PC that can show some lower jaw fangs when he’s smiling.
Dave: I thought it was pretty clear that particular background was one of the possibilities, and that if you ever said that to a Half-Orc, he might smack you around.
Dave: ChattyDM: Graham: Jon: Dante: SR:
Verdict:
SHIFTER
ChattyDM: This felt like it was tacked on at the last minute. You get the werewolf (for lycanthrope fans) and the cat-girl for… those into that kind of specialty gaming. I’d have preferred the rat or the bear as a second choice. Still, if expanded, I could definitively base a mini-campaign around a party of shifters who are forced to deal with a lycanthrope situation created by their common full-blood ancestors. Heck, I’d base a TV show on this and target it to the Twilight fans.
Jonathan: Furries? You’ve got to be kidding, right?
Graham: Exact same as the MM, plus a bonus language. But they’re a popular race, so they did deserve a full writeup. They didn’t do up 15 different types of Shifter, as some wanted, but the new racial feats make that pretty much unnecessary, and enable you to easily make new feats for the Shifter types not included.
SR: Different, but neat. Either wolf- or tiger-like in appearance, they have a difficult time fitting into conventional societies, which is a great opportunity to develop a backstory. I think this could be a very entertaining race to play.
Dante: Having never played Eberron, I thought this race was an interesting direction to go in. I enjoy the two different styles of shifters, however their abilities just felt a little anemic compared to some of the other races.
Dave: So Dante says he never played Eberron… how about the rest of you? Is your ambivalence a result of perhaps the assumption that the audience is familiar with them already?
Graham: Nah, I love Eberron, and the Shifters. My fiancee is playing a Shifter right now. I’m just disappointed that they didn’t take the opportunity to do anything beyond the MM for me. My MEH was more of “would this sell me on the book in any way?”, and with nothing new, no, it wouldn’t. All of the other races bring something new to the table. I would give a HIT to the racial feats alongside it, though.
ChattyDM: No, I was being PC and thinking what Jonathan said out loud. I’m not a fan of anthropomorphic animals but I understand the need for the genre. Maybe there’s just enough established D&D mythos behind shifters for me to enjoy them. I stayed at the level of Were-Wolf and Wolf-weres. Gimme a few more years.
Dave: ChattyDM: Graham: Jon: Dante: SR:
Verdict:
BACKGROUND RULES
Graham: I’ve seen and tried these sorts of rules in the past. In my experience, they tend only to be used by skill-fiend min-maxers (aka: me). Back with the 3e Forgotten Realms book, I would pour over the regional feats just for that one extra bonus perfect for my character, and then ensure my character was from there. High-RP players don’t need them, min-maxers (including myself) don’t deserve them. And casual players who could go either way don’t really need the mechanical bonuses.
Jonathan: I really enjoyed reading through this section of the PHB2 as it seems like the designers are seeking to extend a hand to those players who prefer more roleplaying than roll playing. It is a welcome piece of fluff in a game that is often criticized for being overly combat focused.
Dave: It’s pseudo-power creep in giving extra free bonuses. I also don’t think it’s likely to convert anyone to thinking that 4e has a rich background system, and won’t help people who can’t think of background on their own either.
SR: I’m of two minds. I think the background scenarios provide a great opportunity for those who are looking for a little more information to help create a backstory, but for those who really get into developing their backstories, there’s not much here. I think the optional bonuses to skill checks is a little much, but they require DM approval, so it’s not just a free-for-all. I think they are most useful for the new races to which we’ve had little exposure; the backgrounds give you a little better feel for their personality and who they might be.
Dante: My players have asked for stuff like this in one form or another for a very long time, especially when their background intertwines with a setting in our campaign. Formalizing the rules are OK with me, but I certainly see the possibility for min/maxers and some power creep happening. I don’t really have a strong opinion on this one until I see it in action, though.
ChattyDM: As anything related to backstories and roleplaying, it’s useful for those who seek it and complete page waste for those who don’t. The bonuses are very conservative and are at the level of those I would give to a party of players if the campaign’s theme asked for it.
Dave: ChattyDM: Graham: Jon: Dante: SR:
Verdict:
FEATS
ChattyDM: As usual, having been fed 10 years of power-creep in the 3.x books, reading the 4e feats feels like having to eat at an all you can eat boiled vegetable buffet. Still there’s quite a few here that will answer the needs of PHB classes running out of cool feat choices at around level 5 or so. I really like melee training. However, as a reader of mine recently informed me, the 2 expertise feat, being untyped attack bonuses kinda feel like a rules errata to bring back attack bonuses in line with monster defenses.
Dante: There’s a lot of great stuff in here, I like how they’ve adopted the paradigm of a feat providing increasing benefit as a character goes up in level. The feats that allow taking the best of two rolls for a certain check are excellent, Weapon Expertise is a lot less annoying now, too.
Graham: There’s some awesome shit in here. Mostly class and racial feats, but very cool stuff. The Expertise feats are… concerning? But altogether, it’s very, very good.
SR: Pretty basic showing of feats; most are related to either the new races or new classes. Not too much spectacular here, but a good utilitarian batch of feats to help characters on their way.
Dave: ChattyDM: Graham: Jon: Dante: SR:
Verdict:
That’s it! Hope our discussions were useful. Thanks again to ChattyDM, Graham, Jonathan, Dante and Stupid Ranger for weighing in.
newbiedm says
Great write up!
Got the book today, and I plan a write up for newbie DM’s with PC’s who bring the book to the table (what to look for in the book, new stuff to learn, etc…)
Anyway, the expertise feats are cleverly disguised erratas for math issues in higher levels. I don’t think it’s fair to cause a player to spend a feat to fix a math issue, so I’m playing with the idea of giving these bonuses for free at those levels, rather than having them take the feat.
It doesn’t seem right to spend a feat to plug a hole in the game.
newbiedm´s last post: Stealth rules in PHB2
justaguy says
I get that “OMG Furries!” is the easy joke, but seriously? It’s not like anime furies are the only place were-style creatures are from. I don’t mean to harsh on the review, because I appreciate these on the whole but a number of comments here (and in the class one) give me this feeling that people discount anything “old” or something. Sorry, on the whole I like the reviews, but these sorts of comments just make me roll my eyes… it just seems like the person saying them is being willfully ignorant of the past history. :/
(Specifically I’m referring to the “OMG I saw these trees in wow, so boring” and “Shaman are from WoW” comments from the class one. I mean… really… shaman and ents are from WAYYYY before WoW, even in a gaming context.)
justaguy´s last post: What a long strange trip it’s been…
The Chatty DM says
@justaguy: Thing is, we’re not native history buffs or English majors here. Just a bunch of guys (and girl) who love D&D. I have no particular interest in Shapeshifters in my game, nor do I like Bards and I didn’t know that the Bear was a protective spirits of some Native American tribes… and I don’t care that I don’t. I wrote this based on my preference as a gamer and that’s all.
Plus we all wrote that on top of our other blog posts, our jobs/studies and all that… so pulitzer material this can’t be.
Yes the Furries joke was obvious, but it sure as hell allowed Jonathan to express his feeling about the race without spending lines after lines of Politically Correct, deeply researched arguments.
Sometimes, clichés work!
The Chatty DM´s last post: Comment on Players Handbook 2 Preview: The Warden by 1001 Bobs » The Second Week of March in Year 2009
Bartoneus says
Just to add on to Chatty’s comment, things like this are bound to happen when you get 4-5 people together for a post. Some of the people are going to have more simplified reactions and others aren’t. Something else to keep in mind is that these were not so much ongoing discussions as just a collection of thoughts/impressions. Typically more in-depth analysis and understanding comes from longer conversations (such as in comments!), so I wouldn’t discredit the post at all. While it may be annoying to many of us (myself included) that people associate a tree-form to WoW or a were-class to furry-loving (I had this thought myself), there are people out there who will think these things and it’s not bad to them to see those opinions expressed in other places.
The Shifter reaction comes from the fact that, when you look at them, they strongly appear to be just humans with an affliction. Sure Elves are just humans with pointy ears, but for years we’ve considered them a race. When you ask someone if Shifters breeds true (have Shifter babies), they would have to think about it for a second. Could they have a normal human child free of their animal properties? Are they just lycanthropes? These are the reasons that Shifter feels like less of a full race worthy of being in a PHB to me, I personally think they should have been left for the Eberron books.
Graham says
@Bartoneus –
But everything you said there about the Shifter can also apply to the Half-Elf, Tiefling, and Half-Orc. Particularly Tiefling, which is very similar to the Shifter (demon-blooded vs lycanthrope-blooded). So why do these other races get a pass?
Graham´s last post: The PHB2 Druid – Nature’s Schizophrenic
justaguy says
I suppose I was treating this as something it wasn’t, so my bad. I was treating it more like a collaborative review and less like a bunch of peoples sitting around riffing on the subject. And I apologize if it came off as condescending, I’m not a history buff of any sort nor English major nor do I consider myself an expert or exceptionally knowledgeable on maters related to gaming history.
And that may all have come off as condescending too… bah. Frikken text medium.
justaguy´s last post: What a long strange trip it’s been…
Bartoneus says
@justaguy: You’re good, don’t worry about it. 🙂
@Graham: I believe all of those races you list are not put among the most popular in 4E. 😀 Tiefling I’d say is different because they are firmly halfway between Devil & Man, whereas a Shifter feels like a Human with one or two animal traits. I’m not so much down on the Shifter, don’t get me wrong, however my opinion is that the only reason Shifter has made the jump to core rules rather than just Eberron is due to its popularity with a crowd that can only easily be stereotyped as the “furries”.
Half-Elf and Half-Orc I feel open up some more subtle roleplaying and story opportunities, whereas Shifter is along the same lines as Damphyr to me, which thank god is not core rules (yet). “I want to be a standard human but with super-human traits and abilities.”
Graham says
“I want to be a standard human but with super-human traits and abilities.”
And how does that not describe Tieflings, again?
Nothing personal, man. I just don’t understand what the difference is.
And I take offense to being termed a “furry” because I like lycanthropes and the were-touched race.
Because of course there’s no reason to like them aside from “Squee! Catgirls!”
I mean, how is liking something like the shifter any different from, say, wanting to play a half-ogre? You want a strong, feral sort of character. Something borderline barbaric (or maybe not so borderline). Yet the Shifter is a “furry”, while the half-ogre has been talked about (and lamented over) a number of times in the past few days, by various parties. Why does it matter that they’re descended from werewolves?
Graham´s last post: The PHB2 Druid – Nature’s Schizophrenic
Bartoneus says
@Graham: Oh I know it’s nothing personal, I think good things come from debates like this. 🙂
How the other races are different is something of a contention for me right now. Are Elves really anything more than just humans with pointy ears? I’m not entirely sure one way or another. Every one of the races, including Tiefling, may fall into what I was talking about above.
You are not a “furry” because you like Shifters, not at all, what I’m saying is that I believe the only reason they’ve been moved up to ‘core’ status is because of an abundance of furry-like players. I think they lack that special something / uniqueness that makes them worthy of being a core race. That’s all I’m saying, and it’s certainly not something I think everyone should agree with. Also re-read my comment before where I mentioned Tieflings vs. Shifters, and that a Shifter feels like they’re at least 75% human whereas every other race is closer to 50/50.
joshx0rfz says
TheGame is exhibiting media bias again. God damn liberal media bias! Why don’t you stop curving the “verdict” to whatever you voted for?
Damn hippy.
joshx0rfz´s last post: PHB2 Roundtable: Races and Other Topics
Bartoneus says
Just to clarify, Joshx0rfz is referring to the Goliath verdict being a Meh when the opinions were 3 Hits, 2 Mehs, and 1 Miss (Dave being the Miss).
Graham says
Doodedoo… discussing this with Bart on IM instead of here.
Have reached three conclusions:
1) Bart doesn’t care for the race, which is fine. I hate elves. Same thing. Neither of us will fault others for liking them (though I will continue to name any elf I play “Periwinkle Twinklebutt”).
2) Now that he realises they’re actually a separate race that breeds true, and not actually some sort of animal hybrid, they seem to be less bothersome. Also the realisation that they don’t actually turn into animal forms seemed to calm him down somewhat.
3) Shifters don’t really qualify for “furries”. I doubt they’re animal enough to really do it for an actual furry anyways. (Furries go for anthropomorphised animals, not humanoids with some animalistic characteristics.)
I now return you to your regularly scheduled… whatever it is that we do here…
Graham´s last post: The PHB2 Druid – Nature’s Schizophrenic
The Game says
I used a complicated statistical formula to determine the verdicts, accounting for previous trends, standard deviation, and linear regression models.
(Or, in the case of a borderline, I tried to take all the comments into account, and tended to fall more to the middle)
Hammer says
“Furries? You’ve got to be kidding, right?”
That was exactly what I’ve been thinking about them as well. Very disappointed by their inclusion, although I can understand why WOTC did it when 4e is all about getting people into the game.
Hammer´s last post: The State of the Art
Anarchangel says
“I used a complicated statistical formula to determine the verdicts, accounting for previous trends, standard deviation, and linear regression models.”
And there I was thinking you could average one hit and one miss into two mehs. 😉
I’m an Eberron fan, so maybe that’s why I don’t get the Furry vibe from Shifters either, but even if I did, so what? Furry hate is just a very ugly side to the geek hierarchy.
On Shifter rules, given how it’s set up mechanically, do you think they’ll be adding all the extra types as races in the Eberron campaign material, or will they use feats to make the distinctions?
Graham says
@Anarchangel –
They’ll use feats, definitely. They already started in the PHB with Beasthide Shifting and Cliffwalk Shifting feats in Paragon tier. If they go much further (I don’t know that they want quite the range as 3e Eberron had, especially as some are more redundant now), it will be with more feats.
Graham´s last post: The PHB2 Druid – Nature’s Schizophrenic