Overview: Martial Power is the newest player-centric sourcebook for D&D 4e. It contains more options for the four martial classes (Fighter, Ranger, Rogue, and Warlord.) Each class gets new class feature options, paragon paths, feats, and epic destinies.
In-depth: 159 pages, hard cover, full-color, $29.95 retail.
The new class builds for Fighter and Ranger are worth the price of admission all by themselves. Fighters get Tempest (two-weapon fighter) and Battlerager (kinda like a Barbarian, gets a lot of temp HP). They both get powers to support the builds, plus powers for any fighter to take.
Rangers get Beastmaster, which focuses on teamwork with an animal companion of your choosing. There are 8 kinds of animals to choose from, with a note saying that you should feel free to change the type of animal and just use its stats, a common 4e method. I have to say, this is the first time in all my years of playing D&D that I want to play a “pet-focused” character. Of course, they also get a full set of powers to bolster your Beastmastery, but like the other two Ranger builds, you can take other powers as well.
Unfortunately, the Rogues and Warlords didn’t come away with as much cool stuff. Rogues get a new build focusing on blunt weapons, and more use of a keyword called “Rattling.” Rattling provides a minor effect, but does not count as a new status effect… so it’s annoying to track, and doesn’t fit in with other similar conditions. It also doesn’t appear in each powers’ description. They do get plenty of new powers, and their new paragon paths are probably the biggest boost in the book.
Warlords get two more builds as well, though they aren’t as “game-changing” as the builds other classes get. Resourceful and Bravura both give new effects when an ally spends an action point, and powers to go along with those builds. Sadly, still no love for the ranged warlord. Like Rogues, their biggest boost is in the new paragon paths.
Powers: In general, you know what to expect now with 4e powers. Some interesting new styles of powers are present, however. There are a few at-will utilities, an ideal choice for power-swapping multiclassers. There are quite a few “gambling” powers that let enemies do one thing so you can do something better. Then there are also a number of powers that require you to be a certain race to use them. Finally, it seems like a number of powers are attempting to provide more options for certain concepts: there are now many more shield-based powers, as well as powers for various weapons.
Paragon Paths: The four classes get twelve paragon paths each, though there is overlap in who can take them, expanding the options even wider. There are also race and class specific paragon paths, including ones for the Drow and Genasi from the Forgotten Realms Player’s Guide. It also looks like each paragon path was given much more flavor text than before, referencing legends and famous heroes (new to this book.)
Feats: New feats are available for every tier. They mainly focus on giving more options to specific builds, specific races, or both. The racial ones tie heavily into each race’s core ability: for example, the Eladrin feats mainly rely on teleporting. Given that feats are one of the areas that the Player’s Handbook has a distinct lack of, it’s good to see more available.
Additionally, there are more multiclassing feats, both that can be taken in place of the initial multiclass feat for each of the martial classes, but also more options for multiclass feats when doing paragon multiclassing. Unfortunately, these probably still do not go far enough to address some of the concerns about multiclassing, but they are a welcome addition nonetheless.
Epic Destines: The book ends with 10 epic destinies. They range in scope from fairly mundane sounding (Beastlord) to the truly epic (Godhunter). Epic destines still remind me of the Immortals Handbook rules of old, which I’m quite fond of.
Conclusion: The big selling points, as I stated up front, are the new options for Fighter and Rangers, but it also contains worthwhile additions for all the martial characters. And that’s all this book has: more options for martial characters. It succeeds wildly at that goal, being chock full of new powers, feats, and so on. There’s also nothing that stands out at me as absolutely broken in the book, which makes me feel a bit better about overall power creep- yes, more options does almost always lead to some form of power creep, but so far I’ve yet to see anything that’s on the level of, say, Vow of Poverty.
Sidebars also contain more background/setting/story/fluff (whatever you want to call it) than we see in the core books, giving suggestions for different class/race combinations and more. It, however, does not contain anything that you might have become used to in 3e-era classbooks: no multi-page write up on a Fighter’s Guild or whatever. It is just packed full of rules content from start to finish. It’s certainly not a book I’m going to read from cover to cover. But for introducing new options, without overshadowing the existing ones, it’s a great book that makes me look forward to others in the series, and definitely strikes me as a successor to Complete Warrior, and much better than Sword & Fist.
Bartoneus says
Freaking sweet, I can’t wait to get my copy!
Wyatt says
I don’t expect any love for the Ranged Warlord from WotC for a while…I’ve heard a lot of people starting to adopt the mantra that “Warlords aren’t meant for the back line” which saddens me.
Thankfully I homebrewed up my own set of Warlord ranged powers/paragon paths that have been working well for me and my group thus far (and for others who read my blog to use – it’s in its third revision now thanks to the kind and observant readers).
One thing that bothered me about MP was the invention of new keywords. I’m hoping keyword-making won’t get too far out of proportion…already rattling seems very unneeded. Also you have to wonder how the new GSL might treat all these little keywords hopping around in what one can presume are “Non-Core” books…
Wyatt´s last post: Wyatt’s Epic Moments In Reviewing
Bartoneus says
Wyatt: Can you actually get me a direct link to your ranged Warlord stuff? That is something I’ve been wanting from the beginning of rumors about 4E and is probably one of my bigger disappointments with the edition, so I’m quite anxious to see your work on it! I did a quick search on your blog and came up empty handed. 🙁
Wyatt says
http://wyattsalazar.wordpress.com/2008/08/29/backrow-commander-warlord/
Hope you enjoy it. For future reference, there’s a link under “Author’s Best Stuff” that reads “Wyatt’s 4e Powers/Classes” or something like that, and it has it there. Along with the Flowerlock and hopefully other stuff soon to come. There used to be a direct link, but I figured as I did more stuff, I’d just link to the general category.
Sorry if it seems like I’m pimping out my blog on your post Dave!
Wyatt´s last post: Wyatt’s Epic Moments In Reviewing
Hammer says
I hope you’re getting paid commission for this – it’s just talked me into planning to buy a book I wasn’t going to bother picking up :p
The God Hunter epic destiny intrigues me…it could be very useful for a campaign I have on the back-burner…
Hammer´s last post: Thoughts on a Doctor Who Setting
Wyatt says
What’s funniest is the God Hunter came just in time with rules to fight and kill Tiamat in Draconomicon.
Wyatt´s last post: Wyatt’s Epic Moments In Reviewing
Bartoneus says
Wyatt: It’s okay, I asked you to pimp your own site. 😀 Besides, who cares about Dave’s feelings anyway?
Éric says
Was there any love for Bow-Rangers? The complete lack of epic Feats, in the PHB for Bow-Rangers, was a huge disapointment. Not to mention the sparse amount of powers.
TheMainEvent says
The Game is a payed schill!
Just had to get that out of the way.
I’m looking forward to perusing this book, but I’m very disappointed in the lack of Warlord love. Of the martial classes Warlord is by far the must underwhelming class. I was hoping it would get a real kick in the ass, alas it seems it will not be.
The Game says
Eric: There’s some, but probably not as much as you’re looking for. A handful of feats and powers, but not a ton (they mostly focus on Beastmasters). I’d say the biggest boost is in the Paragon Paths, especially the “Legolas” PP that lets you stab in melee with an arrow then shoot it.
tabun says
Interesting note:
There are Racial Paragon Paths for all currently published races Except Humans.
The O says
I agree with the needed warlord love remarks. Rogues, however, are OP and do not really need more love :P.
Wyatt says
@Main: I disagree that the Warlord is underwhelming. A Tactlord is an incredibly valuable addition to the party even if just to have him hang out while you spend action points. A lot of his attacks are powerful – Lead the Attack, Warlord’s Favor, Knock Them Down, to cite some heroic tier examples, and it gets better from there. I’m not sure what criteria you work off of to determine whether a class is underwhelming or not.
Wyatt´s last post: Paizo Watch: Prestige Classes, Ice Is Still Cold
OneManHorde says
Thats a sweet review and the book sounds awesome. Can’t wait till Christmas for my copy, guess I’ll make do with my ddi subscription until then.