Last night I posted the last part of Kobold Love’s playtesting report from the Draconis gaming con.
(For those not in the know, Kobold Love is a long winded project where I tackle writing a D&D 4e adventure directly on a website, open to comments and feedback. Other readers are also invited to tackle this adventure for their favorite game.)
What I got out of it was that the adventure has huge potential. What really works in such a reverse dungeon adventure is anything that makes playing kobolds different from an average party of adventurer. Player-controlled traps, cunning, getting back to ‘the man’… all these things worked.
What worked less was straight forward fighting encounters. The adventure loses some of its specialness when the PCs are fighting in a neutral environment like an Inn or on a country road.
I’ll therefore try to fluff it up some more.
In other news, my good friend Heather has started blogging again and has just written about creating your own D&D Status markers!
Also, later this week (if I can stop going to bed at 8h30! Damn Jet-Lag!):
- Part 2 of my “Giving Feedback to DMs” series
- My Inter-review of Goodman Games Fogotten Heroes
- The October Super Heroes Blog Carnival wrap up (Hurry, you have until Friday to turn your pieces in).
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