(You know what I miss in this blog? Me being chatty like hell… time to change that!)
Previously in Chatty’s Game:
Our heroes discovered an ancient Serpent Temple where lost magic was recovered from the coils of spectral ophidian guardians. Following sinuous caverns, they came upon an opening high over the ruins of a Lost City inhabited by Ape Men.
Through a series of strangely choregraphed dealings with some Ape Mages, the party was brought to a temple of Tiamat, only to be ambushed by hundreds of Apes and a Green Dragon Wyrmling.
Seeing only one possible escape route, our railroaded heroes entered the temple, barred the only way in, dodged yet another fiendish trap and finally came face to face with the engineer of this cavalcade: Dragora, Pirate Scholar soldier of the Dreaded Crimson Fleet…
Fixing a broken PC
This week, we had 2 missing players: Math (playing Naquist, Elven Cleric of Bahamut) and Eric (Fizban, Eladrin Wizard) had family-related activities to attend to. As usual, the PCs faded off camera and I planned the scenes accordingly.
Mike (playing Takeo, the dragonborn tactical Warlord) arrived first and we played some Rockband. Then I asked him to show me his character sheet (and power cards). I had noticed in the last three games that his character was under performing when compared to all other classes in the group. He kept missing crucial attacks and wasting daily and encounter left and right. While I initially chalked it up to a bad luck streak, I started suspecting that something was amiss.
I mean D&D 4e has been meticulously designed to be balanced right?
It turns out that he’s using power cards that don’t have spaces to mark the total attack bonus. His cards only mention things like Str vs AC and whatnot. Not having yet fully mastered his 4e-Fu, whenever Mike made an attack roll, he only used his actual Str bonus and nothing else! Since he’s level 2 (+1) and has a Longsword (+3), he was depriving himself of half of his allowed Bonus! So we corrected that and Mike was happy!
FYI: It showed in the game!
“Inter-review” with a 4e scholar!
Around that time, Yan (playing Bjerm the Elven fighter) arrived. Yan is by far our most accomplished 4e Scholar. In fact, earlier that week, I received a review copy of Goodman Games’ Forgotten Heroes, a 4e compatible sourcebook with the Barbarian, Bard, Druid and Monk class. Since Yan is more versed in class analysis than yours truly, I had asked him to read it. Shortly after he arrived, we spent a few minutes doing a recorded interview where I asked him his thoughts on the product.
We both liked doing this a lot and I’ll post the ‘Inter-Review’ of that in the coming week. I think this could be a recurring feature if people like them.
The finer points of 4e team battle tactics
Stef (Roco, Halfling Rogue) arrived shortly after that and we discussed group battle tactics since all three players control the melee-built PCs. We agreed that the best strategy was for the Fighter, Warlord and Rogue to form a triangle, with monsters in the middle whenever possible. That way, the Warlord can help the other two in shifting and setting up effective strikes. The Fighter can then control key opponents with his battle challenge and combat superiority features while the rogue sets up vicious backstabbing attacks.
I told them that as a DM, my job was to disrupt this strategy by breaking the triangle, or controlling it with minor opponents while I was going for the cleric and Warlock hanging in the back.
Dude, were you planning to start playing at one point?
Franky (Masaru, Eladrin Warlock) finally arrived and we were all here. It was around 5h15 PM (i.e. earlier than usual) so we agreed to start playing before ordering some food.
Since my laptop was set up at the gaming table, I decided to start Twittering about the game. It was a fun experiment, but it did end up being too distracting to me as I was not always paying full attention to the game, writing Twitters and reading the reader’s responses. (It does make writing this report a LOT easier though).
As the group was settling into ‘playing D&D’ mode, the players started sharing who had what skills and how they’d handle non-combat situations. This was a very interesting piece of team building. After a few minutes, I finally pointed the battlemap where I drew the Temple’s throne room (why do temples have thrones BTW? Fridge Logic moment!) and we started the…
Obligatory NPC-that-PCs-fail-to-take-seriously scene.
Dragora, a Dwarven Scale-clad human warrior was lazily waiting for them. Proudly wearing the colors of the pirates of the Crimson Fleet, she tried to invite the PCs to sit down on cushions and sip some wine while they discussed why she brought them here. Of course, our genre Savyy heroes (not-so) politely refused the offer of hospitality, preferring to stay standing while trading barbs with her.
I’ve long since abandoned the idea that I should expect Players to respect NPCs, especially villains. I long since learned to resist the very predictable “NPC attacks when DM starts being frustrated” reflex. In fact it doesn’t bother me anymore. That scene had one goal: Tie in the adventure to the PC’s background and convey a few pieces of Info.
For the rest, NPCs with battlestats are just props to be exploded all over the walls.
So Dragora starts by apologizing for the horrendous acting skills of her Ape Men, saying it’s really hard to choreograph those slave-mentality minions in a semblance of sentience. (Cynics would say I was doing some CYA, I call this self-derision, he he he). She said that getting the heroes in the temple was her goal all along.
“Why did you try to slice us into lunchmeat then”
“Oh come now, We can’t have this too easy!”
She then started her Villain Monologue®. She discovered this lost city a few weeks ago… right after the PCs killed her brother-in-law during a Pirate raid of a halfling Venture Fort (I love that term! I need to flesh this out one day). When she discovered the Scrying Pool she hatched a plan to lure the PCs away from Hobble Port so the Crimson Fleet could exact its vengeance against Brandobaris the Fat! (i.e the PCs current patron)
She then said that Bradobaris was dead and that the city lay in ruins. For a seconds, some of the players made a “ah shoot’ face… which was worth the whole scene.
As I summarized on Twitter: Players exchange banter with Boss. They point out how dumb she is, she answers being smart was not a prerequisite to lure them away.
Up next: An Epic Battle and the PCs taste defeat for the first time.
Credits: Clyde Caldwell (Image)
greywulf says
….. and that, my friends, is how to play D&D 😀
Excellent write-up, CDM. Good to see you back in Chatty form.
ChattyDM says
Its good to be back!
🙂
Yan says
No respect?! We’ll how many people you know that won’t be aggressive in front of the one responssible for an attempt assassination against them… I think we where kind enough to let her live so she could get a trial… If only some pesty dragon did not came to foilled our plan…
I usually respect your NPC but they have a high tendency of being arrogant in face of an armed and upset bunch of adventurer… Not the best of approach… 😉
ChattyDM says
I was joking Yan. There’s no way to pull off a hostile faceoff without a little bit of back and forth insulting and lack of respect. To think otherwise is madness.
I’ve seen you guys interact engagingly with villains before… I had no such expectations for this time. 🙂
Yan says
Well at least we gained a recurring villain… I love those. But she managed to run away with my armor… I did not have the time to strip her during the fight… 😉
/ god D@&# dragon if only he’d given us a turn or two! /
Eric Maziade says
Sounds like a sweet gaming session!
I’m very curious about how your narration comes out live 🙂
Eric Maziades last blog post..House Rule : Lost ammunition
Yan says
Eric: Phill is an awesome DM. At the table he’s well spoken, expressive and descriptive, which goes a long way for in-game immersion.
Of course like everybody else it depend heavily on his mood, booze and amount of fatigue but usually we follow his state and have according expectation… 😉
ChattyDM says
Having read some of the horror stories on the web, I must say, once again, that I am blessed to have such great players that make DMing with them such a joy.
Thanks man!
ChattyDM says
Oh and BTW, you still will have to kill Dragora to get your hands on her…. Scale Armour!
🙂
Yan says
Oh yeah I’ll beat her good you can be sure of it… But I won’t kill her that would be too easy…
I really love the control that 4e gave in letting the control of deciding whether a player Kills or not an oponent… It can really steer the narrative… 😉
ChattyDM says
It really does. I’m really happy how the designers made the call to make this easy.
No more -4 penalties and keeping track of subdual damage!
Flying Dutchman says
That is indeed a great improvement! Slobflob the Half-Orc-but-now-Dragonthingamajig-because-his-race-apparently-got-extinct-overnight ex-Barbarian-turned-ranger will no longer split foes in twain by accident because he doesn’t like penalties.
Further more, I do hope you made ample use of the opportunity to include fiendish laughter in your session after the Villain Monologue®? It’d be a bloody shame if you didn’t…