Yeah, at the rate I’m going Kobold Love will be finished by the time Wizards of the Coast publishes 5th edition.
More seriously, I have already committed to run play tests of KL at Draconis (Montreal’s gaming Con) in 3 weeks from now. I have to move a bit faster, without killing myself.
So I decided that while I will stick to the 1-2 posts a week schedule, I’m not going to go for the refined product right now. I will share with you all the bare bones of each scenes (Monsters, Traps concepts , ideas of Battlemap features, Skill challenges, etc) so that you get enough to know where I’m going and can work on your adaptation.
I will leave the refinement (and the use of reader feedback) to create the finished product after the Con possibly with some ‘refining’ posts if there’s still interest for it.
I already designed the core of scene one. I’ll post this up tonight.
I also dropped TwittRPG and other time intensive projects (like playing World of Warcraft!) so I could focus on this (and my other recent craze).
See you tonight!
Tomcat1066 says
As much as I hate to see you post less, I certainly understand! Jumping off the cliff is actually the easy part. Landing where you want to is the trick 😉
ChattyDM says
Not so much post less than write less in each KL post. Like each post will be a draft/blueprint of what KL will be.
It will still be fun and spark a lot of debates.
Scott M says
I think you’re making a good decision, but I am concerned that your new goals don’t quite square up with your original goals. (I was under the impression that you were developing to a completed state on the blog to convince people of the quality of your adventures– if you’re only providing sketches, only people who buy your product will see the quality. That will depress your pool of potential patrons, if I understand your plan.)
Scott Ms last blog post..Next Game: Let’s figure it out
ChattyDM says
Good point Scott.
What prompted me to write this this morning was the feeling that going with my overly chatty/analytical natural style, I’ll be spending one year doing that.
I need to reach a balance between content and progress.
I may just focus on providing a well designed, complete 4 hour adventure on the blog and keep the ‘DVD extras/Advanced DM bonuses’ that will allow greater customization of the adventure (and campaign play) for the final published product.
Thanks for the feedback Scott.
How’s that?
Scott M says
That sounds like a good balance– you provide an adventure that can be judged as an example of what patrons get but the DVD extras come later. In fact, that might work out very well, so that you can put out the adventure, then include “well, I thought the scene would work out X way, but it turns out that players are ornery…”