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Adventure Prep: My Rewind button

March 26, 2008 by The Chatty DM

Demonweb PitsThis week, my actual prepping work is rather light.

Since all 6 players are available (What are the odds?) we have to move the game out of my place. I can only accommodate 5 in my gaming den. That means I’ll have to pack my stuff to go to Math’s on Friday evening.

It also just happens that the prepping I did 2 weeks ago wasn’t all used up. To make thing easier still, a big part of the next 2 sessions will be exactly as written in the published adventure I use, i.e. Expedition to the Demonwebs pits.

Anecdotal Aside: Monte Cook was initially approached to tackle this product and he thought it was about mixing Expedition to the Barrier Peaks (a Sci-Fi themed AD&D adventure) with the classic Queen of the Demonweb pits. He envisioned having a party of adventurers taking the ship off Greyhawk and crashing it into the Demonweb… Now that I would have liked to see! When he actually learned what it was about he wasn’t as interested.

Since my prep is minimal, what I’d like to talk about is something that I did only sparingly in my quarter century as a DM. However, it was beneficial to the game whenever I did it.

I’m talking about Ret-Coning a campaign’s plot in order to salvage a session and/or campaing arc that took a wrong turn somewhere.

Ret Con stands for Retroactive Continuity. It means re-framing (or revising) past events to explain a new path a story is taking. When done inelegantly, a Ret Con can be defined as an Ass Pull. That last one means when a writer pulls something out of thin air (or somewhere else) to explain an event.

As you may remember, my last session ended somewhat badly when I used a single, rather minor NPC to expose way too many convoluted plot elements and forcing all my players on the rails of Chatty’s Approved Plotline ®.

When I saw the players taking out pickaxes and dynamite to blow those rails… I had to do something.

So what I did was let a few days pass after the game so that we would all move on to other things. As time heals all wounds, so does it dull the memory of a less than stellar game. We all ended up filing the last game as ‘a heck of a great start and a so so ending, no biggie’.

Then, earlier this week, I announced by email to the whole group that I would perform a Ret Con and present this at the start of the next game.

A player asked that I share what I had in mind beforehand so they could wrap their minds around it before the game and I agreed.

I re-framed the events of the last game as such:

  • While the PCs were hunting down demon-slaying weapons according to their prophecy, the city of Ptolus was under the assault of 2 gangs.
  • One gang, bearing the markings of the ‘Spider’ is made of Drow and demons are based underneath Ptolus and conducts various raids on the surface, targeting Elven settlements.
  • The other gangs, marked with a Skull, performs much more precise, much more damaging ‘seek and destroy’ missions on key forces of Good in Ptolus.
  • Originally there was just one gang, the Skulls, who were responsible for everything
  • Rule of Three (The Adventure’s main patron) points the players toward the Demonweb to sniff out Lolth’s plan for this world and the Outer planes.
  • This is the published adventure’s actual next step. I had Cixi (Franky’s Iron Hero) old patron do that in my broken version
  • Cixi’s old patron summoned only Cixi (instead of her whole crew) and gives Cixi a mission to sniff out the Demonweb for proof that the pact that imprisoned Cixi’s people has been violated by Lolth and therefore is no longer valid.
  • Instead of the patron revealing herself as the true villain/Magnificent Bastard of the campaign and forcing Cixi to fetch her the proof she needs to free her own people, the wardens of that prison.
  • Now, the only hint that something is not right is that Cixi’s old patron wears a Necklace bearing the Skull insignia.

(I don’t expect you to all catch what this means, suffice to say that it’s Franky’s character’s campaign goal to find Cixi’s original Homeworld and free her people from the prison world and I was trying to give Franky a path to full closure with the end of this campaign)

The players really liked it… it was simpler, more elegant, hinted at what was wrong and made it more ‘acceptable’ for the heroes to continue on to the Demonwebs.

In order to salvage what we played out in the last game, I told them that all the plot elements that hadn’t been contradicted in this re-telling was actually the stuff of rumors and conjecture in Ptolus.

What I’m driving at is that I think it’s okay to tweak, or even downright change past event of a campaign (recent or not). You can do so if it serves your game better and if the players are willing to suspend their disbelief enough to bring back the story within their comfort zone.

At the very least, doing this type of game rewind can allow to bring a game back into the ‘potentially fun’ zone.

Heck, I remember a few years ago, in one game where I sprang an unannounced Alien Invasion of a Fantasy world, my players were so shocked and unprepared that they decided to ignore that part of the story and went to explore another region of the world where no Bug Eyed Monsters had landed… I had to scrap a few weeks of prep readjust to the player’s reaction.

I don’t know if a Ret Con is a common thing in other playing groups. I wonder if playing style can influence the possibility of a DM doing this.

Let’s make this open questions:

  • Have you as a DM used ret-con to adjust aspects of your game? If so, how?
  • Do you as a player, agree to such a technique? If so, how involved do you want to be?
  • What is an acceptable Ret Con, what is too much?
  • Are there DM/players that believe you shouldn’t do it? If so, why?

The comments are open, let’s discuss this!

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Filed Under: Adventure Prep, Musings of the Chatty DM Tagged With: Tropes

Comments

  1. Graham|ve4grm says

    March 26, 2008 at 9:24 pm

    Alrighty, let’s see…

    – Yes, usually minor things. Most of the time, I’ll catch that things are going badly before it’s complete, and do a minor retcon on the spot, but even when you don’t catch it it’s usually minor. For major situations, I do a full rewind (see question 3).

    – Yes. I would like to have input into the retcon, and it should be minor as well.

    – What is acceptable depends on the group and the situation. If it’s very involved or extensive, of involves PC choices, retcon by DM fiat is a bad idea. Instead, consider rewinding and replaying the scene with the PCs as though it hadn’t happened.

    – I doubt that many DMs/Players are completely against it. The ones that I would think might be are the deep RPers, but when it involves something that seems against character, they probably still wouldn’t mind.

  2. Buzzregog says

    March 26, 2008 at 10:20 pm

    Yes, think they have all been minor or at least not require any kind of major mind wipe to accomplish. I once had to totally retcon the opening 2 sessions of
    Nigth Below however to keep the group on track and actually interested in helping the people.

    I usually have a pretty good feel for what the players are expecting/unsatisfied with so try to keep them out of it as much as possible.

    Depends on how far gone things get. Most folks pick up on a flame out and pee on it early I would hope.

    The goal is a fun time. It really is up to the DM, in my opinion, to keep things rolling and everyone on board. If the DM is expecting everyone to stay in lock step I’d say he is headed toward unhappiness.

  3. GAZZA says

    March 26, 2008 at 11:03 pm

    I can’t think of a case where I’ve ever done a “story based retcon” the way you describe. I’ve certainly been behind the screen staring down at a TPK in the past, but generally speaking I avert that at the time. (And it’s one of the reasons Champions is my favourite game – death is basically non-existent, and it’s GOOD to get beaten now and then).

    This isn’t by any stretch a claim that I’m “teh hawesome” while Chatty is “teh suxx0r” – it’s probably just a difference in styles and players. My players tend to be happy as long as the XP/hour ratio is sufficiently high for their tastes. 🙂

  4. ChattyDM says

    March 27, 2008 at 8:01 am

    Lol @ Gazza’s Hawe$0m3n3$$! (You can see I’m an older fart when I try to type in l33t)

    Graham: I agree that any ret con involving player choices should be actual re-takes with full autonomy on part of players and an agreed upon stance on metagaming. These i’ve never really had to do.

    Buzz: Pee on a flame out eh? Quite an effective image!

    Gazza: My players are very understanding… and we could have skipped the Ret Con. But seeing everyone’s reaction after my proposed revision, I think I made the good choice.

  5. Ben says

    March 31, 2008 at 10:37 pm

    In 25 years I’ve only done it once, and that was in a series of sessions just before I went to be stationed on a desert island for two years. One of them put on a cloak of poison, and the group was overrun. The whole night was grim. The next night, we went back and continued as if the cloak hadn’t been donned. It was tough, and I haven’t done it since.

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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