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DM Chronicles, Session 11: When the stars are right, we get Planar Awesomeness! Part 3

February 13, 2008 by The Chatty DM

armanite.jpg

See part 1 here and part 2 here… this is the last part I swear…

(I’ll have spent more time writing this session log than actually playing it!)

The PCs followed the Wolf lord to meet with Kharasutra’s General.

While dodging troupes of Armanites (Centaur Demons, a shoutout to my buddy Cayzle) and buzzing Chasme fly-demons, the heroes were brought to a burnt-out groove where a Dire Bear was having a war council with various denizens of the plane (Displacer beasts, Owlbears, Blink Dogs, you name it).

More Jungle Book-style roleplaying was had (although no one dared calling the General” Baloo”) and the heroes agreed to raid an ancient ruin where a recently captured werebear guardian was being kept.

Thus, the PCs would proove thier worth to the Animal Lords and be told where the legendary sword was and be allowed to attempt to recover it.

At that point I told Cruguer that he was already pretty sure where the sword was. The whispering in his mind was growing stronger and stronger, constantly calling him to rejoin once again.

The party set out to the ruins in the perpetually dark landscape leading them to a ruined keep that was occupied by 4 Amaranites keeping a battered and wounded werebear prisoner.

That confrontation turned out to be one of the best D&D fights we’ve had in a long time.

game-session.jpg

While Inigo was scouting ahead in the darkness, thanks to a Potion (or is it an elixir) of Darkvision, the demon centaurs saw the light source that Cruguer had attached to his backpack.

Light Source Aside: Do any D&D character actually use their hands to hold a light nowadays?

That’s where thing became very exciting.

You see, Yan is a master Combo artist when it comes to crunchy games. You should see the crazy-a$$ed decks he makes at Magic the Gathering. Well, when shopping in the Magic Item Compendium, he got himself a little ring that makes him invisible to creatures who have Darkvision when he is in the complete dark.

On top of everything, he’s a scout (he sneak attacks when he moves at least 10′ in a round) and he took the Spring Attack feat.

So he was fighting demons that couldn’t see him, in the dark, and he could move before and after hitting his target… He managed to spend the whole fight in darkness, even though Cruguer moved around a lot (the Steel Sqwire on the map is Cruguer’s light).

I had no choice but to ignore him and the demons paid a hefty price for that.

While Inigo was having fun flanking and doing his guerrilla stunts, the rest of the group was busy fending off three of the fast moving, hard hitting demons.

Having a NPC cleric became very useful Cruguer and Nogard were severely wounded and needed help during the fight. But with a combination of well placed blows, timely maneuvers from both Book of 9 sword classes and multiple arrow strikes, the PCs were victorious. I did manage to score one telling blow on Nogard exactly because his armour was damaged… woot!

After combat and after having healed the werebear, Cruguer said he knew where the sword was and they could reach it without the animal lords help.

As they made their way to an island in the middle of a small lake, the whispering in Cruguer’s mind reached a Crescendo.

The tomb’s door was sealed with a powerful spell geared at keeping out creatures of both good and evil alignment, as Inigo tasted firsthand when he tried to penetrate that ward.

Cruguer, quite confident and expecting what was coming, stepped up to the door, ignoring the ward and opened it.

Inside were frescos showing a lord of Law and Evil slaughtering the denizens of the Beastlands and battling Demons with a wicked looking bastard Sword. As the frescos progressed, doubt and disgust appeared on the face of this Champion of Hell. At a certain point of the battle, his doubts and hesitation cost him his life and he was slain by gleeful demons.

The fresco then showed a druid reincarnating the fallen Champion and asking him for help. The champion accepted and joined the host of the plane’s defenders to repulse both devilish and demonic invaders. After countless battles and skirmishes, both fiendish hordes were expelled of the plane, at the cost of the Champion’s second life.

Now considered a hero, the Champion was buried here with it’s sword…

A more recent carving showed the Goddess of nature reaching out and seizing the champion’s soul while it was on it’s way to hell and giving it life in a new body…

When I was telling this last part, I knew I had oversold this story and had crossed from Epic to downright cheesy… Eric had gotten the hint well before that. But I was dead tired and my filters weren’t all that functional at that point. Allow me an Ass pull and say that this last part was a fevered dream and never happened.

Still, when he grasped his sword, a foul looking evil piece of death-dealing, he realized that he was reconnecting with a lost part of his soul.

At that point I pulled a Harry Potter on Eric and told him that he held an alternate path to saving his soul from Hell if he allowed the sword’s soul to meld with his own. Always the method Actor and noble soul, Eric thanked me but said that he would continue with the path he had chosen (while still keeping the sword). He had a million dollar smile on his face!

Lessons Learned:

  • The best games we play are the ones where I created the stories: a series of scenes with a lot of story potential peppered with balanced and interesting fights.
  • Never isolate a player, even if the story calls for it. Give them atrocious choices, screw around with their background and belief, but don’t make them the enemy of the rest of your world just because ‘the story logically needs to go there.
  • Even bad adventures can be hacked to be awesome!
  • I’ll need to consider leaving the NPC cleric with the group.

What players liked

  • This session was tailor made for Eric. While he initially was thinking of letting Cruguer go and picking up a Wizard, that thought evaporated somewhere in that evening. (And yes, I was a complete Manipulative Bastard because I happen to love Cruguer as a character! That’s the joy of being the DM, as much as it’s a shared narrative, you remain the director)
  • Yan loved the stories, the Beatslands and absolutely went bonkers with his character. I think it’s one of the rare cases where his expectations were blown out of the water with a character.
  • Edit: Nogard was able to shine in combat, using his free-action breath weapon and finding pure synergy with Inigo’s area Fire maneuvers (Norard is immune to fire).

What player disliked

  • As mentioned, it was an ordinary evening for Franky storywise because Cixi had no options on this session. It’s now resolved.
  • Apparently, stars can’t grow on trees.

Conclusion:

If we can keep this up and bring Cixi and Aravar in the fold of this story, our group will return into the Performing zone!

Bonus Section for those who read through the whole thing

The Eclipsed Sun

This +1 Cold Iron Evil Outsider Bane Bastard sword is a gruesome, multi-hooked blade made of Hell-forged demonsteel. It radiates both a faint Evil aura and a Strong Good one. It’s an intelligent Lawful good weapon with a Wisdom and Intelligence score of 13 and a charisma score of 10. It is Empathic (DMG p 269) that features an overbearing, malevolent, hate of all evil fiends. Upon spilling the blood of an evil outsider, it grants the wielder, for the next 24 hours, the following powers :

  • Sword is considered good aligned for purposes of Damage Reduction
  • Once per encounter the user can, as a swift action, cast Protection from evil (Caster Level 10) on himself (Spell-like ability).
  • Once per day, the user can cast Banishment (CL 12, DC 19) as an immediate action on any fiend being wounded by the sword (Spell-like ability).

There you go, thanks for reading.

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Filed Under: Campaign Logs, Musings of the Chatty DM Tagged With: 3.5e, Chatty's 2007-2008 campaign, Expedition to the Demonweb Pits Hack, planescape, Ptolus, Tropes

Comments

  1. Yan says

    February 13, 2008 at 10:12 pm

    Hehe! One of the thing that made me go bonkers is in the fight against the drider, when I ask Nogard if he had some resistance to fire… Is response: “I’m immune” with a big smile. I then made my death mark maneuver engulfing both of us and the two remaining drider in the fiery blast killing both of them… Talk about unplanned synergy! ๐Ÿ˜€

    Still the last fight described here where I tackled one of the demon one on one, was something special where the darkhidden ring + darkvision potion really messed him up… That was so satisfying to take is darkvision advantage and turn it on him… hahaha!

    I’m really happy with the result of the multiclassed scout/swordsage and must admit that the tome of blood classes have impressive multiclass capability . The swordsage class have a lot of synergy with the rogue or scout class depending on the chosen maneuver. The warblade as good synergy with the barbarian. whoever designed these classes made an excellent job.

  2. Alex Schrรถder says

    February 14, 2008 at 5:20 am

    In my games bad guys get Listen checks to pinpoint characters. Sometimes (!) this works. Specially with dragons and other powerful creates with excellent Listen skills.

  3. ChattyDM says

    February 14, 2008 at 5:49 am

    Oh I tried… at least once but the Armaninte’s listen check was in now way within reach of beating Yan’s Stealth Score by 20.

  4. Yan says

    February 14, 2008 at 7:57 am

    Usually the way we handle invisbility is when you get striked you know the square of the attack. Otherwise you need the listen check to pin point the location but like Chatty said opposed roll that must be beaten by 20 against someone with a 17 in is score, even with the -5 penalty for full move, is no small feat.

    That being said I don’t expect this to work often but the layout in this fight was perfect for it.

  5. ChattyDM says

    February 14, 2008 at 8:20 am

    Also add to the fact that Yan is not that keen on dungeoncrawls…. having this combo will keep him a happy ninja-type while the other players who like them, enjoy the sights, and doors, and traps, and bosses.

  6. Cruguer says

    February 14, 2008 at 9:22 am

    I appreciated very much this game (even though I almost died against the driders and had some crappy dices in the fight with the centaure demons).

    You are indeed a “manipulative ***”. Cruguer was already a great character with all the flavor due to its race and class (and the cool maneuvres). Imagine now…once again its just WOW.

    Best game in a long time (last game like this was the cut scene with Natael)

    Longue vie to the DM Phil ;o)-

  7. ChattyDM says

    February 14, 2008 at 9:29 am

    I live but to serve dear friend…

    Mwa Ha HA HA!

    Thanks man… I’m happy you enjoyed it!

  8. Yan says

    February 14, 2008 at 9:59 am

    Not keen on dungeoncrawls?

    Well that is putting it lightly… I hate them is probably more close to it. ๐Ÿ˜‰

    If it last more then 2 session I get bored by it… Imagine how I was fed up by the outer fane dungeon in our temple of elemental evil campaign…

  9. ChattyDM says

    February 14, 2008 at 10:09 am

    Well then it’s a good thing you aren’t a selfish player and that you are ready to compromise for the players who enjoy them in the group Eh?

    ๐Ÿ™‚

  10. Yan says

    February 14, 2008 at 10:22 am

    Yep, otherwise I would have left the group long before the end of this never ending dungeon… ๐Ÿ˜‰

  11. ChattyDM says

    February 14, 2008 at 10:40 am

    Well I can guarantee you…. never again. I’m sold on the 5 room dungeon and once in a while, I’ll go for a 20 room one.

    ๐Ÿ™‚

  12. Graham|ve4grm says

    February 14, 2008 at 11:12 am

    20-room dungeons work great, given two things.

    1) Most rooms don’t have combat encounters.

    2) Each encounter takes up multiple rooms.

  13. ChattyDM says

    February 14, 2008 at 11:17 am

    Agreed…. although a lot of 20 room dungeons are just 5 room ones with empty rooms…

    What I define as a 20 room dungeon is those with 15 or more encounter areas… be it Player VS NPC or Players vs Room.

  14. Graham|ve4grm says

    February 14, 2008 at 11:21 am

    Which, even then, can work fine, so long as you follow my rule 1.

    20 rooms, with most of them puzzle or RP encounters, can still remain interesting.

    And a puzzle or RP encounter can also be strung between multiple rooms, to carry things along.

  15. ChattyDM says

    February 14, 2008 at 11:23 am

    Totally agreed…. 15 combats is not wanted…. unless you’re playing O D&D ๐Ÿ™‚

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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