• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Getting back in the game!

January 17, 2008 by The Chatty DM

johnn-four.gifAlong with other RPG GMing bloggers, I was contacted by Role-playing Tips guru, Johnn Four this week to contribute to his next Newsletter. Not wanting to miss the exposition of being read by so many people, I happily accepted. Heck he even offered to let us use our submission as a post for our blog!

He asked us to provide a few tips for:

“GMs who have let gaming slide away from them, who might have had a group crumble on them in 2007 and need a nudge to get back into it, who have been out of gaming and read our sites to just keep the pilot light on, and gamers who are on the cusp of re-entering the hobby”

So here are the 3 tips on “How to fall in love with GMing again” that I’m going to be sending to Johnn! Regular or long-time readers won’t find a whole lot of new as this post is basically a distillate of what I’ve been rambling about these last 6 months.

Get to know your players better

No matter how long you have known your potential players, spending a little extra effort to get to know them better is one of the best paths to provide more entertaining games.

By observing the way they react to you proposing a new campaign, the type of PCs they want to create, the relative enthusiasm they radiate around the prospect of starting a new game can give you priceless clues as to what they are looking for.

As proposed by Robin Laws in his GMing Bible book (possibly the best GMing book ever written), try to learn the types of players your potential gaming group is made of. Then try to learn what are each player’s key motivation that makes them come back game after game.

A great way to find out is to meet each potential player one on one and discuss the future game (Characters, Campaign themes, etc). However, remember that in such a meeting your role is not to describe and explain (you’ll get plenty of that in the actual game), your role is to listen carefully to what the player wants.

One trick I love doing is the Rubber Ducky Test (if it looks like a Duck and it sounds like one, that’s what the person wants). You ask the player what would be the best possible game session for him/her. Note down what they tell you in point form and create a little chart that tells you a bit about each player.

Armed with that newfound knowledge, try to design your game sessions (or chose/modify the published adventures you plan on using) in a way to give each player at least one scene tailored for their tastes. I guarantee you’ll get awesome results!

Exploit the true secrets of Movies and Television shows in your games

It’s become a trademark in my writing, but I have seen on numerous occasions that the tricks that make people react strongly to a movie, a book or a TV show also work beautifully in tabletop RPGs. I’m not talking about borrowing plots and characters from your favorite stories (although that is a classic GMing tip). I’m talking about stealing the tricks on which the plots are built on

Having a Villain aways dress in black and cackle crazily all the time only to turn heel later in the campaign and join the heroes against that bigger and badder bad guy will elicit a reaction because your players have seen theses things before.

Having your PCs climb a mountain by jumping from stones to stones falling from an avalanche will be the talk of your gaming group for weeks!

Those theatrical “figures of Speech” are called Tropes. Clichés are tropes that have been used to death and often elicit more groans than interest. (Tavern Scene anyone?)

Having a look at the TVtropes wiki is a mine of ideas for role playing adventures. I wrote about 20 articles on that very subject and it’s helped me tremendously with creating adventures in my current campaign.

Apply the Rule of Cool over everything else

Discovering this on the TV trope site changed my way of DMing.

Roughly, the Rule of Cool means that if you can manage to make a story, or scene, or NPC cool enough, none of your players will bother with the little details that are incongruous or illogical. The glow of coolness will overshadow all the rest and leave a lasting impression. (Think about the 1st time you saw The Matrix).

Switching your efforts from making an armour-plated plot line and a finely detailed gameworld to a coolness gushing session will reward you instantly at the gaming table. Geeks have a soft spot for cool things, why not sprinkle it generously.

Examples of Cool things:

  • Glowing things
  • Selective Gravity
  • Gigantic Machines
  • Chainsaws!

Also, allow your players some access to the Rule of Cool. I’ve been surprising myself lately by telling my players who want to try dangerous or hard maneuvers “Forget the die roll, this is too cool to fail”. Believe me, they appreciate this a lot and try to come up with more cool ideas.

What about your cool tips that we could tell our Closet DMs to make them step forward and join us!

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: DMing

Comments

  1. ChattyDM says

    January 18, 2008 at 5:54 am

    It’s so funny (but normal) that we each submitted tips in our own styles.

    Yax announced he did it and creates hype by pointing to the date of the newsletter that will feature his tips… As the marketing genius he is.

    The three Stupid Ranger contributors gave a short 1-2 sentence tip each, all very close to their personal styles.

    I handed in a 700 words essay…. 🙂

    James Mitchner once wrote something to the effect that he can’t say ‘hello’ in less than 10 pages….

    …same here.

    🙂

  2. Alex Schröder says

    January 18, 2008 at 6:54 am

    I find one-on-one meetings to be tricky. As I player I don’t like them. I prefer to either send some mail, or go for dinner after the game and talk to them all.

  3. ChattyDM says

    January 18, 2008 at 6:58 am

    A one on one meeting can be quite informal. If you have skills in stealth diplomacy they might not even notice you are probing their tastes and preferences.

    In general people like talking about things they like or prefer… Human nature’s predictability (and selfish tendencies) is a very useful tool…

  4. Yan says

    January 18, 2008 at 10:17 am

    And sometime you know your being probe but go with it, since the goal is for a better game anyway.

    Letting your DM think he’s being stealthy inflate his ego in a non harmful way. 😉

  5. ChattyDM says

    January 18, 2008 at 10:20 am

    Oh does that mean I rolled another 2 on that skill?….

    DMs are like Clerics….. They have the power of gods and the respect of none. Everybody needs them but no one wants to be one and their skill points sucks!

    🙂

  6. Yan says

    January 18, 2008 at 2:23 pm

    That ring true in so many level…

    Does that mean that role playing games are sects? That would mean the GM are their priest while the game designer are their Prophets? 😉

  7. Dave T. Game says

    January 20, 2008 at 1:37 pm

    Just got this RPG Tips newsletter in my inbox. Great tips, and congrats on the exposure… I am, of course, jealous.

  8. Phrixus says

    January 20, 2008 at 5:07 pm

    Got that newsletter and discovered your blog – I really like it!

  9. ChattyDM says

    January 20, 2008 at 10:36 pm

    Dave thanks: I must say I was surprised to get Johnn’s invite and I greatly appreciated the visibility…

    Phrixus: Welcome to my (not so) humble domain! Feel free to poke around and comment on anything, no matter how deep in the blog you might find it…

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in