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Mining Tropes for RPG Nuggets: I, Overlord!

January 2, 2008 by The Chatty DM

evil-overlord.jpgThis post is part of a series exploring Tropes (recurrent plot devices and expectations in fiction) as applied to RPGs, see the growing collection of posts on the subject here.

Now that Yax has fallen in my fiendish trap by accepting my Ennies challenge, I thought I’d start the ball rolling by finally tackling one of my favorite tropes, the one that got me a Nemesis and inspired such craziness as the All-out Crunch Assault…

(Don’t worry dear Yax, I’ll tackle your trope soon enough… he he he)

Evil Overlord

The archetypal Heroic Fantasy villain. Usually lurks in an intimidating fortress in a near-inhospitable landscape, plotting to Take Over The World (if he doesn’t already rule it), with a band of Faceless Goons (who are usually none too bright) and a sinister second-in-command at his beck and call. Additional options include a Quirky Miniboss Squad, a black wardrobe with lots of leather, and command over dark magic or some powerful but vulnerable Mac Guffin. They probably have a Zero Percent Approval Rating.

Often found at the end of the plot, sitting on his throne of (Good-aligned) Dragon Bones, surrounded by his most trusted fiendish guards, the Overlord awaits the timely arrival of the heroes for one last speech and a climatic, drawn-out confrontation …

That is, unless the heroes slay him during the speech with a timely critical hit…

(Sigh) I can sooooo relate…

I’d like to tackle this juiciest of tropes by looking at the RPG applications of a classic version of the trope and then a pair of subversions.

The Classic Evil Overlord

Countless fantasy campaigns have been played based on the model of the Sorting Algotithm of Evil where, as the heroes get better at fighting evil, so do the threats they face.

Whenever the Evil Boss of the week falls, a hint is found that reveals that he/she was only a pawn in the schemes of that other, bigger, badder Evil Boss.

At the end of this chain, depending on how far the DM planned, sits the Evil Overlord, the Big Bad that’s the source of most of the heroes’ woes.

(And rapidly rising power level and wealth might I point out).

Often enough, the Evil Overlord never actually shows up in the campaign, and when he/she/it does, the encounter can come off as a meeting with a bloated pile of hard-to-kill stats.

Alternatively, when the PCs actually meet the Overlord, the players aren’t usually in the mood for a heartfelt, dramatic Hannibal Lecture.

As already established in action-oriented Role-Playing campaigns, NPCs, no matter how cool or interesting are made to be killed, Overlords are no exceptions.

However there are ways to make a classic evil Overlord’s presence felt in a campaign:

Create an evil looking symbol (a chaos symbol, a RNA pattern, an old Indian cross,etc ) and put it everywhere in your campaign:

  • Tattooed on low level humanoids
  • On the walls of lost tombs
  • On the messages from yet undiscovered superiors
  • On the Flag of the Warring nations threatening your campaign’s homebase

Have the Evil Overlord show up real early in the campaign, doing something really awful, but far enough from the PCs not to harm them (Capture is okay if you want to make it a prison break campaign arc).

Have the Overlord show up (and get killed) really early in the campaign. Then go full-blown Dr Doom on the PCs and bring him back again and again, always a little stronger. The reasons for coming back can be numerous:

  • It’s a constructs and gets rebuilt.
  • Worse: it rebuilds itself, because it’s a special Lich-like Golem
  • It returns as an undead
  • It wasn’t actually him, but a shaped changed, dominated copy

Don’t work on the Overlord’s direct personality so much, but sprinkle his insane fluff and power-crazed plot devices all over the campaign’s countryside. The overlord’s imprint on your game world is more important than the NPC itself.

Now let’s see how the trope can be subverted to spice up a campaign…

The Benevolent Overlord

Imagine warlike, violent and unruly tribal people sitting on the worlds most fertile land and/or nearby the world’s richess mineral deposits. These barbarians are surrounded by rapidly developing, more ‘civilized’ neighbors who are eyeing this land to gain the final advantage needed to conquer the continent.

The invasion plans are drawn, the various neighboring civilized populations are convinced of the barbarian threat and ready to go to war and several skirmishes among the other civilized states have already started.

Then, from the far kingdom of the south comes a powerful priestess of the god of Law and Protection. She sweeps through the fertile plains/rich mountains with her retinue of militant celestial allies, rallying (by force of personality or arms) all the chieftain to a common banner.

In order to stabilize the area and prevent invasion, she crowns herself Imperatix, imposes harshly but fairly applied laws on the barbarians and implements an accelerated program of ‘Civilization’.

We got ourselves a Benevolent Overlord (Concept taken from Gurps Wizards, an excellent book of archetypes).

Adventure seeds for a campaign around such a concept:

  • PCs are minor divine agents of the Imperatix and must defeat the plots brewing against her benevolent but reviled rule
  • PCs are mercenaries hired by the neighboring kingdoms who paint the Imperatix as Evil incarnate (and maybe believing it so) and request they infiltrate and sabotage her work.
  • Double Subversion: The Impratix is actually an evil agent acting under the guise of a distant and recently slain/corrupted God of Good

Other Examples of Benevolent Overlords:

  • A Kingdom run by a Good Dragon
  • An empire with an Angelic Bureaucracy
  • A forest protected by a semi-divine Forest Spirit
  • A cloud city run by a trade-friendly, free-enterprise Genie

The Non-evil, Ruthlessly Efficient Overlord

By far my favorite version of this trope. A somewhat neutral Overlord that keeps power, not necessarily because he craves it, or needs it, but because he’s the only one that can do a decent job keeping things under control damn it!

The Patrician of Terry Pratchet’s Discworld is the a perfect example of this trope. Girl Genius’ Baron Wulfenback is also a preety awesome specimen.

That’s the type of Overlord that think that crime is bad… unless it’s organized and self-regulated. They have eyes and ears everywhere and rarely lose their nerves… unless the plot asks for it.

A great patron for those ‘grey-area’ campaigns where PCs explore the different shades between the poles of Good and Evil.

Some more Adventure Seeds:

  • The Arch Druid of the Middle Kindgoms sends a party to broker peace between the Orcs and Dwarves,
    • Only to reveal that the Dwarves are slaughtering the orcs badly
    • The Druid then asks the PCs to intervene for the orcs!
  • Recently impeached and imprisoned in his own dungeon, the Lord-Mayor of the city makes a deal with his PC cellmates, the very ones he imprisoned just before his downfall:
    • He sends them through a secret door out of the prison (him staying, he has his reasons) to clear his name
    • During that time the city rapidly falls into Chaos as nothing seem to work right anymore (Pure Pratchett)

It’s not easy being an overlord but the payoff can be satisfying when you finally manage to take over the world!

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Filed Under: Musings of the Chatty DM, Roleplaying Games, Tropes Tagged With: Tropes

Comments

  1. Yax says

    January 2, 2008 at 9:04 pm

    Geez! That was link-apalooza!

    I guess the important part about introducing the uber-villain in the campaign is to make his presence felt even if he’s never seen.

    Great work… but you’re still going down.

  2. ChattyDM says

    January 2, 2008 at 9:27 pm

    What…..ever!

    Thanks all the same Yax!

    Yeah the TV Tropers like to go crazy with the linkys and so do I.

    🙂

  3. Tangent128 says

    January 2, 2008 at 9:38 pm

    Obsessed with links, are we? 😉

    A good Trope post, as always. One of the better ones even, for tackling such a major Trope.

    And I agree- Klaus is one of my favorite Overlords.

  4. Andy says

    January 2, 2008 at 10:27 pm

    Lots of links in an article are a classic sign that the author has invested more of him/herself in developing the post, has done his research.

    Boy, he’s really going all out for this Ennie nomination, eh? 🙂

    The first time i saw you write ‘Ennie’ here I interpreted it as Ernie awards. Turns out there is an ‘Ernie Award’, in Australia. Handed out to celebrities and politicians for bone-headed remarks.

    Yeah, I think the Ennie is a better award to strive for, good on you.

  5. Asmor says

    January 3, 2008 at 3:06 am

    Seems kind of obvious in retrospect, but I love the idea of giving the BBEG a symbol and putting it everywhere.

  6. ChattyDM says

    January 3, 2008 at 8:09 am

    It’s the simple things you need to build an empire of fear and loathing Asmor. 🙂

    Andy: Like any loud-mouth enthusiast, I’ve said my shares of Bone-headed remarks. If I don’t make it as a RPG online persona, I might recycle myself in politics… Thanks for the kind words… lol!

    Tangen128: The Baron rules, his son is getting there also. Thanks for the kudos!

  7. John Arcadian says

    January 3, 2008 at 8:38 am

    “Overlord’s direct personality so much, but sprinkle his insane fluff and power-crazed plot devices all over the campaign’s countryside.”

    I definitely like that approach to getting the PCs interested in interacting with the Evil Overlord. Letting them find clues, or bust a low level crime ring, and find that it links up to someone higher. I try to be a lot more freeform with how plots in my games develop, so taking the sideways approach like this often helps. The players will start making stuff up on their own if they are given just a few clues that truly engage them.

    As far as clues go:

    “Tattooed on low level humanoids”

    has got to be a great one to drop on people.

  8. ChattyDM says

    January 3, 2008 at 8:58 am

    In our own campaign (borrowed from Monte’s Banewarrens) some evil non-humanoids wear bone rings that mark them as lords to an evil organization bent on eliminating all humanoids.

    Some Humanoids also wear those rings that mark them as subjugated slaves too…

    (Which may or may not be tied to the BBEG behind my current campaign)

  9. Jürgen Hubert says

    February 20, 2008 at 10:17 am

    I subverted this trope for Urbis by coming up with an Evil Empire that actually lacks an Evil Overlord – which makes stopping it that much harder. After all, if you kill off the guy in charge (and do so in a way that prevents him from getting resurrected), another one will pop up to replace him – and the new guy might be even more ruthless.

  10. Otookee says

    September 13, 2009 at 1:32 am

    Yes, I love the bit where the Patrician is imprisoned. As I recall, the jailors, in an effort to make the prison “authentic”, went overboard and stocked it with rats, snakes, AND scorpions. The three species didn’t get along, resulting in constant floor-level battles. The rats had the worst of it, being the only non-poisonous species. Out of boredom (and in order to be able to get some decent sleep) the Patrician organized the rats and taught them basic tactics. Now victorious, the rats practically worship their savior and bring the Patrician anything he needs, working in teams to drag blankets, bottles of wine, etc. to his cell. They could bring him the keys, too, but A) right now the cell is the safest place in the city, B) the problem that got the Patrician impeached is still out there (no use leaving until the Heroes solve that), and C) he wants to let things fall apart a little more, so when he does return the people will be grateful to have someone competent in charge again…

  11. Otookee says

    September 13, 2009 at 2:09 am

    Note that the above tactic is one commonly used by empires and dictators in real life. Want to dominate an area? Find a local tribal/ethnic conflict, and provide weapons/advice/mercenaries to the group that’s currently on the bottom (call them tribe Omega), to the point where they are able to defeat all the other tribes. They will be grateful enough that you can get some useful concessions out of them, and they now find themselves in a precarious position. The other tribes all hate them and are constantly rebelling, so the Omegas have to rule with an iron hand. Most of the other tribes’ warriors/hunters have been killed in the fighting, so you now have a huge mass of women/children/elders to support. Your own warrior/hunters are busy suppressing rebellions, and you couldn’t hunt enough food to feed all these people anyway. The only solution (other than “kill them all”) is mass agriculture – the conquered will have to grow their own food, build their own houses, etc. They all hate you for having killed their fathers/brothers/husbands, so they’ll have to be forced to do the work… congratulations, you’ve just invented slavery.
    From the Overlord’s point of view, for a much lower cost than raising his own army, the area has been unified and mostly pacified, and the Omegas have done most of the fighting and dying for him. They need his continued help/funding to stay on top, they’re in a position where they’re dependent on him – in effect, the Omegas have conquered themselves in the process of conquering everyone else. The British used this tactic a lot in Africa (the whole Hutu/Tutsi conflict in Rwanda dates back to the Brits using the Tutsi as their Omegas) and India.

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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