Proof that great minds think alike: Conan shows off his Rock Band skills, and his favorite song to sing is the same as mine.
Archives for 2008
Robin's Laws Revisited: Part 1, The Rule 0 of DMing
At the eve of my 25th RPG/GMing birthday, I’m actually reading something I told myself I’d read but never did up till now: The award winning Robin’s Laws of Good Game Mastering. (Copyright 2002 by Steve Jackson Games Inc). To say that it’s a good read for all DM/GM is an understatement and is well […]
Mini-Link: Non-RPG geekiness
Since I actually posted today’s article yesterday morning, here’s a very short something about my non-RPG interests. Like a lot of tabletop RPG aficionados, I like geeky stuff. My favorites are about technology, vintage video games, movies, cool TV series and doing stuff with kids. So far my blog list for those is rather limited. […]
Inq. of the Week: Are You Not Entertained?
We had a gathering last night for the premiere of the new breed of American Gladiators (on NBC), and it was definitely two of the most entertaining hours of television I’ve ever experienced. Tonight there is at least one more episode on at 8pm, and we will definitely be posting a review / recap later […]
Adventure Prep: Of Planescaping and High Intensity Hacking, Part 2
I’m preparing for next Friday’s game, the year’s first, which will also coincide with a new campaign arc. I’ll also be marking my 35th birthday and my 25th year as a Dungeon/Game Master. Weeeee! Nostalgic Aside: My 1st dungeon was drawn on a piece of graph paper, was filled with death traps, had a White […]
Critical Hits: Now Easier and More Fun
The latest Design & Development article from Wizards tells us most of what we need to know about a subject near and dear to our hearts: Critical Hits. In fourth edition, a natural 20 equals a critical hit, and a critical hit does maximum damage. This fixes the syndrome that I always hated: Roll a […]
Mini-Prep: Just how little do you need to prep?
That title brings back memories of my Internship in a Molecular Biology lab, before DNA isolation became automated. Anyway, yesterday’s post took more creative juice than originally planned. Today I’ll keep it shorter and turn the keyboard over to you earlier on (Andy, your new year’s recommendations are simmering in my noggin’ and will be […]
Mining Tropes for RPG Nuggets: I, Overlord!
This post is part of a series exploring Tropes (recurrent plot devices and expectations in fiction) as applied to RPGs, see the growing collection of posts on the subject here. Now that Yax has fallen in my fiendish trap by accepting my Ennies challenge, I thought I’d start the ball rolling by finally tackling one […]
Game Review: Covert Action
If you’ve never played the party game Werewolf (read Dave’s account of a Werewolf game) or Mafia, then the card game Covert Action will be something entirely new to you. This may not be a good thing, because it is clearly inspired by these classics and players benefit from an understand of how this type of game […]
Chatty’s Review: Silvervine Chapter 1, First impressions
This post is part of a series that tackles the reading review of a yet unpublished RPG called Silvervine. The 1st post, explaining what the review project sets to accomplish can be found here. Please note that game is still in development and my feedback is part of the creators’ efforts to make this the […]
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