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The Overlord's bid for Superstar status!

November 23, 2007 by The Chatty DM

RPG SuperstarMan, the suspense is killing me! When I first learned about Paizo’s American Idol-inspired RPG Superstar contest, I was intrigued but not that interested.

While I have a certain knack for words and things D&D as well as non-professional experience in both department, being a RPG designer/writer was never seriously on my radar (As mentioned before, I make a comfortable enough living writing laboratory procedures and investigation reports).

But when I learned the HE was one of the three judges and that initial entries would be anonymous… Well I just couldn’t miss a chance to pull a fast one on my Nemesis now could I?

So I submitted a 200 words or less SRD-compliant Wondrous Item (Fluff, creation and pricing details included), along with some 850 other applicants, hoping to make the top 32 cut. Initially I wasn’t that nervous, picturing my chances to be close to nil. Mainly because I let a slight typo in my entry.

But then, Necromancer Games‘ Clark Peterson (another judge, along Paizo’s Erik Mona), dropped by the Paizo Forums and dropped that little gem:

“I don’t mind extra fluff text. Well, I take that back. I do mind it when it is overdone. And a bunch of entries have been rejected for being more backstory than item. But that isn’t an auto-reject, that is just bad item design.

However, that doesn’t mean that we (or I) am opposed to flavor text. A line or two is fine. And even that isn’t a hard and fast rule. One of my favorite items we have seen (oh man it is cool; and all three of us love it) has more flavor and descriptive text than I would say is ideal. But the item is so freaking cool I will be shocked if it is not in the top 32. Heck, I’ll be shocked if it wouldn’t be seeded in the top 5 (if we were seeding, which we arent).” (End of citation).

Now the way the human mind works (at least it does in my case), this statement will be taken and analyzed such that a person’s perception of his entry will try to mold itself to fit that comment.

I can’t give you the details of the item as I want to keep my chances open and at least one judge has been known to drop by. I’ll ask Paizo permission to post the item here if it’s rejected or I’ll link to their boards if they ever post it with acceptation/rejection comments (I also gave up all rights to the item by submitting it).

However, my mind keeps telling me that the item fits precisely what Clark was talking about, so my hopes have sky-rocketed since.

While I can’t give details I can still share my design approach:

  • I wanted to create an item that would be useful in my campaign, now.
  • I also wanted something more in the lines of the Magic Item Compendium (MIC).
    • That meant an item that isn’t all that expansive,
    • With more than one power
    • Usable in a limited manner or a limited number of times a day
  • I researched all Wondrous Items of the Dungeon Master Guide and MIC to see if the object existed
  • I looked for items with similar powers on which I could base costing and spell needed to create
  • I wrote the item’s crunch, including some aggressive costing, making sure that it was worded clearly with as little extra verbiage as possible
    • I ended up attributing 2 SRD class features to the wearer of the item.
      • One Passive
      • One activated on the x/day model
  • I wrote the Item’s fluff with the remaining words. I added the item’s description and some setting-neutral info on it’s history and spread of use.
  • I edited the whole entry to cut words here and there to make it as close to 200 as possible (I think I ended up at 198)
  • I sent the item to Yan for comments (he said ‘cool’!)
  • I sent the item to Math’, telling him his character could have the item if he wanted it.
    • He said: “Simple and elegant, doesn’t break anything and remains useful at higher levels. Cool!”

What more can you ask for? I submitted the item. I think that being motivated to create a balanced object my players would want to use right now helped me focus my design.

Hopefully it will be good/cool enough.

Wish me luck, results are due on the 28th of November.

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Filed Under: Geek Stuff, Musings of the Chatty DM, Roleplaying Games Tagged With: Crunch, DMing, fluff

Comments

  1. Yan says

    November 23, 2007 at 8:58 am

    Not to break your Illusion Phil, but that comment does not say much and could basically fit any submission…

  2. ChattyDM says

    November 23, 2007 at 9:00 am

    No I refuse to let reality shatter any of my beliefs!

    Begone foul minion! (I knew I should have killed you this week!)

    Let me dream my sweet irrational dreams! 🙂

    I know, I know… but I did write more fluff than is warranted! And the item IS cool!

    🙁

  3. Dave T. Game says

    November 23, 2007 at 11:23 am

    It’s annoying because the contest details specifically said to include fluff, and then Mr. Peterson is saying that it shouldn’t have fluff. I assume what they both meant was that it should have descriptive text (which I don’t equate with the word fluff.) If they had been more specific, I would have left the text I wrote out- since I only added it for the contest.

    Oh well. It was a pretty difficult crap-shoot anyway to get in the 32 from 850+ entries.

  4. Yax says

    November 24, 2007 at 12:28 am

    Looks like you put a lot of energy in this thing. Good luck and keep us posted

  5. ChattyDM says

    November 25, 2007 at 8:41 am

    Apparently Clark disapproves of Wondrous items that grant Class abilities… according to him that’s artifact territory. Of course I disagree but what I think ain’t worth all that much does it?

    Well I’m technically screwed… 3 days to get confirmation.

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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