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First Impressions: Guitar Hero 3 (Xbox 360)

October 29, 2007 by Dave

Guitar Hero 3 BoxI strolled right into my local GameStop yesterday and picked up Guitar Hero 3 (game only) for the Xbox 360. (Also grabbed the Orange Box, but resisted Halo 3 for now.)

Using my trusty band THAC0, I’d estimate I’ve played through about half of the game on Medium, maybe a little more. I still don’t have my 360 wired for online play, so I can’t tell you how that plays. I also only bought the game, so I’m still using my GH2 controller. (I’m planning on getting the guitar that comes with Rock Band.)

The basic gameplay is the same as before, as expected. The notes are easier to hit, which I began to notice as I scored a lot more 5’s the first go through than I did on GH2. The design of the “star power” changed, and it’s harder to tell how much you’ve built up. There’s also a meter that tells you how many notes you’ve hit in a row, and at certain intervals, a big distracting message pops up at the top to tell you how many. And your unlocked achievements pop up while playing too, which has caused me to screw up a few notes while reading it.

In between each new venue, you’re treated to a section of the story (with no dialogue, just expressive sounds.) The character you choose only appears in the first one, because every time after it only shows the rest of your fake band. The storyline is kind of a neat touch, but on the other hand, a little bizarre. It stretches the “theme” of Guitar Hero a little thin, as we’re expected to believe that a cover band is making its own music video and headlining shows and whatnot. (Also, we’re expected to believe the lead singer can sound just like both Jack Black and Keith Richards?)

The art direction is worse in this game than previous games. A lot of the charm is gone, the loading screen being a moving annoying mess (with less clever tidbits too.) During game play, the characters are much more highly rendered than previous versions, which is neither here nor there. The “star power” effects are much more lame, as are the victory animations. And the crowds are pretty horrendous at times: one of the venues is a jail, and the entire audience is the same figure, just with two or three different animations (and not spaced out.) The different venues, however, are imaginative and fun. They wisely decided not to repeat the same styles as the previous game.

I’ve gotten two boss battles so far: Tom Morrello and Slash. Both are hard, the hardest levels in the game so far. Instead of trying to outplay them, you’re more trying to screw them up so they fail, as they win automatically if you don’t cause them to fail by the end of the song. You screw them up by gaining attacks (in the same way you gain star power) then tilting your guitar at the appropriate time to use it on them. Timing these attacks, and making sure you grab every power up, seem to be the keys to beating the bosses. Afterwards, you get to play an encore with the boss, though the only difference is that they appear on stage with you. (I never feel like I’m playing WITH them.) Afterwards, the bosses can be bought from the store to become your character. The other two characters in the store to be bought are the Grim Ripper and The God of Rock. (If only it were Valhalen!)

The song selection, so far, has been a bit disappointing. You can check out the entire set list to judge for yourself. While there are some songs on there that are no-brainers (Paint it Black, for one), I haven’t been all that excited about each set revealed. My favorite so far has been “The Metal” by Tenacious D, though even that seems like it should have been more hardcore.

Overall? It’s enjoyable, and was the next logical step after beating everything on Medium in GH2. I want to try online play and co-op play to get the most value. However, there’s nothing here so far that revolutionizes Guitar Hero, and may only have a limited replay value. My hope is that the tweak in difficulty makes it possible to play on Hard. Other than that, you’ll have to judge for yourself if a $60 game (more if you need a Guitar) is worth what GH3 gives you.

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Filed Under: Music, Reviews, Video Games Tagged With: guitar hero, xbox 360

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

Comments

  1. joshx0rfz says

    October 29, 2007 at 4:40 pm

    I don’t see myself picking up either music games (GH3 or rockband) as there are so many other games coming out that I don’t want to throw down $100 for ($200 for rockband). I enjoyed GH2 but I also only played that relatively recently, I don’t think I’ll be missing out if I just wait to play them, maybe I’ll actually pick up my real guitar and start playing that again.

  2. Sucilaria says

    October 29, 2007 at 6:06 pm

    WELCOME.

    TO.

    THE.

    JUNGLE.

    AND!!!

    KNIGHTS

    OF

    CYDONIA

    AND!!!!

    DRAGONFORCE!!!!

    WTF!!! LIES!!!!

    <3

  3. The Game says

    October 29, 2007 at 6:10 pm

    It might be the sound quality, but Welcome to the Jungle just did not rock me as hard as it should have. Knights of Cydonia, however, was awesome (and probably the hardest song I’ve played so far.)

    I haven’t gotten to Dragonforce yet. Maybe all of the awesomeness is yet to come…

  4. Reverend Mike says

    October 29, 2007 at 7:49 pm

    I heard from people that Dragoforce had a bonus track…but it may very well be in single player career which I’m only half way through at the moment…

    A buddy of mine bought GH3 for his PS2 yesterday…the PS2 and Wii have some slight differences in storyline, song arrangement, and instead of the Grim Reaper and God of Rock (unfortunately) we have a Fat Elvis (meh) and Garfunkel-bot from that episode of Futurama that Beck guest starred in (yay!)…

    We’ve torn through co-op on both medium and hard and have started alternating to make it through single career…I gave blood today, which has hindered our progress as my yellow fret finger is desensitized by a bandaid and every time I whammy, a little hole in my right arm stings…but ’tis still good…we’re halfway through medium…turns out career and co-op have different storylines and song arrangements from each other…

    My favorite parts so far were playing guitar for My Name Is Jonas (which is a ridiculously fun song) and playing Bass for Reptilia (100% makes me feel like the best bass player EVER!) both on Hard…

    I’ve had Bulls on Parade stuck in my head all day long…

  5. Abe says

    October 29, 2007 at 7:59 pm

    Step 1: let the guitar cool off..
    Step 2: play portal
    Step 3: cake.

  6. The Game says

    October 29, 2007 at 8:15 pm

    Abe- I played enough Portal to know that the cake is a lie :). I am willing to judge Portal as being one of the best games ever made.

    Rev- I heard that the Co-op mode has different stuff, and unlocks different content. I need to find someone else with a 360 guitar to jam through. It’s interesting that the characters are different. I want my Futurama!

  7. Hunter says

    October 30, 2007 at 12:52 pm

    I destroy.

    Expert, One-Metallica 440k.

    spycon warrior on Xbox Live, check it out.

  8. Reverend Mike says

    November 1, 2007 at 4:21 pm

    I figured it out…

    Beat Career on Expert…you get Dragonforce…

  9. The Game says

    November 1, 2007 at 4:24 pm

    That’s so not going to happen on my copy. I’ve yet to beat ANY song on expert.

  10. Reverend Mike says

    November 2, 2007 at 8:22 am

    Ugh…I hate having to retract statements…

    Beat the game on any difficulty, I think, and you get to play Through Fire and Flames during the credits…it’s one of those no-fail scenarios…

    My internet sources have failed me…

  11. susana says

    May 28, 2008 at 5:08 pm

    this game contains some of the best music it is the best game i ever played hope theres more

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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