• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Meet the players!: Math

October 5, 2007 by The Chatty DM

Image Source: Shamus Young‘s most excellent DM of the Ring Webcomic (used with permission, thanks man!).

Here’s the fourth Player Profile from my gaming group. All previous profiles can be found here.

What character do you play in our current D&D campaign? (Name, Race Class)?

I play Aravar, an elven Duskblade that’s been tweaked out to feel like an Arcane Archer.

What Quote would best summarize your Character?

“And where is it that you said you wanted that arrow?!”


What other Role Playing games have you played other than D&D 3.x?

Boy, so many different ones:

– Basic D&D;
– Advanced D&D 1st, 2nd editions;
– GURPS: at least 5 flavors;
– Robotech RPG;
– Marvel RPG;
– BESM (yep, once)
– Iron Heroes
(Chatty DM: That list sounds awfully familiar… )

What do you look for in a game session to make it a great session?

I suppose that the simplest incarnation of the best session is to win after a challenging session. But another thing that gets my interest is to have the feeling that the story is moving forward in a meaningful manner.

What do you look in a multi-session adventure to make it a great adventure?

I’m the type of player that plans ahead a lot for his character. I know pretty well what’s gonna happen stat-wise when I hit a level. So for me, I like it when, storywise, the DM has a plan to make the story of *my* character special. I don’t need to be the central point of the story, but I do appreciate some of the spotlight.

What tends to decrease your fun the most in a single session?

One would think that the death of a character would be the most fun decreasing aspect of a session, but it’s not. I think that the least interesting thing is when everything slows down to a crawl because of stupid details that do not have much impact on the game. I like a good flow. A simple example is probably when grappling is involved in a fight. can you say boring (Chatty DM: You see why I decided to drop grappling? It’s a universal thing)

Tell me about your best RPG memory as a player?

There are just too many good ones, but here are so good ones:u003cbr>u003cbr>- We
&#
39;re trying not to get killed by a huge Draco lich (we could pretend we were fighting it, but let's be realistic here) while stealing a crown. The Draco lich is ancient and has actually met an ancestor of mine. nu003cbr>u003cbr>For some reason, he thinks I'm the guy and he screams in shocked disbelief: "Captain Lostlove?!?".u003cbr>Not skipping a beat, wanting to draw the attention away from the thieves getting away with the crown, I replied in equally shocked disbelief "you!?!?".nu003cbr>u003cbr>That definitely got his attention…u003cbr>u003cbr>- Playing a warrior that rode a giant wolf brings back a lot of good memories. That was very cool.u003cbr>u003cbr>- I'm playing an 17 or 18th level druid. We need to swim through a very cold underground river, into the lair of an ancient white dragon. No problem. I cast protection from element nu003cspan styleu003d”font-weight:bold”>(check the name of that spell out Phil, j'ai casté la version la plus forte) u003c/span>on all our staff, wildshaped into a really large squid and grabbed and dragged everyone, swimming against the strong current. During the swim, a purple wurm attacked us under water. I am still amazed today that I literally crushed him on my own, holding on to all the other 4 characters of the group and my animal companion. I knew that this character kicked ass before, but this confirmed it.nu003cbr>u003cbr>u003c/div>u003c/div>– u003cbr>Mathieu Miron, Ph.D.n”,0] ); //–>There are just too many good ones, but here are some of the best ones:

We’re trying not to get killed by a huge Dracolich (we could pretend we were fighting it, but let’s be realistic here) while stealing a jeweled crown. The Dracolich is so ancient that he has actually met an ancestor of mine. For some reason, he thinks I’m the guy and he screams in shocked disbelief: “Captain Lostlove?!?”.

Not skipping a beat, wanting to draw the attention away from the thieves getting away with the crown, I replied in equally shocked disbelief “YOU!?!?”. (Chatty DM: This is Math’s award winning role playing achievement, we were stunned by his swift reply and intensity)

That definitely got his attention… (Chatty DM: Until a, shall we say, less than brilliant player found the Lich’s Phylactery and started playing keep-away with the Undead Dragon, yeah… chaotic Stupid died, mauled by a club named Yan…)

Another one: Playing a warrior that rode a giant wolf brings back a lot of good memories. That was very cool.

Finally: I’m playing a 17 or 18th level druid in D&D. We need to swim through a very cold underground river, into the lair of an ancient White Dragon. No problem. I cast Endure Elements and Protection from Energy (Cold) on the whole party, wildshaped into a really large squid, grabbed and dragged everyone, swimming, against the strong current.

During the swim, a Purple Worm attacked us under water. I am still amazed today that I literally crushed him on my own, holding on to all the other 4 characters of the group and my animal companion. I knew that this character kicked ass before, but this confirmed it.

Chatty DM’s take on the player: Dr. Math is the group’s Supercool player. Like Yan, he’s also a power accumulator, so motivating him is not hard. However, he likes to be a Badass more than anything. Analytical to a ‘T’, he’ll spot a hole in the plot a mile away…. unless said hole is battered in crispy coolness and deep fried in cool oil… When this happens, I can get away with anything.

Rules are not that important to Math, he forgets bonuses and will place his miniature where he damn well wants on the battlemap when he’s ‘in the zone’! I’ve played with Math for more than 20 years and we shared a lot of dice rolls and laughs. I hope we’ll continue for a few more decades.

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: Community, Player Profile

Comments

  1. Yan says

    October 5, 2007 at 3:21 pm

    Oh men… We’ve been playing together for a long time… It’s funny how we both referenced the same session but at different moment…

    Although the dracolich experience was only a few minutes interval before I got snatch with that crown and used as a weapon…

  2. ChattyDM says

    October 5, 2007 at 3:24 pm

    The RPG gods were with us in my living room on that particular evening. And we were playing Gurps, no less!

  3. Viriatha says

    October 5, 2007 at 3:48 pm

    “And where is it that you said you wanted that arrow?!”

    Love it!

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in