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YouTube of the Week: Don't Press My Buttons Edition

August 28, 2007 by Dave

Through clever level design, watch Super Mario World play itself. (It’s much more fun than it sounds.) They claim there’s no button presses at all, but Mario carrying a turtle shell seems like it needs a button unless I missed something. Originally found via Destructoid… after the jump, some more self-playing SMW fun.

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Filed Under: Video Games, YouTube Tuesday

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

Comments

  1. Bartoneus says

    August 28, 2007 at 8:20 am

    I’m pretty sure he did pick up shells and hold on to them without any buttons being pressed?

  2. Sucilaria says

    August 28, 2007 at 4:18 pm

    Maybe so, but you sure didn’t go down pipes without pressing down. That, and I don’t think you would slide without a button press either – though clearly, they could have programmed something in there.

  3. The Game says

    August 28, 2007 at 4:24 pm

    I wondered about that too, and it’s _possible_ that the “info box” he hit before going in the pipe had something to do with that. Or maybe it just gave the player time to hit one single down k key. Still impressive if that’s the only one.

    The sliding I believe- it was a slidey game, especially when you got moving, and they could have just taken some surfaces from other levels and used the same physics.

  4. steve says

    September 3, 2007 at 6:14 pm

    the one thing that really bothered me was the part when he hit the music box to turn coins into blocks then slid back onto the “mole” (real Mario term unknown to me for that thing) he slids real close to falling off the edge and you have the “stumble” effect happen.

    Whenever I played Mario games the only way I ever saw that happen is when I moved him to close to an edge myself, never seemed to happen on its own. But what bothered me was the fact that after just a few seconds it stopped, but there was no backface to suggestion player intervention.

    Though if it was all none player controlled its pretty neat.

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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