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Geekery Collision / Brainstorming from constraints

November 10, 2006 by Dave

Not much of a column this week. Between a fast-approaching finals season and various events at home, I’ve been pretty busy.

One piece of news: two of my favorite things are colliding. Alan Moore is going to appear on The Simpsons. The episode is going to feature competition between Android’s Dungeon and a new, “cool” comic book shop.

As far as game design goes… I’m challenging with a specific format for our upcoming line of games. Constraints can often be helpful to the creative process, since it sets your mind thinking along a narrower track then limitless possibilities. But that doesn’t mean there’s no room for creativity: even some pretty strict constraints still need creative energy to make them into a playable game (and even then, there’s a good chance it won’t be worth publishing.)

The constraints are a 48 card deck, with printing only on one side. The cards are also a specific size. So  I brainstormed a bunch of ideas for this game line. Here’s all the different genres/game types that I could create with those constraints:

  • A tile-laying game, like Carcassonne. (Maybe make it more interesting by having them not line up exactly, creating negative space?)
  • A push-your-luck game with cards
  • A dexterity based game. Maybe dig up my old “Chaos Orb” game from years back, where you drop cards onto the table from a foot up.
  • A “unit based” game where the cards move around the table by flopping around.
  • A trading game
  • A role-selection game
  • An auction game
  • A trick-taking game
  • A game where some of the cards form a board, and the rest are in the hand. (This one can be tricky since I can’t use other pieces on the board, and cards don’t usually make good pieces)
  • A game where the cards are flicked across the table
  • A set collection game
  • A race game, where cards move along a path
  • A game that can be played in line
  • A trivia game

Some of these ideas are being developed, and some are still waiting to come forth as a great game. Any good ideas using the constraints?

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Filed Under: Board, Card, and Miniature Games, Comics, Critical Threats

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

Comments

  1. TheMainEvent says

    November 11, 2006 at 1:10 pm

    You could also make a supplement that works with the OGL, like a card based set of rules for D&D or something.

  2. drscotto says

    November 13, 2006 at 6:51 pm

    Make a fighting game!

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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