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Part 2: The Confrontation

August 30, 2006 by Bartoneus

Death from Above

Okay so it isn’t exactly a dungeon, more of an insanely huge cathedral, it is not entirely ludicrous to concieve of them having dark passageways and shall I say almost dank accomodations. Now we finally see that the thing which our hero was curious about in the first one is none other than the cuddly, and quite large, Magma Spider. (Arachnus Magmatius Ridikulos) How can he expect to beat a completely huge spider (de magma) sans shield or any kind of protection what so ever, despite all of his silhoetted glory? Will it drop that blasted Shadow Silk he’s been grinding in Duskwood so long for? Certainly death is all but imminent!

This obviously continues the theme of Boss Week, which may in fact turn into more of a boss-year, depending upon how much death beating we can get out of the topic. I strongly encourage you to keep our question of the week in mind as you play through any game, take note of any particular (mini, grandiose, final) boss that you encounter that is either ridiculously easy or incredibly hard, and please let us know!

I would like to take this opportunity to talk about a few upcoming games that I am particularly excited about. Since purchasing a PSP a long while ago, I’ve enjoyed the sheer simplicity of the thing. There are several games that are simply must-haves on a hand-held, and one can rest soundly when contemplating the purchases knowing that they will be solid games (primarily Lumines). However, once the re-make of Megaman X came out, and I heard upon the winds that a Lemmings port was also in the works, my active excitement for the system once more boiled over. These are games that can consume hours of your time, and you will never look back and wondered where they went, instead you will build bridges with little green-haired critters in the vain attempt save them from a doomed plummet off that nearby precipice. As mentioned previously, now with the release (yesterday) of Ultimate Ghost ‘n Goblins, as well as the announced Earthworm Jim game, D&D Tactics, and Lumines II on the horizon, the future is looking very good for the system, if not a shining beacon it is at least offering a fantastic library of games to choose from, which is a winning move however you look at it.

There are many games that I enjoy on the Nintendo DS as well, but simply put: there are no Lemmings, and no Earthworm Jim, out there for that delicious kind of touching. The real tie-breaker will be whoever is first to port Blizzard’s classic Lost Vikings, at which point the transferance of my soul to the big-blue company will be complete, and I shall exit this world once and for all. I may come back, in a kind of shackled ethereal form, but the me as you know it will have ceased to be. That explains why ghost typically have a blue-glow to them, that or they have +4 dmg, either way.

Part 1: Into the Dungeon

Part 2: The Confrontation

Part 3: ???

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Filed Under: The Architect DM

Comments

  1. The Game says

    August 30, 2006 at 2:41 pm

    I think the PSP may get a boost from the PS3 (if they don’t completely botch that system), but “shining beacon” is far from assured. The failure of the UMD format, and their continued battle against letting people do what they want with their PSP, is hurting sales, and driving people over to the DS. Simply put, Nintendo invented the handheld, and knows it best.

    That said, it’s always a good idea to add good titles. Even if the system doesn’t succeed, Sony wants PSP owners to not feel totally burned by their purchase so that they are customers for future systems (like I was by the Sega 32X!)

  2. joshx0rfz says

    August 30, 2006 at 7:09 pm

    Yeah, Sony shouldn’t burn people like they did with their exploding batteries! That shining beacon is a Dell (and sometimes Apple) laptop flaming on like the flamey dude from Queer Eye for the Straight Guy.

    Did you read the story about how the PS3 technical specs have dropped?

About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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