• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Mindstorms Requiem

November 28, 2005 by DarthCthulhu

I discovered an interesting analysis of why Lego was pulling back on its Mindstorms line. For those who don’t know, the Mindstorms line is a neat set of tools designed with the idea to create real working programmable robotics systems using Legos. The sets have proven wildly popular, but in recent years Lego has pulled most of the sets and all of the funding for them. This article goes into why.

The article is rather in depth and long, so I’ll just summarize the points here. Essentially, Lego discovered that the Mindstorms line, rather than increasing growth, ended up cannibalizing their current Lego sales. People bought Mindstorms, but not much else, leading to a net decrease in profit for the company despite the greatest sales in decades. The article goes on to posit a reason for the cannibalization of Lego sales; essentially, Lego markets their sets not as creative engines, but as find-the-piece-and-put-it-here assembly line work. The majority of people just follow the instructions and don’t understand all the mechanics needed to get working Lego machinery. They’re not encouraged to discover or find out anything more beyond that, meaning that people buy sets to assemble neat stuff not to create neat stuff.

The article then presents a possible means by which Lego could help itself. Rather than have the instructions be a set of assembly directions, the instructions could focus on having the user understand how everything fits together. They could have seperate sets designed for understanding torque and gearing, programming, etc. Once more people understand how things work together, they can improvise to create their own stuff, leading to an increase in overall Lego sales; people will be able to use all the sets together and won’t have to rely on the instruction book.

It’s an interesting analysis and if you’re a Lego or Mindstorms fan, it’s a good interesting read.

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Board, Card, and Miniature Games, Editorial, News

About the Author

  • DarthCthulhu

    Powered by dark science and dark magic alike, he is nonetheless afraid of spoons. Josh covers tech news and over the top rants.

    Email: jginsu@gmail.comWeb: https://critical-hits.com//author/DarthCthulhu/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in