• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

When Sony Attacks

November 10, 2005 by DarthCthulhu

A really interesting article on joystiq about the PS3’s copy protection is available. Apparently, it’s a system to prevent used games and pirated copies from playing on the system. From the patent application:

“A device and method for protection of legitimate software against used software and counterfeit software in recording media… A specific title code is read, and if this title code has been registered, the main unit shifts to a normal operation. If the code has not been registered, verification software is initiated… If matching does not occur, the disk is processed as illegitimate software… Since only titles for which legitimate software has actually been purchased and which have been initially registered in the machine table can be used, resale (so-called used software purchase) after purchase by an end-user becomes practically impossible.”

Being a programmer, I can utilize my vast skills to try and puzzle out how Sony will try to make this work from a technological persepective. Basically, there are two ways: write the register number of the PS3 that first plays the disc (stored in ROM memory) to the disk itself (this, of course, requires that Sony PS3 discs be writable), or utilize a centralized database to compare the register number of the PS3 to a corresponding register number of the software.

The first possibility is unlikely. It’s highly doubtful Sony will have the discs writable and the hardware to do it. Doing so would open up possibilities for piracy heretheto unseen! It’d be a trivial matter to use the PS3 itself to make copies of games, or to simply rewrite the register number on the disc so that it matches your PS3. That said, if Sony has found a way to make just a few bits on the disc writable and nothing else, this still may work, but still suffers from the other problem of making the PS3 an easy copy source. And, of course, as soon as someone finds the rewrite sector, it’ll still be trivial to rewrite the registration number.

The other possibility is more interesting. In this, there would be a central repository located at Sony headquarters. When someone plays a game, the PS3 would phone home and ask the repository if a) the register number on the software is currently in use and b) if so, does this particular PS3 have access to this particular registered software. This method is very similiar to the Sony rootkit they’ve been using to monitor private citizens’ CD usage, so it seems most likely.

Of course, it also has some disadvantages. First, it requires authenication from the net. What happens if the PS3 isn’t connected online? Do no games at all play? I think that’d be disasterous for Sony if they tried to do that one. Secondly, it’d be very slow, limited by both the net speed and the speed of the search. There are some methods you can use to speed it up (hash table based on software title, binary search through specific IDs, etc), but as more and more titles are added, the system will get slower and slower.

There is also an interesting legal question here in the Right of First Sale. In the United States (and I believe the UK has a similiar law), it’s been established by the courts for a very long time that if you buy something, you are granted the ability to sell it to someone else at a later date. Sony could make the claim that the software is still sellable, it just won’t work on the new owner’s machine. It’d be an interesting thing to be tested.

That said, this likely isn’t too big of a problem. Even the arrogance and hubris of Sony has to cowtow to market forces and they’d be morons to try and force this type of restriction on the PS3, especially due to competition from XBox 360 and the Nintendo Revolution.

Still, it’s yet more reason why no one should buy Sony products. They are seriously out to screw you. Maybe not today, maybe not tomorrow. But someday.

References:
http://www.joystiq.com/entry/1234000420067137/

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Editorial, News, Video Games

Comments

  1. DarthCthulhu says

    November 10, 2005 at 12:51 am

    A very amusing strip which sums up the corporate arrogance of Sony:

    http://www.ctrlaltdel-online.com/comic.php?d=20051104

About the Author

  • DarthCthulhu

    Powered by dark science and dark magic alike, he is nonetheless afraid of spoons. Josh covers tech news and over the top rants.

    Email: jginsu@gmail.comWeb: https://critical-hits.com//author/DarthCthulhu/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in