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Why I Love DDXP

January 14, 2011 by Shawn Merwin

The D&D eXPerience (DDXP) kicks off in less than two weeks.  Since 2001, I have attended Origins, Gen Con, and DDXP (which was called Winter Fantasy in its previous incarnation), and each of them is fun and unique in its own way.  Gen Con is by far the largest and most “glamorous,” and Gen Con is all about the exhibit hall.  Any self-respecting game lover can spend the entire convention playing demo games in the exhibit hall and never be bored.  Origins is slightly smaller but no less interesting.  The exhibit hall is slightly less exciting and eye-popping, but what it lacks in glitz in makes up for in the sheer number of hardcore gamers who you can interact with in a countless number of games.  If Gen Con is the Superbowl of gaming, Origins is the NFL Combine: the first may get more attention, but the latter may be more interesting to the hardest of the hardcore.

That leaves DDXP, which might actually be my favorite of the three.  DDXP started as an RPGA-only convention, a celebration of D&D and the unique contribution that the RPGA made to the game.  It has morphed over time, but it still has that feel: a small convention, dedicated to highlighting the best that D&D has to offer.  If D&D Organized Play is your game of choice, DDXP is like Gen Con or Origins, only without all the hassle and at about a quarter of the cost.

First The Bad News

DDXP 2011 was set to be the first Most Interesting Roleplayer in the World tournament, sponsored by Baldman Games and Critical Hits.  However, tickets sales have been very slow for the tournament, which is understandable since DDXP caters directly to the fans of organized play events like Living Forgotten Realms and the new Ashes of Athas campaign.  It is also the place where Wizards of the Coast highlights upcoming products.  (More about those later).  So, recognizing that a tournament is less exciting when only a few participate, we have decided to postpone the tournament until Origins.  This will provide a varied audience to bring more potential players to the table.

But There is Also Good News

Even without the tournament, there is still far too much to do at DDXP for a mere mortal to handle in a single weekend.  I have talked in previous columns about the fun and excitement players can have in an organized-play campaign, and at DDXP is the launch of the brand new Dark Sun campaign called Ashes of Athas.  With an admin team comprised of some really great writers and game designers (Chris Sims, Teos Abadia, Chad Brown, and Matt James), Ashes of Athas is going to be a great chance for players to get in on the ground floor of an excellent campaign.

Of course, Living Forgotten Realms events are going to make up the bulk of the content at DDXP.  As a former admin of the campaign, I am very interested to see what the campaign is going to look like now that it has been redesigned and given a great deal more autonomy from WotC.  In addition to groundbreaking content like the launch of the epic-level play and the new, more adventure-path based content, the highlight of the LFR offerings at DDXP will be the next Battle Interactive.  For many people who enjoy organized-play campaigns, battle interactives are the best part of a great thing.  Instead of the normal 6 players to 1 DM format of a typical D&D game, battle interactives see the dozens, if not hundreds, of players experiencing the same adventure at the same time.  And generally the actions of one table of players (or even one individual player) can have a tremendous impact on the entire experience, if not on the campaign as a whole.  Having been on the design and admin side of countless interactives throughout my time in various organized-play campaigns, I am looking forward to maybe actually playing this time.

Although all the organized-play content is what draws most players, what I enjoy most about DDXP is the chance to play games that use new content not yet released by WotC.  In the past I have taken part in previews of Dark Sun and Gamma World, and I was fortunate enough this year to get the chance to design the preview adventure, “Kalarel’s Revenge.”  This event uses content from three currently unreleased products: Dungeon Tile: Caverns of Icewind Dale, Player Options: Heroes of Shadow, and Monster Vault 2: Threats to the Nentir Vale.  I hope it will be as fun for people to play and digest as it was for me to write.

In addition to the games, the WotC team always sends several of their staff to conduct seminars, demo games, and most importantly, just sit and talk with the players.  It is always interesting to get the scoop on what WotC is thinking and planning for the future.  And it is even more interesting to watch a game designers watch people play their games.  Sometimes designers (not just at WotC, but everywhere) are too far removed from the people who consume (and sometimes spit out) the fruit of their labors.  I have seen a number of designers have “aha” moments when they see their stuff getting used outside of the sometimes insular and sheltered playtests done by friends and colleagues.  DDXP is the kind of convention where you can do more than go to a crowded seminar and watch some fanboy argue with R.A. Salvatore about what Drizzt’s favorite color really is.  You can pull up a chair with Mike Mearls, Chris Perkins, Chris Tulach, or Greg Bilsland and pick their brains about anything in the D&D world.  And there is only so far they can run in Fort Wayne, Indiana!

In my next column, I will provide an update on my experiences at DDXP, and give a run-down on all that I learned while I was there.

(Editor’s Note: We’ll also have more information about our coverage at DDXP on Monday, including some questions for the readers. Stay tuned.)

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Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, D&DXP, ddxp 2011

Comments

  1. Sarah Darkmagic says

    January 14, 2011 at 2:31 pm

    I’m really looking forward to this con. It will be interesting to run a game for people who specifically signed up to play with me, but it should be a lot of fun too. And seeing my friends and meeting new people will be the icing on the cake.

  2. Yax says

    January 14, 2011 at 3:13 pm

    I miss the conventions. Although I’ve only been to GenCon. What are the top conventions to go to besides the 3 you’ve mentioned (especially on the west coast)?

  3. Marty says

    January 14, 2011 at 11:59 pm

    I’m going to be attending DDXP for the first time this year, but I haven’t pre-reged for any events, nor am I interested in orgamized play events (I have no time to do them IRL). I’m assuming that I’ll still find plenty to do, and games that I can register for onsite?

  4. Shawn Merwin says

    January 16, 2011 at 10:26 am

    @sarah darkmagic: It is a great place to both meet new people and reconnect with old friends. And I look forward to seeing you again!

    @yax: I could have given you a long list of West Coast conventions a few years ago, but I am sadly out of touch with that part of the universe now. PAX Prime in Seattle is great place to get your game on, regardless of the kind of games you like to play. Even traditionally non-gaming conventions like ComiCon are starting to add gaming to their offerings.

    @Marty: You should be able to get into events by registering on site. Looking at the schedule, even if you don’t want to touch an organized-play event, there should be plenty of gaming to fill up your schedule–especially if you take a slot or two (or seven) off to attend the seminars being offered. I think at last count there were 11 seminars on various topics. And one more thing: even if you do not have the time to play in an organized-play campaign over the long term, there is nothing stopping you from playing them just at conventions. For example, the Ashes of Athas campaign (as far as I know) is only running at conventions. So you could come to DDXP and play all three adventures in the first chapter. Even if you never play another AoA adventure, you have still played 3 rounds of fun adventures. And I could say the same about LFR: you can just create a character and play a few games. Even if you never play again, you are still playing some good games. I would particularly suggest playing in the Battle Interactive. That is always a wild experience, especially for people who have never tried one before.

  5. JennHackler says

    January 19, 2011 at 10:51 pm

    I definitely agree that DDXP is THE place to be for D&D and organized play. Last year was my first and being able to sit at a table where the writer was the DM was my biggest highlight.

    Being able to play, judge, and submerse myself this year is a great chance to meet new people and meet up with my other D&D friends that I am no longer close to over a move.

    I would definitely recommend following Critical Hits on twitter during the convention as you won’t feel too left out by not being there.

Trackbacks

  1. Gato, CH News Robot (@criticalhits) (@criticalhits) says:
    January 14, 2011 at 2:23 pm

    New Critical Hit: Why I Love DDXP https://critical-hits.com//2011/01/14/why-i-love-ddxp/

  2. RPG Bloggers Network (@RPGBN) (@RPGBN) says:
    January 14, 2011 at 3:32 pm

    Why I Love DDXP from Critical Hits » RPG http://goo.gl/fb/t8cWH #RPG

  3. Greg Bilsland (@gregbilsland) says:
    January 14, 2011 at 8:01 pm

    Why I Love DDXP http://t.co/u2IliM9 via @shawnmerwin

About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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