Last week, we asked what 4e books you were looking forward to in the new year. With nearly 300 people responding, the clear favorite with 60% was the Player’s Handbook 3, introducing all kinds of psionic goodness into 4e at last. Dark Sun, which is the poster child psionic-heavy setting, came in second with 53%. Monster Manual 3 was in third place, for those of you who can’t wait to match wits with the spider queen herself. Last place are the HS adventure modules, which we don’t know much about, but maybe will surprise us, even those a bit jaded by previous adventure offerings. Several people chimed in on our Facebook fan page as well, though they clearly weren’t as enthusiastic.
As we roll into the new year, there are two important questions here. One is an open-ended question, to which you will have to answer in a full comment: what are some of your predictions for the coming year?
The other is multiple choice, and I assure you, of vast importance:
[poll id=”151″]
To the first question, I predict we’ll see some more experimental steps into new gaming frontiers, but they won’t realize their full potential for another few years. We’ll see something out of Project Natal this year, and it will be an incredible technology that I am fully confidant Microsoft will figure out some way to make annoying and counter-intuitive. (“You must sign in with your Xbox Live account and key it to your facial identification, and then it can only be played by you, unless you purchase downloadable content…”) We’ll also see other inroads into casual markets with whatever the heck is Apple is doing coupled with Surface and similar tabletop/computer fusion. Likewise, tabletop games will continue to experiment with format and further divide the gaming base but set the stage for something really interesting and innovative.
I also predict that I will hear a lot of complaints about lack of flying cars from people who have a computer in their pocket that can do incredible things.
As to the second question, I firmly stand by the opinion that we have waited long enough to enter the future, and that Twenty Ten is the future way of stating the year. After all, we’re only 91 years away from war was beginning.
Image Credit: Grunge New Year by Dezignia via Stock.Xchng
Hammer says
It’s Twenty-Ten.
Why?
Because that sounds the more futuristic (also historical precedent and good style).
.-= Hammer´s last blog ..RPG Blogger’s Carnival: Resolution Round-Up =-.
GrecoG says
Dave,
Just wanted to share with you (and see what you might recommend about sharing info with fellow bloggers, gamers, and sites)…
Houston, Texas, will be launching a brand new comic & gaming convention this year, and we think it will become a yearly event here in the south, once it gains recognition and acclaim. I know some guests and events are still receiving invites and in planning stages, but overall it’s going well.
I wanted you all to know and unofficially invite you to visit our town and help us create a new tradition with southern gaming hospitality!
http://comicpalooza.com/
misterecho says
Its Twenty Ten, although 2kX sounds cool!
My prediction is people who play Tabletop RPGs will continue to do so, dispite prophesising thier doom.
Pathfinder will go from strength to strength, as will 4e DnD.
Teenage mutant ninja turtles will not recieve a remake of thier crappy RPG.
.-= misterecho´s last blog ..Character Generation by email, impossible? =-.
Jeremy says
You need to say “20-10” because that’s only 10 years from 2020, which is when Cyberpunk: 2020 starts. That’s why.
Christine says
I found it called “ZOID” by someone once… because that’s how it looked when his mother wrote it down. I think I’m going to adopt that. 🙂
Swordgleam says
It’s twenty-ten because I graduate in two thousand and ten, and I’m not sure I want that to be happening in a few months.