Overview: Both Medieval Bestiary: Anthropophagi (MB: A) and Feudal Characters: Noble (FC: N) are PDF supplements for 4e, released under the GSL. MB:A details a new kind of monster, with 3 different versions plus racial traits for making an NPC. FC: N details a multiclass-only class called the Noble, complete with everything needed to supplement the class.
Available from: Medieval Bestiary: Anthropophagi is $1.95, 5 page full-color PDF (3 pages of content) and Feudal Characters: Noble is $2.95, 16 page full-color PDF (14 pages of content). This review is based on free copies received from the publisher, Alea Publishing Group.
Medieval Bestiary: Anthropophagi In-Depth: As we’re told right away, “Anthropophagi have no heads.” There is some description of the monster, its origins, and the standard Lore roll used in the Monster Manual. What follows are three different kinds of Anthropophagi, whose signature ability is a minor action attack that can only be done with combat advantage. There’s everything you expect to see in a 4e monster description, including encounter groups, and all formatted similarly to how the Monster Manual does it. There’s an adventure seed involving the creatures, and then racial traits for making an NPC. As it suggests, while it’s similar to the races in the back of the MM, it’s probably too powerful to be a PC race: a minor action attack is going to get out of control, especially if playing a Rogue.
Feudal Characters: Noble In-Depth: This PDF contains the write-up for a multiclass-only class, similar to how Spellscarred works in the Forgotten Realms Player’s Guide. Like the Spellscared, it comes with both a flaw, and a list of abilities to pick from. The flaw is that minions get a bonus to attack you the round after you use a Noble power (because they’re so common, of course), but it seems like it would be annoying to keep track of in game.
What follows are a list of Noble powers, which are all encounter and dailies as befits the multiclass-only classes. Nothing too exceptional: most of their powers deal with forced movement and psychic damage (which is specifically explained in the sidebar as being the closest they could come to the Noble’s flavor), and there are occasional oddities like needing a higher Diplomacy modifier than the target. Most of the powers (but not all) use Strength or Charisma to attack, making it a good choice for Warlords.
Then there’s a Noble template for NPCs, and monster stats for a “Typical Human Knight.” The book ends with pre-made power cards for all of the Noble’s powers. In my opinion, this is a MUST HAVE for any new class books, especially third-parties, and I was very happy to see them included.
There are no feats to support the Noble, nor is there a Paragon Path, so you pretty much can’t use Noble as a Paragon (since they have no at-wills either.)
Conclusions: Both books are very well designed, and the artwork is a notch above typical third party fare, and as I was told when sent the books, it’s impressive to see what such a tiny company can put together. Both also include everything I’d want to have in those kinds of products, from the power cards for the Noble to all the Monster Manual info for the new monster.
However, as far as actual content goes, I can’t help but feel a bit underwhelmed. The Anthropophagi (try pronouncing that easily at the table) seem like a fairly generic monster to me, especially when there are similar monsters already (the Devourer comes to mind). In a book with only one monster, I think it needs to be very strong, otherwise I just want it included in a larger collection.
Likewise with the Noble, I had high hopes, but there’s nothing about the Noble that makes it stand out from the existing class offerings. Making it multiclass was an excellent idea, but the class’s abilities don’t stand out enough to really inspire me to want to play one. I was hoping for something similar to the old Birthright powers that feel very epic and inspiring in scope (contrast the Mythic Sovereign epic destiny), and at the very least more “Leader-y” but instead the focus seems to be on controlling the enemies’ actions.
Both are examples of the PDF “microtransaction” model that came to rise in the 3e era that I was never a big participant in. I’d rather have a bigger book of multiple classes, or a monster book with bunches of different monsters.
I am hoping that Alea Publishing Group puts out more books, because they put out nice looking, complete products. If they can nail down some great concepts to go with it, we’ll be all set.
Wyatt says
I’m rather intrigued by this concept. I was never a follower of the third party scene in 3e, but I never conceived that someone would be trying to sell five page PDFs! That’s very surprising to me. I can’t tell whether it’s stupidity or genius.
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jonathan says
I figure, once these smaller developers have a couple of well designed templates put together it must be much easier for ideas to make it to print..err.. PDF. Personally, I think it is a great idea. Pick and choose what you want, and allow people to RGPNow to rate the products. Hopefully, the good stuff will float to the top of the list, and you wont have to buy a $12 or $20 PDF to get only part of something that you might want.
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The Game says
Wyatt: And only 3 of those pages actually have content. Still, it seems like there’s a market for that kind of thing…
Jonathan: Yeah, true, but I personally would prefer a bigger PDF that is also high rated. I understand others feel differently however.
jonathan says
THREE PAGES?? I did not realize they were THAT short… maybe they should have a minimum; maybe 10 pages? Not to sound too critical, but that’s like selling the ideas I had while mowing the lawn (which usually stay in my head) for two bucks a pop.
wait…
it IS genius! =D
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Wyatt says
Indeed. I do think there should be a healthy minimum. To paraphrase Dave in the post above, if you’re going to sell a single monster, it better be groundbreaking. So I think it’d be best for everyone involved if there was a minimum of 10 or 20 pages, with at least 3/4 devoted to content, and that if you’re going to do a “small package” deal, broaden the “small package” a bit. Even for a modular product, 5 pages is just too little. That’s more like a nano-module.
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jraynack says
Dave: Thanks again for taking your time to review our products – it makes for better content.
Jonathan: The Medieval Bestiary has three pages of content. The Noble class has 14 pages of content including the power cards for each power.
We are updating our Noble product to include an at-will power for paragon paths – it’s the best thing about publishing .pdfs. It allows us to make updates without recharging the consumer – so be on the look out next week.
As for the philosophy behind small .pdfs (at least for us) – overall, bigger products do sell better, but as a small company it takes us so long to put out a large product (60 or more pages). The smaller products allow us to do a few things: pay for the artwork for our bigger products, gain recognition for our bigger or upcoming products, and being so focused – it allows our customer base to react so we can easily make changes to improve ideas that will appear in our bigger products.
In our upcoming Feudal Lords Campaign Setting we will have paragon paths, epic destinies, feats, and noble titles – all of which support the noble class. We will also have specific noble families that will allow noble characters access to unique bloodline powers. So expect more in the near future from us – we tend to tie our products together and our mission for 4th is no different.
Anyway, thanks again and happing gaming.