• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Review: “Medieval Bestiary: Anthropophagi” and “Feudal Characters: Noble”

October 16, 2008 by Dave

Overview: Both Medieval Bestiary: Anthropophagi (MB: A) and Feudal Characters: Noble (FC: N) are PDF supplements for 4e, released under the GSL. MB:A details a new kind of monster, with 3 different versions plus racial traits for making an NPC. FC: N details a multiclass-only class called the Noble, complete with everything needed to supplement the class.

Available from:  Medieval Bestiary: Anthropophagi is $1.95, 5 page full-color PDF (3 pages of content) and Feudal Characters: Noble is $2.95, 16 page full-color PDF (14 pages of content). This review is based on free copies received from the publisher, Alea Publishing Group.

Medieval Bestiary: Anthropophagi In-Depth: As we’re told right away, “Anthropophagi have no heads.” There is some description of the monster, its origins, and the standard Lore roll used in the Monster Manual. What follows are three different kinds of Anthropophagi, whose signature ability is a minor action attack that can only be done with combat advantage. There’s everything you expect to see in a 4e monster description, including encounter groups, and all formatted similarly to how the Monster Manual does it. There’s an adventure seed involving the creatures, and then racial traits for making an NPC. As it suggests, while it’s similar to the races in the back of the MM, it’s probably too powerful to be a PC race: a minor action attack is going to get out of control, especially if playing a Rogue.

Feudal Characters: Noble In-Depth: This PDF contains the write-up for a multiclass-only class, similar to how Spellscarred works in the Forgotten Realms Player’s Guide. Like the Spellscared, it comes with both a flaw, and a list of abilities to pick from. The flaw is that minions get a bonus to attack you the round after you use a Noble power (because they’re so common, of course), but it seems like it would be annoying to keep track of in game.

What follows are a list of Noble powers, which are all encounter and dailies as befits the multiclass-only classes. Nothing too exceptional: most of their powers deal with forced movement and psychic damage (which is specifically explained in the sidebar as being the closest they could come to the Noble’s flavor), and there are occasional oddities like needing a higher Diplomacy modifier than the target. Most of the powers (but not all) use Strength or Charisma to attack, making it a good choice for Warlords.

Then there’s a Noble template for NPCs, and monster stats for a “Typical Human Knight.” The book ends with pre-made power cards for all of the Noble’s powers. In my opinion, this is a MUST HAVE for any new class books, especially third-parties, and I was very happy to see them included.

There are no feats to support the Noble, nor is there a Paragon Path, so you pretty much can’t use Noble as a Paragon (since they have no at-wills either.)

Conclusions: Both books are very well designed, and the artwork is a notch above typical third party fare, and as I was told when sent the books, it’s impressive to see what such a tiny company can put together. Both also include everything I’d want to have in those kinds of products, from the power cards for the Noble to all the Monster Manual info for the new monster.

However, as far as actual content goes, I can’t help but feel a bit underwhelmed. The Anthropophagi (try pronouncing that easily at the table) seem like a fairly generic monster to me, especially when there are similar monsters already (the Devourer comes to mind). In a book with only one monster, I think it needs to be very strong, otherwise I just want it included in a larger collection.

Likewise with the Noble, I had high hopes, but there’s nothing about the Noble that makes it stand out from the existing class offerings. Making it multiclass was an excellent idea, but the class’s abilities don’t stand out enough to really inspire me to want to play one. I was hoping for something similar to the old Birthright powers that feel very epic and inspiring in scope (contrast the Mythic Sovereign epic destiny), and at the very least more “Leader-y” but instead the focus seems to be on controlling the enemies’ actions.

Both are examples of the PDF “microtransaction” model that came to rise in the 3e era that I was never a big participant in. I’d rather have a bigger book of multiple classes, or a monster book with bunches of different monsters.

I am hoping that Alea Publishing Group puts out more books, because they put out nice looking, complete products. If they can nail down some great concepts to go with it, we’ll be all set.

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Reviews, Roleplaying Games Tagged With: 3pp, 4e, alea publishing group, monster, multiclass, noble, third party

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

Comments

  1. Wyatt says

    October 16, 2008 at 2:58 pm

    I’m rather intrigued by this concept. I was never a follower of the third party scene in 3e, but I never conceived that someone would be trying to sell five page PDFs! That’s very surprising to me. I can’t tell whether it’s stupidity or genius.

    Wyatt´s last post: D&DMech Fantasy (Well, not yet, really.)

  2. jonathan says

    October 16, 2008 at 4:38 pm

    I figure, once these smaller developers have a couple of well designed templates put together it must be much easier for ideas to make it to print..err.. PDF. Personally, I think it is a great idea. Pick and choose what you want, and allow people to RGPNow to rate the products. Hopefully, the good stuff will float to the top of the list, and you wont have to buy a $12 or $20 PDF to get only part of something that you might want.

    jonathan´s last post: Open Game Table: The 2008 Anthology of Roleplaying Game Blogs

  3. The Game says

    October 16, 2008 at 4:48 pm

    Wyatt: And only 3 of those pages actually have content. Still, it seems like there’s a market for that kind of thing…

    Jonathan: Yeah, true, but I personally would prefer a bigger PDF that is also high rated. I understand others feel differently however.

  4. jonathan says

    October 16, 2008 at 5:02 pm

    THREE PAGES?? I did not realize they were THAT short… maybe they should have a minimum; maybe 10 pages? Not to sound too critical, but that’s like selling the ideas I had while mowing the lawn (which usually stay in my head) for two bucks a pop.

    wait…

    it IS genius! =D

    jonathan´s last post: Open Game Table: Clarification and Discussions

  5. Wyatt says

    October 17, 2008 at 8:28 am

    Indeed. I do think there should be a healthy minimum. To paraphrase Dave in the post above, if you’re going to sell a single monster, it better be groundbreaking. So I think it’d be best for everyone involved if there was a minimum of 10 or 20 pages, with at least 3/4 devoted to content, and that if you’re going to do a “small package” deal, broaden the “small package” a bit. Even for a modular product, 5 pages is just too little. That’s more like a nano-module.

    Wyatt´s last post: Strike Witches Episode 9: Defend At All Costs

  6. jraynack says

    October 17, 2008 at 2:43 pm

    Dave: Thanks again for taking your time to review our products – it makes for better content.

    Jonathan: The Medieval Bestiary has three pages of content. The Noble class has 14 pages of content including the power cards for each power.

    We are updating our Noble product to include an at-will power for paragon paths – it’s the best thing about publishing .pdfs. It allows us to make updates without recharging the consumer – so be on the look out next week.

    As for the philosophy behind small .pdfs (at least for us) – overall, bigger products do sell better, but as a small company it takes us so long to put out a large product (60 or more pages). The smaller products allow us to do a few things: pay for the artwork for our bigger products, gain recognition for our bigger or upcoming products, and being so focused – it allows our customer base to react so we can easily make changes to improve ideas that will appear in our bigger products.

    In our upcoming Feudal Lords Campaign Setting we will have paragon paths, epic destinies, feats, and noble titles – all of which support the noble class. We will also have specific noble families that will allow noble characters access to unique bloodline powers. So expect more in the near future from us – we tend to tie our products together and our mission for 4th is no different.

    Anyway, thanks again and happing gaming.

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

    Follow me:

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.
Mastodon

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in