From a Gtalk discussion earlier with Dave the Game about a game he played in over the weekend.
Dave:
But I think (the DM) also hit on a new rule of DMing in a later part of the adventure
We arrived in a new town, snuck through it, etc. Basically (this) gave us a new set of missions, one of which was to get explosives out of a warehouse.
Of course, that’s the mission we went after right away.
I think the rule could be that players are happier if an adventure involves explosives.
Chatty DM:
The Rule of C4
Dave:
Yes!
103 words.
On further reflection, The Rule of C4 is probably a corollary to the Rule of Cool (and of course explosives have their own tropes.) Another corollary is stated in Gamers 2: “Everything is better with pirates.”
That would, of course be formally known as the Hyneman-Savage Principle.
Ha! I like it.
Of course, I have a tough enough time implementing the Rules of Cool and Fun….
It’s true…totally and completely true…
Reverend Mikes last blog post..Demotivational Monday: Everybody Loves Deadpool
Interesting; I’d always heard the corollary as “Everything’s better with ninjas.” I suppose you can substitute either half of the Great Iconic War just as cleanly…
One has to be careful though. As the number of explosives increases, the likelihood that the game becomes about the explosives to the exclusion of everything else, which works for some game groups but not for others. I haven’t had quite enough time to observe to give a mathematical progression… perhaps someone with more experience in the field could assist?
Ravyns last blog post..The Uses of Body Language
Everything could be better with both Pirates and Ninjas too, certainly. (The scene in question in the movie featured both.)
Maybe the Rule of C4 could be stated thusly: “Adventures with explosives are better than adventures without explosives.” That way, there’s no implication that more explosives are better.
Dave T. Games last blog post..Inquisition of the Week: Upcoming 4e Options
What’s wrong with the original wording?
I think the original wording is better and anybody that dares change it are troublemakers… or shameless game designers.
🙂
This rule one can’t argue with. It is simply fundamental.
Tommis last blog post..Random encounters: Practicals
As the co-founder of the Rule of C4, I reserve the right to challenge our fundamentalist view of the original rule, and revise it to fit modern times!
Dave T. Games last blog post..Inquisition of the Week: Upcoming 4e Options
Heretic!
Here’s a gift then!
C4 Brick
Alchemy, (Cost and attack bonus to be checked in Adventurer’s Vault tonight)
Burst 5
Hit: Target suffers 3d10+4 damage, is pushed 3 squares from point of burst and falls prone. Additionally target is deafened and blinded (save ends both)
Miss: Target takes Half-damage, is pushed 3 squares and deafened (Save ends).
In the event that Michael Bay were to DM 4e, I believe he would break that corollary, no matter the form you put it in…
Reverend Mikes last blog post..Demotivational Monday: Everybody Loves Deadpool
This rule would appeal to my grew of fire hungry players…
Dave: Co-founder my ass, who inspired this? Huh? THIS GUY.
‘Barnum Bailey’s Boom! Store’ may well be the pivotal center of my D&D world now.
Bartoneuss last blog post..YouTube Tuesday: BMX Powers Go! Edition
Yes more tropes, I like Kobold love (and would have joined if it had been 3.5, sorry I don’t play 4e), but I love my Tropes more!
Duly noted!
Related: HOT TIP:
Regardless of setting, if a PC, NPC, or enemy somehow has a motorcycle, he will be universally loved.