• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Critical Hits Podcast #11: True Dungeon Actual Play

August 24, 2008 by Dave

During GenCon 2008, post-Ennies, I ran off to a far away hotel to play in my very first session of True Dungeon. No photography is allowed inside the game itself, but I smuggled in my trusty voice recorder inside my shirt pocket to record the whole thing as a bit of guerrilla reporting. It’s hard to describe just how cool True Dungeon is, and how much work the organizers put into creating a unique experience. Hopefully, by listening to the recording, you’ll get a taste of what it’s like. (Also, listen to me be a crappy bard!)

Critical Hits Podcast #11 (35ย  MB, over an hour long)

Some notes on the rooms after the jump (all pictures were sent out by the True Dungeon people via email):

The starting room. This is where we were sat down, chose our characters, and give out loot (gained from previous quests and by spending real money) is divvied out. The recording begins as our guide explains some of the basics of the game.

The training room. Here, spellcasters got to memorize the images/objects that they’d need to cast their spells as the rest of us practiced combat, which involved sliding disks down onto a board trying to hit targets representing a monster. Then we are filled in on the backstory, including a speech given to us by a drow woman (in costume and body paint.)

The first room, which begin with us finding a riddle on a pedestal that had a spot for an object. We were then attacked by stirges, which were represented by plush animals that we had to put around our neck until we killed ours in combat. (I got rid of mine in the first hit.) Then we discovered a wooden object (kinda like this) that we had to “set free” as a puzzle, involving spinning the object to make it come apart.

The second room had a number of stone faces in the center with various expressions. On the wall was a riddle, and a pile of plates with virtues that had to be matched with the faces. I think we got through this one so quickly because people in the group had run this dungeon before. Since we finished so early, I was beseeched to inspire the party… definitely worth listening to.

The third room was dominated by one feature: a large dome of criss-crossing yarn representing an energy field. In the middle was a pedestal and a large key on it. Party members showed item tokens for rope to the GM and received real rope in exchange, and the long, difficult challenge ensued to use the rope to get the key from the center without reaching in.

Fourth room started in a long chamber, which had a trap that required us to crawl on our bellies to get under. (The whole time crawling under, I worried that I was crushing my recorder, or at least turning it off.)

On the other side was a platform into another room, with a cool mirror effect that made it seem like the platform was suspended over a big pit. Our fighter went across, and as he reached the end, a Mind Flayer jumped out! The Mind Flayer costume was really impressive, and lead to our first real fight.

Room five was easily the most impressive of the whole thing. In the corner of the chamber was a sleeping giant- a massive puppet with a jaw moving up and down as it “slept.” Leading up to it was an obstacle course of criss-crossing wires that the rogue had to traverse. Upon reaching the end, the giant awoke… which lead to the puppet springing up to life and gesturing! The whole thing was an animatronic construct that the GM could trigger, which also initiated a sound clip of the giant taunting us as we went into combat.


Sixth room we were greeted by the GM, a woman dressed in a demonic costume complete with glowing paint, and an evil monk. Pre-recorded audio taunted us as the demon. Combat began, and the cleric commanded the evil monk to flee. After a round, it was revealed that the demon was actually an illusion. The light in the room changed, which turned the demon costume into an angelic one. Very cool. After another speech from her (and getting healed to full), we had an anagram puzzle to rearrange letters on a pillar.


In the interlude between rooms, we were informed that we would be teamed up with another party for the final chamber.

Since we were the combat game, we battled against Iuz’s avatar, which was a giant plastic snake that sprung out of the wall at us.

Iuz also made an appearance as a blackened Lich-looking guy, and made a show of collapsing when the combat was over.

When we beat him, we were given an impressive glowing orb that changed colors, and waited for the other party (the puzzle game) to finish their part.

Afterward (after the recording ends) we went into a debriefing room, where we got final loot, gained xp (I leveled up!), and filled out feedback cards about the whole thing. I chose to leave out that portion of the recording, since the feedback area of the dungeon wasn’t quite as exciting as the rest.

Big special thanks to Mike Beck (and the remnants of the Miami University Strategy Game Club) for inviting me into the game, and also for being so entertaining during the dungeon.

Close Read more >> Options >>
Visit Answers.com

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Critical Hits Podcast, Roleplaying Games Tagged With: gencon, gencon2008, true dungeon

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

Comments

  1. Reverend Mike says

    August 24, 2008 at 1:44 am

    Sounds like an awesome time…

    Are you telling me there was a MUSGC, but now there isn’t one?…dammit…

    Reverend Mike’s last post: Culkin Would’ve Survived AND Found A Cure!

  2. Mark says

    August 24, 2008 at 6:30 am

    Thanks a lot for the description of True Dungeon. I’d always wondered what it was like, but did not know anyone who had gone through it.

  3. The Game says

    August 24, 2008 at 11:08 am

    Rev: You do know what state Miami University is in, right? ๐Ÿ™‚

    Mark: No problem, I too was wondering how it worked, so I vowed to spread the knowledge once I knew!

  4. Reverend Mike says

    August 25, 2008 at 1:08 am

    *facepalm*

    Well, I do now!…

    Reverend Mike’s last post: Demotivational Monday: Our Native Dance

  5. Michael Beck says

    August 26, 2008 at 4:01 pm

    The Miami University Strategy Gaming Club is making a comeback this fall! ๐Ÿ™‚

    My favorite parts were Dave singing in room #2 and the party continuously yelling at me when I stopped just in front of the trap of room #4. I was just messing around with the party waiting for the GM to show, but I had failed to spot that she had deposited herself within the party. ๐Ÿ™‚

  6. The Game says

    August 26, 2008 at 10:16 pm

    Mike: Good to hear that my legacy shall live on!

    I totally was choking when I was asked to sing something to inspire. Next time, I shall remember to quote famous movie speeches, though I did somehow manage to improvise something. (“Did you say incompetence?”)

    I thought it was really funny how many people got mad at you for threatening to go ahead. And then it was also funny when you talked about just running across the bridge ๐Ÿ™‚

  7. The Game says

    August 30, 2008 at 12:40 am

    As an update, I’ve added the photos that the True Dungeon people sent out to give you some clue of what I’m talking about in the rooms!

  8. Berin Kinsman says

    August 30, 2008 at 12:15 pm

    THAT was awesome. Thanks for the pics and the play-by-play. Did anyone shoot video by any chance?

  9. The Game says

    August 30, 2008 at 12:24 pm

    Nope, no video was allowed. I talked to Gamer Zero (formerly WotC’s community manager) who said he tried to arrange a video session going through, but they wanted to put Feedback from “Who wants to be a Superhero?” and it ended up sinking because of weird rights issues.

    But hopefully between the audio and the pictures it’s close ๐Ÿ™‚

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

    Follow me:

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.
Mastodon

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths โ€” Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 ยท News Pro Theme on Genesis Framework ยท WordPress ยท Log in