For Drinking Dungeons & Dragons.
As the planning for Gen Con goes ahead (mostly involving me panicking about not having signed up for anything), I continue my quest to trick some of the RPG bloggers into entertaining me at the convention by running games for my benefit.
Well, I think I’ve finally tricked the Chatty DM into hosting a very special D&D session that involves drinking.
Here are the Basic rules (for 4e, since that’s what we’ll be playing):
- Players: Whenever you spend a healing surge, take a shot.
- DM: Whenever a monster drops, take a shot. (Bring some minions!)
Then, of course, there can be ADD&D:
- Take a shot whenever you fail a death save
- Finish the bottle if your character dies
- The DM drinks everyone else’s drinks if he TPK’s
- Take a shot whenever you say “Gnome”
We’ll errata this game as necessary. And post-Gen Con, expect a really awesome/incoherent play report.
The Chatty DM says
Why do I get suckered in these things?
This is going to be so awesome and I’ll offer my Hotel room for people to crash on the floor after…
I’ll buy a shitload of Water bottles! I have 2 Pathfinder games to DM the next day!
🙂
The Chatty DM’s last post: Random Thoughts: Atomic Pod Treasure Trove Reveal Stolen Pixels
TheMainEvent says
I have to say, taking a shot of hard liquor when monster’s drop is REALLY going to make a DM think hard about minions… and consider plenty of SOLOs.
Man, the Paladin also gets seriously screwed, spending his surges and drinking more for the benefit of the party. The Paladin better be a booze tank for real!
Elven characters should allow players to substitute glasses of wine for shots. Dwarves should give a player a free drinkless surge a day.
I suggest you chronicle each shot.
ChattyDM says
One of my favorite Magic the Gathering Authors wrote an article about playing Magic while baked on Mary-Jane.
Mayhaps we could do the same for ethylic Role Playing.
ChattyDM’s last post: Eviction Notice
drscotto says
As we all know, or should know, the point of playing a drinking game is to get drunk (or should be). So, I think Dennis is wrong about the minions – I think this set up encourages the DM to use minions.
However, there is not enough drinking for the players, so unless they want to just say the word ‘gnome’ a lot, a better rule for players needs to be incorporated.
Here are some suggestions:
– Whenever a non at will power is used take a drink
– Whenever a critical hit or miss is rolled (1 or 20 – and yes even though there is no critical miss disasters per sey, it goes back in for purposes of drinking) take a drink
– Forget death save… whenever a player fails a save of any kind take a drink
Wow… this could go on and on – but perhaps it’s best to just use a few simple, easy to remember ones – the trick is just to make sure there is lots of drinking going on!
drscotto’s last post: Winter Break Rox My Sox Off!
Graham says
Use an encounter power: drink
Use a daily: drink twice
Use a basic attack: drink twice
which means, then, that the Warlord can basically hand out drinks
“You’re not drunk enough! Wolf Pack Tactics!”
Graham’s last post: Stupid Monsters ahoy!
Graham says
Just to add a couple:
Score a crit: drink twice.
Get critted: finish your drink.
Graham’s last post: Stupid Monsters ahoy!
The Chatty DM says
Here’s what I have put in my adventure notes so far:
* All players/DM
o Playing dice with good hand: take a sip
o Failing a Save: take a sip
o Critical hit: Target takes a sip
o Critical hit: Make new drinking rule or break an added one
o Roll a natural 1 on any dice: take a sip
o Say Gnome: Take a sip
* Players:
o Whenever you spend a healing surge, take a sip.
o Whenever you use an encounter Power take a sip
o Whenever you use a Daily power, take 2 sips
o Make a Basic Attack: take one sip
o Character Dies: Drink a whole bottle/Glass
* DM:
o Whenever a monster drops, take a shot. (Bring some minions!)
o TPK: DM takes and drinks all player’s drinks, game ends
The Chatty DM’s last post: Chatty’s Questions: What’s your Dice Fetish?
TheMainEvent says
Man I wonder if chatty is going to run a game involving gnome puzzle solving???
ChattyDM says
Chatty DM says (holding 2 thumbs up) it’s the best way to play D&D ever…
Alcohol was not essential once we got what it actually was all about…
Just friends having fun without letting minor social inhibitions get in the way.
i.e.:
Getting Naked: No!
Making Voices, Dancing, Breaking the DM: Yes!
Bartoneus says
The utter lack of gnomes was probably one of the only disappointments! I was waiting for you to find some way to describe them without saying their name, and then making all of us say it.