• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Fallout 3: Developer Q & A with the Press (Part 2)

July 1, 2007 by Bartoneus

(Continued from Part 1- be sure to have read that first!)

Q: Will there be character titles that you gain from certain actions / quests? (Like “Destroyer of Worlds”)
A: Yes, there will be titles related to your level and your alignment on the sliding scale of Karma/Reputation.

Q: How is the AI different from Oblivion?
A: They have updated the AI a lot to make all of the characters inhabit the world more realistically, in Oblivion they quoted about 1,000-1,500 NPC’s while Fallout 3 will just have a few hundred. They focused on getting more interaction with NPC’s, and if someone was doing something they wanted to get it on screen so that it was clear to the player what the NPC was doing. The dialogue has also been created to be more believable on an NPC to NPC basis, which was very evident in the demo.

Q: What about the radio on your Pip-boy? (Pip-boy pictured below)
Your Very Own Pip-Boy!A: You can tune in to various of the world’s stations (such as Galactic News Radio) and either listen to it passively as you play the game and hear about events that are taking place, or even possibly pick up random signals in the wastelands that could lead to quests or give you a heads up on some raiders heading your way. Though the radio is mostly flavor stuff, they’ve licensed about 20 songs from the 40’s and there are DJ’s in game that talk about what’s going on in the game.

Q: What is there as far as Melee combat?
A: They’re not talking about this yet, but they did say they are making ammo scarce in game and so melee will be playing a large part if you don’t manage your resources carefully.

Q: Will the storyline feature any current political commentary?
A: Very little, if any, as it is all centered around the fictional world of Fallout. There is a lot of in-game propaganda about China, having invaded during WW3, and some super mutants were carrying Chinese built rifles.

Q: Will there be a lot of old stuff from the Fallout games, and/or will there be a lot of new stuff?
A: There will be a lot more old stuff than people are expecting, but new stuff as well.

Q: Will there be Mutant Powers?
A: They’re not talking about this yet.

Q: Will there be unkillable NPC’s?
A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.

Brotherhood of Steel!Q: Will there be any returning characters from previous games?
A: Not talking about this yet either.

Q: What is left to be done for the game between now and fall 2008?
A: They’ve just finished pre-production, though what they showed us looked like a very complete demo of the game, and that now they will have a year of solid production then playtesting. They repeatedly stressed their abundant confidence in the fall 2008 release date.

Q: What does Bethsoft bring to the game?
A: The idea of free-form game design, experience in developing that type of game. Todd expressed the idea in a game of, “never give the player a reason to stop”. They really wanted to use the best technology they could to create the game, and create it to a level of quality so that there is nothing which puts players off from it.

Q: How long is the main quest? How much gameplay time before the game ends?
A: The main quest they estimated at about 20 hours of gameplay, with about 20 hours more of possible miscellaneous quests and side stories. They wanted to add as much replay value as possible, and provide a lot of different choices in misc. quests each time you go through the game. Based on your decisions, various doors will close and open to the player.

Q: Are they doing a lot of things to make Fallout mainstream?
A: They’re “just doing what is cool”, they admitted that games today have a huge emphasis on graphics, but that they wanted to bring back some retro gaming features (ie – speech trees)

Q: Is this just the Oblivion engine?
A: It is a very supped up version of the same engine, with shorter load times

The Wastelands of MarylandQ: Will there be Random Encounters?
A: “Maybe.” The way it was said meant ‘yes’.

A few things were discussed in a more open ended discussion at this point as everyone got tired:

The game world is very different from that of Oblivion, as it takes place mostly in DC and the few suburbs around it. There will be Day/Night and weather in the game, and the game is definitely named Fallout 3. There was a lot of discussion about the balance between realism and fun, and how they are hoping to strike the perfect line of balance between the two. There are no plans to include the original game as an unlockable. It was discussed that Oblivion had a large focus on scale, whereas Fallout 3 focuses on detail and a much smaller scale. There will be collectible bobble-heads in the game, some of which teach you special abilities or something like that. There are also vaults other than 101 in the game.

There you have it, that’s pretty much verbatim how the discussion with those guys went, I’d like to thank all of the people who asked (mostly) great questions and hopefully provided a lot of good information to everyone through this.

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Interviews, News, Video Games

Comments

  1. MiiZelda says

    July 4, 2007 at 12:04 am

    I totally love Fallout and thanks for the Q&A and the little insight into the game.

  2. Gamelore says

    July 17, 2007 at 4:23 am

    No killing of children is a bunch of shit.

    Not interested. This is not Fallout.

  3. Agreed says

    September 3, 2007 at 8:31 am

    I agree,

    it won’t be fallout, how could a post-apocalyptic world be censored and have rules? might as well take blood out huh? oh, and no prositution?

    i’m not paying for this, it’s not fallout.

  4. Legendary Hobo says

    September 28, 2007 at 2:11 pm

    losers, if you want to kill children then go wring your son/daughters neck, killing children isnt the end of the world and wasnt the main part of fall out you had to do! Gore, drugs, hookers/porn, foul language is all that will be needed for the sick sense of humour and interesting quests, wasnt as if when you got fallout, all you did was look for kids to shoot

  5. Gamelore says

    September 28, 2007 at 5:13 pm

    Legendary Hobo,

    You’re saying that because something wasn’t in the main part of a game, it’s unimportant.

    Subtlety evades you. I think Fallout 3 will be perfect for you!

    Being able to put down Nelson for throwing rocks at me was one of the highest points of Fallout for me. Bethesda not doing this out of controversy is completely weak and I won’t support it!

  6. El says

    October 7, 2007 at 6:47 pm

    Shut your dick Gamelore. Do you know how much it would hurt sales for them to put that in to satisfy a few perverts like you?

    It’s one f-ing thing, get over it.

  7. Gamelore says

    October 7, 2007 at 7:28 pm

    Yeah, it would really hurt sales.

    My God, look at all the games in the past that have lost sales because of child-killing!

    Grow some balls, haha.

  8. The Game says

    October 7, 2007 at 11:10 pm

    I suggest that all of you look at rulings relating to such things as Manhunt, etc, to see that the line of what is acceptable to the American public has changed since the first Fallout games were released.

    And with that, we’re done.

About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

    Follow me:

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in