Critical Hits

The Journal of Gamer Culture

Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 3

The Wrath of Melora tackles the Claw, Hollywood style and takes on the Titan Clanks while his buddies are being pummelled relentlessly.

Gears of Ruin: The Ruiner’s Gambit’, Session 1, Part 2

As stated in Part 1, the first combat encounter was designed to be among the hardest hitting encounter my players had yet faced in D&D 4e while still being designed with an XP budget that somewhere between level 15 and 16 (the PCs are still 14th). The goal was to totally challenge the PCs while having monsters close in levels to the PC (from 12-16) without having the players clamour for an extended rest right after.

Gearing up: The Setting, Pre-Prep and the Adventure Plan

As many of you know, I’m starting a D&D clockwork campaign called Gears of Ruin set on a dying, water and magic-poor world. One where the gods nearly lost the war against the Primordials and more or less abandoned this ravaged, but resource-rich husk to its own fate.

Gears of Ruin: Session 1, Revolutions per Machines, Part 3

See part 1 and part 2. First Contact This combat encounter had 3 goals: Give players a fairly challenging fight to give them a better feel for their PCs’ powers. Set a hostile first contact with mechanical monsters, in this case some undead warforged (you read that right) Spring  a surprise on the player by [...]

Gears of Ruin: Session 1, Revolutions per Machines, Part 2

See part 1 here. Get me some Competence Porn, stat! The first scene had a few goals.  Introduce the PCs to the first important NPCs of the campaign, give them a quest for the night, but more importantly, make them look good! The scene started with the PCs waiting to be summoned to show up [...]

Page 3 of 41234