Let Me Tell You About My Campaign: Might Of The Inquisition
In general, though, writing about my specific campaign tends to fall close enough to “let me tell you about my character” that I tend to let it go. However, I realize that there’s some value for me talking about my campaign, especially given my current setup. I won’t go adventure by adventure. I will, however, hit some of the important points of running the game in the hopes that it will help some of you run your own games.
Chatty's Ptolus 4e Demo: A Tail of Two Shities, Part 1
(This series title was chosen by the players, you have been warned) As announced here, I organized a D&D 4e demo for 4 members of the Mindnight’s Lair local RPG forum. I didn’t want to do a big D&D 4e lecture upfront, and I didn’t have to, most players had either played it once before [...]
D&D 4e Ptolus: Chatty's Demo Game
(This is the first post I write on my new mini-laptop that you all payed for by visiting this site, I thank you all!) Earlier this fall I attended a local gaming con called Draconis where I demoed a D&D adventure written by my friend Johenius. At the con, I met Erik, the owner [...]
Primal/Within: Showdown at the Castle of the Overmind, Part 3
Part 1 and Part 2. Last Friday’s session was the final confrontation of the campaign. It was supposed to be an Epic battle between an Avatar of the setting’s sentient Dungeon and the PCs. I had a game plan, but it didn’t play out as I wanted…again. The fight ended up being hard and climactic… [...]
Primal/Within: Showdown at the Castle of the Overmind, Part 2
See part 1 here. These last 2 sessions were marked with strong, not so positive emotions on my part. At the end of session one, I couldn’t believe that we played so little (we started at 7h00-7h30 and ended at around 9h45). At the end of session two, I was downright angry (and vocally so) [...]
3 Rolls, 1 Check
This happens for many kind of skill rolls. An idea occurs to one player, who rolls a skill, which then prompts several other players to also roll. If a check is declared, then everybody rolls who can roll. You can’t blame the players: after all, rolling dice is fun.
Primal/Within: Showdown at the Castle of the Overmind, Part 1
(This post covers my last two D&D 4e games) Last Friday we concluded our longest D&D 4e campaign yet, clocking it somewhere between 16 and 20 game sessions (almost one year). In order to make posts length easier to manage, here’s the ultra condensed story. Campaign Finale: Redux Using a mysterious 4 part key collected [...]
Campaign Genesis: Gears of Ruin
I’m taking a short break from my course prep to share with you some of the brainstorming that is shaping my newest D&D 4e campaign. Last week, when I pre-pitched my D&D adventure ideas for Dungeon Magazine, one of the ideas that wasn’t retained ‘as is’ was a clockwork fantasy adventure. It’s not that the [...]
D&D 4e One-Shots: Putting it into Action
As a result of playing four very different one-shot games at DC Game Day, I condensed my thoughts about one-shots into one simple rule: Everything important on the character sheet should come up during play. It’s an easy thing to say, but not so easy to put into practice. However, I got a chance recently [...]
Campaign Weariness: Ending a campaign before its time
As I hinted in my last game report, I feel the urge to move on from our Primal Dungeon/City Within campaign. At 15 sessions so far, this has been the longest Mini-campaign I’ve played since we started 4e. While I think the setting is ripe for more adventures, I feel like creating/exploring a new micro-setting [...]


