Critical Hits

The Journal of Gamer Culture

Critical Bits for the week ending 2011-09-25

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The Future of D&D Might Be Its Past

This morning, in Mike Mearls’s regular Legends And Lore column on the Wizards website, he made this big announcement:

Starting next week, I’m turning this column over to acclaimed game designer Monte Cook.

Followed by:

Monte has an unmatched design pedigree in the RPG field, and for that reason we’ve brought him on board to work with R&D in making D&D the greatest RPG the world has seen.

If you speculate that this is the lead-up to a new edition of D&D, I certainly couldn’t disagree with you. 2013 was even when I predicted the next edition would come out years ago.

However, I’m going to do what I almost never do an engage in some wild speculation here, with a good chance that I’m totally wrong and off-base. I think it’s an interesting idea, so I’m sharing it here. Keep in mind that I have no insider knowledge about this: this is solely my speculation based on public statements and the Gen Con seminars I attended.

So if it’s not just 5th edition, what else could it be? Well, we know that there has been this sentiment: making D&D a game that players of all editions can enjoy. Likewise, we know from various blog posts and such that the R&D team made a journey playing through all the different editions of D&D. (Even the D&D brand team was in on this, as evidenced by Shelly Mazzanoble’s column.) Likewise, there’s good money on there being an open playtest, which is being refined now through the new miniatures game and which had undeniable success in the Pathfinder launch.

My guess from all this is that we’ll see a product that I’m calling “Dungeons & Dragons: Anniversary Edition” that attempts to be the Grand Unified Game of D&D – not in the “this is the best edition ever” sense, but in the sense that it takes every edition of D&D made and puts it into one game. It would use a modular approach that allows you to combine aspects of each edition to make your own D&D, effectively, while also providing plenty of tools to hack whichever version of D&D you’re currently playing.

The closest analogue I can think of is the Vampire Translation Guide put out by White Wolf designed to bridge the gap between Vampire: The Masquerade and Vampire: The Requiem. While that product covered many story concerns that I don’t think D&D: AE would cover, it would be something designed to bridge the gap between different rulesets. At the same time, I think it would have to be playable by itself, while also a manual that could be used with any existing D&D edition you’re already playing, while giving a menu of options for rules you want to tweak and change.

Such a manual (and it would almost have to become a whole game line in and of itself to support the amount of resources it would take) would certainly benefit from open playtesting, especially from people who play previous editions of D&D or have sworn off D&D entirely in favor of other alternatives.

And why would Monte Cook be an important element of this? Besides being a great designer in general (one of our favorites here at CH, in fact), he also underwent a similar D&D deconstruction when part of the team to build 3e, and who has continued to examine and tweak D&D in the years following. In fact, his company and Mike Mearls put out one of my all time favorite takes on D&D, Iron Heroes.

Now, I can’t speak to this being a great idea: while there is a large portion of the D&D community that loves to tinker, it remains to be seen if they would buy a product in such numbers to support the effort, or even if players of various editions would adopt the approach. Heck, I’m not sure if it’s something even I would play (though I’d certainly buy it.) It’s just a guess, but one I think is interesting. Have at it.

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White Wolf Grand Masquerade 2011

The annual White Wolf Grand Masquerade convention in New Orleans just wrapped up over the weekend. As with other conventions for fans of a particular RPG company, there are panels, announcements, exclusives, and gaming. Unlike most other company cons though, there is much partying and pageantry to be had, especially given the New Orleans backdrop.

OchBad, our former server admin, attended last year and agreed to be our correspondant for the show this year, taking notes on many of the panels. Below is my edited compilation of his coverage of the panels.

World of Darkness 2.0 Seminar

 With White Wolf having gone through a number of changes as a company in the past few years, the WoD 2.0 panel was a chance to talk about what products are coming down the line and how they’re going to be published. With Vampire: The Masquerade 20th Anniversary Edition (V20) coming out at the Grand Masquerade, there was certainly a lot to cover. Eddy Webb, Senior Developer, moderated the seminar. [Read the rest of this article]

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Critical Bits for the week ending 2011-09-18

  • RT @Alphastream: [...] I cobbled together links and tips on writing DDI article submissions. http://t.co/vweLZCY #
  • “@StvWinter: Big changes are coming to the online #DnD Adventure Tools this month. The screenshot gallery tells all — http://t.co/jyvtypp” #
  • RT @Trollitc: Love RPGs? Help victims of child prostitution? http://t.co/yaZS6521 23 products, $80 value, $15 price. All profits to charity! #
  • Memoirs of a Geeksha – I was born cursed, or lucky depending on who you talk to. My parents met through a… http://t.co/FHymynQs #

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Critical Bits for the week ending 2011-09-11

  • RT @fredhicks: Dresden Files RPG Casefile: Evil Acts: http://t.co/j75DNSs #
  • RT @SlyFlourish: These are absolutely awesome #dnd character sheets. I hope @newbiedm does something like this: http://t.co/2N5pqDn #
  • “@Wizards_DnD: Playtesting for the #DnD skirmish-style board game is open. Join the D&D Playtesting group now. http://t.co/btWXeDK” #
  • Do you want a code to get into the Heroes of Neverwinter Facebook game? First 10 to reply that you do will get one. #
  • That's all the codes we have to give away for now but we'll probably be giving more away later so keep an eye out! #

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Critical Bits for the week ending 2011-09-04

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Critical Bits for the week ending 2011-08-28

  • Via PR: Settlers of Catan novel coming 11/15 "…a fascinating, action-packed adventure full of surprises and intense character conflict." #

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One Late Gen Con Report

Yes, it’s been a few weeks now since the convention ended. Between some post-Gen Con business and a bit of con crud in the house, it’s been difficult to get back to the blog. But at long last, How I Spent My Gen Con.

Get Bit! Missing in Action

My one real disappointment of the convention was that the new edition of my board game, Get Bit!, didn’t get finished in time to make it to Gen Con. (I’m sure like many Gen Con disappointments, it arrived on Monday, just one day late.) Thus, there was only a single copy there for demo purposes.

I am happy to say that the game is about to become available for purchase to the public. If you’d like to get in on a great price, check out the Kickstarter by the publisher Mayday Games. The Kickstarter runs for just two weeks and ships a short time after it closes, so please contribute while you can. This new edition includes a plastic shark (modeled very closely on the LEGO shark I’ve been giving out for years) as well as revised rules, updated graphics, and still dudes you can pull the limbs off of and feed to the shark. Please check it out.

 Missed Opportunities

There were a few games I wanted to demo there, but the opportunity never presented itself:

  • Blood Bowl: Team Manager was the big one I wanted to try, being a big Blood Bowl fan and having looked forward to some card game implementation for a while. Every time I walked by the FFG booth during the first two days of the con, nearly everyone in line seemed to be buying a copy. After that, they sold out. I’m definitely going to grab this when it’s available for general sale.
  • Super Dungeon Explore blew me away with the miniature designs on their website and was interested in checking out the game to go with it. Every time I stopped by, I wasn’t able to get the attention of anyone working the booth, and there was some kind of weird pre-order anyway, so I skipped it. Maybe I’ll give it another try at another convention.
  • Star Trek: Fleet Captains was on my list because of my feelings on Star Trek: Expeditions. While I’m not generally a war game guy anymore, I’m a sucker for Star Trek, especially one with cool pieces. [Read the rest of this article]

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Critical Bits for the week ending 2011-08-21

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DD&D 2011 Wrap-Up

It’s now been over a week since we ran the 4th annual Drinking Dungeons & Dragons event for folks we know at Gen Con. Our small, single game in a hotel room turned into a room-filling (and food and drink minimum-fulfilling) event with four tables, and including all the attendees of our pre-party and audience, had over 50 gamers talking games and having drinks. The event was talked about the rest of the weekend, and apparently spawned many, many tweets during the game (which I missed due to running and hosting) so I’m happy to call it a success.

DD&D 2011 Product Placements

With the theme of Dungeon Reality Show, we made 30 different fake products that our heroes could drink or shoot a short (5-10 second) commercial in order to gain the benefit of. We tapped the innumerable talents of Jared von Hindman to illustrate the cards, and used Magic Set Editor to lay them out. As soon as we were done, we already had ideas for more, so this theme will likely continue next time we run DD&D, with all new products. [Read the rest of this article]

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