Critical Hits

The Journal of Gamer Culture

Golden Oldie – A Marvel Heroic Roleplaying Preview

ID: May Parker (secret)

Affiliations

Solo d8, Buddy d10, Team d6

Distinctions

Herald Of Galactus, Little Old Lady, Always Worrying About Poor Peter

Power Sets

The Power Cosmic

Cosmic Blast d12, Godlike Strength d12, Godlike Durability d12, Godlike Speed d12, Superluminal Flight d12, Telepathy d10, Telekinesis d10, Intangibility d10, Transmutation d10, Godlike Durability d12, Godlike Senses d12, Time Travel d10

SFX: Multipower. Use two or more The Power Cosmic powers in a single dice pool at -1 step for each additional power

Limit: Galactus’s Whim. Shutdown The Power Cosmic if Galactus wills it.

Limit: He’s A Menace. Gain a PP to step up Emotional Stress inflicted by Spider-Man doing something misunderstood.

Specialties

Cosmic Master, Baking Master, Knitting Master

Milestones

You Get A Big Delight In Every Bite

1 XP when you bake something.

3 XP when you convince Peter or Galactus that he really should eat something.

10 XP when you discover a golden food source tasty and plentiful enough to sate even the dread and mighty Eater of Worlds or discover that your darling Peter is that awful Spider-Man.

History

May Parker was a sweet old lady who lived a very happy life with her husband Ben. The couple cared for their nephew Peter after his parents died. Then Peter had an origin story that resulted in Ben’s death and his becoming Spider-Man. For years, it was thought that Aunt May’s heart would explode if she ever found out about her nephew’s second job.

One day, Peter took May and his girlfriend Mary Jane to a theatre and promptly ditched them to go do superhero stuff. As it happened, the Fantastic Four was sitting nearby and were having trouble figuring out how to simultaneously go save the world and find childcare for young Benjamin RIchards. May overheard their problem and kindly offered to watch the child. The Invisible Woman was justifiably creeped out, but Peter (as Spider-Man) showed up to give his official endorsement (which May didn’t like).

All the superhero-types went off to do some stuff, and May is walking around with Benjamin in a parking lot, and Galactus randomly shows up. He says he is weak, and Benjamin is powerful and he will help him reach his full potential. So he blasts some Power Cosmic on him, and apparently May is having none of this so she jumps out in front. Instead of being reduced to crispy old lady bits, she becomes Golden Oldie, Herald of Galactus.

May then uses the Power Cosmic to break into a snack shop so Benjamin can give Galactus some Twinkies. Then apparently she’s just not interested in the whole childcare bit anymore and she takes off into space to go find Galactus some more grub. Then she almost gets into a fight with the Stay-Puft Marshmallow Man over a planet-sized Twinkie. But he’s cool with it, and Galactus gets his nom on.

Then May wakes up, and it was all a dream. Except it totally wasn’t.

Art by Brian Patterson of d20Monkey. All characters © & ™ 2012 Marvel & Subs. Heroic Roleplaying and Cortex Plus ™ 2012 Margaret Weis Productions, Ltd.

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The Architect DM: Call for Questions

For those of you that don’t know, there hasn’t been an Architect DM post in several weeks because my wife and I welcomed our first child into our lives in early March and she’s been running things ever since! What this means is that I have a lot of small periods of free time on the internet at random points throughout my day. These short periods of time have made it tough to sit down and write a full post, but I will definitely be back to writing these posts regularly very soon. What I’d like to do in the meantime is help you, yes YOU, with anything you might need help with in your roleplaying games.

Over the last year I’ve gotten some great e-mails from readers responding to my Architect DM posts either with questions or personal experiences. People have asked me for help with their campaigns, adventures, encounters, or just general world building advice. Simply put, I love helping people with their games in any way that I can, but an added benefit is that often these discussions will spark some random chord with me and end up inspiring one or more posts in this series. Basically, I’m begging you to tell me about your character/game/world!

A great example of this in effect is my post about applying the design charrette concept to planning your RPG sessions, which was inspired by comments and questions from previous posts. The post then inspired one of our readers that e-mailed me a story about how he started a whole new campaign with a sit down charrette with his players that led to greater player buy-in for the campaign right from the start. It’s cliche, but I have to say it’s situations like this that make me really happy that I started the Architect DM series.

Down to business, here’s how you can ask me questions! Comment on this post and I’ll respond as quickly as I can, E-mail me here – bartoneus at critical-hits.com, or tag me with your questions on twitter @Bartoneus. While questions about location design and world building make the most sense, really anything relating to RPGs is fine and I’ll do my best to give good advice.

Click here for the rest of the Architect DM Series.

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How Economics Ruined My Gaming Joie De Médiocre

A few weeks ago, I had an odd conversation with one of the guys from my gaming group. We were discussing Kingdoms of Amalur: Reckoning, and he was talking about how much he loved it, and I was discussing how much I didn’t. At one point, he pauses for a moment, and asks something to the effect of “Matt, what’s the last game you actually really liked?”

I had to think about it a minute. Which was bad, because it sort of proved his point.

This took me aback. Not like, kind of aback where you can right yourself and you’re OK again. Like “I’m looking up at the sky and someone has tied me to a pickup truck and is dragging me away” aback. What the hell? I’m not the Angry Videogame Nerd. I’m not Yahtzee. I love games. Games make me happy, not angry.

Right?

The game that first popped to mind that I really liked and had played semi-recently? Dragon Age II. No shocker there. I’m a story junkie, and BioWare does that well. Portal, Bastion, and Batman: Arkham City also made the list

That’s why I was extremely surprised that I didn’t care for Star Wars: The Old Republic. [Read the rest of this article]

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Fantasy Heroic Roleplaying: A D&D 4e Hack for Marvel Heroic Roleplaying

Copyright WotC and the ArtistThis is a hack of Marvel Heroic Roleplaying designed to use a lot of the trappings of Dungeons & Dragons (4th edition), particularly in the classes and races. You will need to be familiar with both games in order to get much out of this.

This hack started with a few thoughts on my own for another project, and then discussing with Rob Donoghue about how easy it would be to make Race and Class into power sets, complete with the trappings of the 4e versions of them. After jotting down one or two, I found that the conversion was coming pretty easy to me, so I stole his idea completely ran with it.

I kept affiliations- the whole Solo, Buddy, Team thing- which might not be ideal, but also might be a way to get around the “never split the party” stuff. As well, 4e is sometimes referred to as having super-heroic PCs, and this just gets them closer to that. However, this write-up is specifically geared towards being closer to “1st level” feel, with mostly low dice values and small numbers of power traits.

This is only the barest of first drafts, containing the races and classes that I completed, as well as a sample milestone, and a few sample monsters. It hasn’t been particularly edited, or playtested at all. However, I saw requests online for this kind of thing, so I decided to put it out there. If you try it out, definitely let me know.

Without further delay:

Character Creation Overview | Races | Classes | Milestones | Monsters

Character Creation

  1. Choose your Affiliation (Assign d6, d8, and d10 to Solo, Buddy, and Team)
  2. Choose your Race.
  3. Choose your Class.
  4. Choose three Distinctions, related to your Race, Class, Theme, or Alignment.
  5. Choose one Specialty at Expert.
  6. Choose your Milestones (related to Race, Class, Theme, or Quest)
  7. Choose your name. [Read the rest of this article]

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Defeat Your Invincible Enemy Using This One Weird Old Trick

I just finished Mass Effect 3. As you may have heard, there is some controversy over the ending to the game (which I will not spoil). I loved the game, as I did its predecessors, but I too thought the ending wasn’t up to par. The ending to Mass Effect 3 is not what I’m here to discuss today. Rather, I’m here to discuss the beginning. You find out in the first 15 minutes of the game that an unstoppable alien force has taken over Earth, is working on conquering the rest of the galaxy, and nobody has a military strong enough to beat them. Under normal circumstances, everyone would be completely hosed. However, somebody found some plans for some doohickey that can turn the tides of war (somehow), and you spend the game rallying all the peoples of the galaxy together and trying to build this thing, unsure if anything is going to turn out OK even if everything goes as planned.

If At First You Don’t Succeed, Find, Find A Magic Amulet

In both fantasy and science fiction, it’s a fairly common theme to pit unlikely heroes against impossible odds. In very few circumstances do we said unlikely hero train and practice for years to become strong enough to beat his enemy — in many cases, the fan has been thoroughly defecated upon and the problem needs to get solved as soon as possible. That means something really unusual needs to happen in order for the good guys to win.

Sometimes it means the hero finds some hidden source of strength that he can use to beat the enemy. This might be some magical item he goes questing for, or getting in touch with his inner golden hypermullet monkey powers. It may be a matter of surviving long enough to find and gain the help of someone who is strong enough to win. A twist on this is defeating an otherwise unstoppable foe by exposing and exploiting a weakness. If the bad guy always wins because he’s invulnerable, getting the Sword Of Cuts Everything No Takebacks Infinity is going to be necessary to beat him. The protagonists could foil the plans of an evil nobleman who keeps sending troops and assassins to kill them by exposing him to someone who can strip him of power.

The common thread to these things is that the good guys can’t win on their own. There will be no straight fight that ends in good times. Another way has to be found. This can be a good thing or a bad thing for a story (or an RPG adventure). [Read the rest of this article]

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The Swag of Yore

These people understand.

I was born in 1975, so I got to spend the entire 80′s fully cognizant of the gigantic vortex of awesome I was daily marinating in. Once the entire Star Wars trilogy, He-Man, the Thundercats, and Ghostbusters came into play, my imagination was pretty much stocked. There are certain part of my childhood that, after knowing some history, I can’t believe existed. For instance, we had a D&D Saturday morning cartoon and we could walk into most toy stores and pick up official AD&D action figures and monsters. In the 80′s. During all the Satanism scare WTF.

Today, we have D&D merchandise, but it’s much more limited in scope. What happened?

Called Shot: Gamers?

Either my parents didn’t know about all the D&D/Satanism hullabaloo in the 80′s, or they rightly dismissed it as stupidity. Either way, my brother and I had lots and lots of D&D stuff to play with. Oddly, though we did have a Red Box set, I don’t think I ever actually played the actual D&D roleplaying game with my brother until my late teens. Had lots of adventures in the Forgotten Realms? Battled evil monsters from the Monster Manual (though we didn’t know it)? Yes, both of those, and lots.

The strange thing about the cartoon, the toys, and a lot of the other random D&D stuff we had was that it really didn’t feel like it pushed you toward playing the tabletop RPG at all. I remember seeing the occasional ad for the games, and the toys shared the same art style and graphic design as the later AD&D books, but they weren’t marketed as supplements or anything directly game-related at all. They were toys, and games, and books with an awesome fantasy flavor.

Sometimes, liberties got taken from the original source material. For instance, Lolth appears in the D&D cartoon as less of a dark goddess and more of an evil lady who tricks people and turns into a gross spider with the face of an angry Winona Ryder.

Sometimes the material was true to the books but only those familiar with the books knew it. I always thought the Acrobat and Cavalier were strange class choices until I read Unearthed Arcana a few years later. The really bizarre thing is that the D&D cartoon was cancelled the year UA came out — previously, those classes had only appeared in Dragon Magazine and the D&D cartoon. Today, we have D&D Insider for these things. Back then, all we had was a magical teenage pole-vaulter with a fur bikini and an awesome perm. And Ralph Malph.

Marketing Tie-Ins

It seems to me like D&D was being marketed to a much broader audience than gamers back then. Though I’m absolutely certain someone will prove me wrong within nanoseconds of writing this, it doesn’t seem like D&D gets a lot of spotlight time outside of gamer circles. Which, on the surface, is double extra weird because, back then, D&D was owned by TSR (a game company) and now WotC is owned by Hasbro (a much larger toy and game company).

These days, we have tabletop games, board games, and videogames. And belt buckles. Now, don’t get me wrong. I want a D&D belt buckle. But I long for my favorite game not to occupy a niche I have to explain to people. (At least, in the 80′s, all you had to explain was how you weren’t casting real spells using your immortal soul as the currency of the damned. I don’t like explaining things, OK?)

I do not have a marketing degree, nor do I have any idea what WotC could do to put a Dire Chicken In Every Pot™. (P.S. I get royalties if that gets used.) What I do have are desires and silly ideas.

Let me get this out of the way first: I cannot believe that we’ve had 4 blockbuster movies about sparkly vampires and werewolf emotions and the best Dragonlance movie I can get appears to be the product of  a compromise between two warring animation houses that couldn’t decide on 2d or 3d. We can shrink Sean Astin to hobbit-size, we for damn sure can shrink Ryan Gosling to kender-size or just hire Snooki or something. (Maybe Gosling’s body but Snooki’s voice? Gotta get the kender-taunt just right.) Technology has finally invented Benedict Cumberbatch, so he can voice Lord Soth too when he’s done with Smaug.

Obviously, I’d grant my son all the D&D swag I had as a child and more. I want my son to be able to buy a Sword +5, Holy Avenger in a toy store, and have it glow unless he steals something or lies to me. I want to buy big, cool plastic monsters right out of the Monster Vault. I want a plush owlbear. I want good quality D&D cartoons (rendered in either 2d or 3d but not both!) and I want him to be able to tell tales of the Forgotten Realms and Eberron and Dark Sun like I tell about Eternia and Thundera and Cybertron. I also hope their plots hold up better than the cartoons of my youth but that is beside the point.

Those of you who’ve attended Gen Con probably know how fun this is: I want D&D themed food, especially at fast food places. I want to eat the McIllithid and drink Sahaugin Shakes. I want Beholder Bites. I want Fries +2. I want themed cups, and I for damned sure want cool Happy Meals with neat monsters and treasure. C’mon, I still have fond memories of the Astrosniks. Give me an Elemental Princes of Evil Happy Meal. I wanna see all the crazed soccer moms who used to hoard Beanie Babies lining up for days trying to get the elusive Cryonax figure.

Tears Shed For Decades Of Swag That Never Were

Eh, who am I kidding? I would have hoarded it just like the other stuff I actually did hoard and the majority would likely have the same honored place in my closet and crawlspace. But it really would have been cool and I do hope we see a few tendrils of our favorite game snake out into the mainstream.

Thinking about how vastly different D&D’s marketing approach has become over the last 30 years has really intrigued me (and may warrant a future article in which I am not full of crap). If you are chock full of this info, please let me know so that I may mine the contents of your brain.

Until then, I will wait for the day I can buy an Otiluke brand refrigerator.

 

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O The Tangled Webs We Weep, When Breathe We Don’t When Go To Sleep

Ever since I was a wee lad, I’ve always had really vivid dreams. On occasion, this translates into really vivid nightmares, which sucks mightily. Usually, though, it just means I’m going to have a good story to tell come the dawn. Well, that is, until I found out I had sleep apnea. Turns out, one of the side effects of stopping to take a break during sleep to not breathe every few minutes is that you never really leave REM sleep — causing incredibly vivid dreams. Getting a machine to help with that provides me with a lot more energy during the day, but I only get a tiny fraction of the WTF I used to reap each night. This week, however, my sinuses have decided to clog up everything, making it really hard for my machine to blow air down my throat to keep me breathing normally. And that meant it was SHOWTIME.

It all started off fairly innocuously. I was at my parents’ house, waiting to go to a weekly board game night at the local community college with my dad. I really wish this existed. It was like a little mini-convention, but everyone there was really laid back and the lights were low and it was really mellow and it made me feel like how adults looked to me when I was a kid. I say this never having gone there in the dream, just remembering it, because my dad was taking forever. I was getting impatient enough to wander around the house, which apparently had become the Christmas village in a department store since I’d moved out. After pacing a few times around a few snowy gumdrops, my dad decided it was finally time to go.

When I was very young, probably 5 or 6, I read an article in Parade magazine called “You Can Control Your Dreams”. I didn’t really understand what it was trying to tell me to do at the time, but the concept that I could take a bad dream and decide to take it in a much better direction was extremely appealing to a little boy who would sometimes wake up terrified in his parents’ bed not knowing how he got there. I tried to control the nightmare I had that very night — Darth Vader had taken over the playground at my school, and several Imperial Stormtroopers had their blaster rifles pointed at me. I made it so their blasters could only fire Finger Pops. I was ecstatic. However, that was about as far as I could take it, and I soon woke up all freaked out as Vader and his men were about to get me.

So it was from then on. I’d get a little nudge, but not full control. I’ve managed to erase tornadoes from nightmares, only to have the storm continue or find another threat emerging. I’ve managed to summon the Sword of Omens to smite my nemesis, only to find it’s made of plastic. Having a useless power is almost worse than being completely helpless.

So it was that my dad was finally ready to go, but instead of going to the Community College Weekly Mellow Game Con, we went to K-Mart. I think we were going to go buy a swingset, and we were in a really bizarre truck that had the engine in the back, no windshield or doors, and pretty much exposed you to all the elements. I think it had seatbelts. I remember being very keen on making sure of that. It was wintertime in the dream, so I wasn’t real happy about riding in this truck to begin with. Fortunately, we somehow found ourselves having the argument about riding to K-Mart in front of said K-Mart, so we just sort of went in. (Arguments as an alternative source of clean transportation energy?)

I can’t tell you what shifted in the dream just then, but I noticed something odd in the dream. I couldn’t put my finger on it. Whatever it was, it shifted everything toward the worse. I became aware of the fact that the FBI was coming for me, because I’d mistakenly hacked into a server somehow and looked at a secret file that I didn’t understand. I remember my conscience being clean, it all being just a big misunderstanding, but knew they wouldn’t see it that way. They were coming for me, and there was nothing I could do to stop it. I saw my son happily running around the lumber section of the K-Mart, and I cried knowing I wouldn’t get to see him grow up.

I heard someone pull up outside. For a moment, my heart rose, thinking it was my mom come to pick me up and whisk me away. It was the police, and they had replaced my dad with an agent meant to act in his stead wearing a weird leisure suit. Weird Leisure-Dad explained what was about to happen to me, disingenuously pausing to call me “son” every few seconds, and then a Clearly Evil person in charge showed up. I apologized and cried. He laughed and had me stand on a large couch cushion. “For science”, he said. I didn’t understand. Shaking his head, he declared the experiment a failure, and told me to go sit on a nearby porch swing. I noticed it was rusting and ready to fall apart. ”For science,” he gestured toward the contraption, leering cruelly.

I’ve seldom been happier to wake up.

Even today, I haven’t mastered lucid dreaming. On the rare occasion that I realize I’m dreaming, I’ve usually got about 15 seconds before I wake. I’ve had people suggest looking upward and spinning, scrambling the dream somehow and putting you in control. That makes me dizzy and in a dark, dangerous place. I used to try pushing my temples in to wake up. That was a nice thought, and it got me dream-killed a couple times.

The other fun part of sleep apnea? Sometimes it comes with sleep paralysis. That’s when you wake up (or think you do), and you can’t move, and you can’t breathe. Sometimes, your brain is still in dream-mode, and the stuff my  subconscious makes when I’m scared ain’t nice. I’ve dreamt or hallucinated so many ghosts, serial killers, monsters, and packs of ravenous wolves coming to claim my paralyzed body that I feel like I’ve really stimulated the supernatural economy over the years.

I had a really mild bout of sleep paralysis that night, as well:

I felt like the bed was at a 45 degree angle, and I was slowly sliding off, only it never stopped. I figured out I was dreaming and calmed down a little when the aliens from They Live were holding a potpourri party.

Shortly thereafter, I drifted back to sleep to find myself in a world under attack by aliens. Or tornadoes. Or energy trees. This part was extremely chaotic. It was like watching a sci-fi movie where I really had no control over what was going on, and I wasn’t entirely sure if I was there or watching it. What I do remember is a bunch of guys dressed like the Ghostbusters giving each other high fives like they’d saved everyone and a bunch of government types sneering at them and calling them losers.

Then, I felt it again. The same shift I’d felt before, only less subtle. More deliberate. I saw something gold skitter past the corner of my vision, but then it was gone.

The shift wasn’t quite as traumatic this time out. Well, for me anyway. Suddenly the tone of the dream is pretty mellow and most everything is rebuilt. I’m driving around my small town making sure every building and structure has a colorful kite or enormous hair tie stuck to it. Apparently, this was how the aliens were defeated. The scene cuts to a ruined house, where one of the Ghostbuster-type guys is milling about  when he finds one of the female scientists featured prominently in the  earlier movie-action part. Then he says “so when did you find out you were pregnant?” and then her belly suddenly goes from zero to “we better go shopping at Target right now“. This didn’t seem particularly unusual to either of them, but as a father I wondered where they would find a duffel bag to hurriedly pack with a bunch of things they will be completely wrong about needing at the hospital later.

Then, I feel that weird shift again. Then, I see a gnome in full plate mail, gold and glittering, drop from the sky to land right in front of me. He hands me something purple. Then I wake up.

I woke up knowing full well what the gnome had given me.

He was an agent of the GM running my dream. He gave me a plot point. Apparently, my subconscious runs Cortex+.

I’d like to think this was all an elaborate night-long multi-dream joke my subconscious played on me, but more likely it just sort of progressively interpreted some earlier stuff into the golden plot-gnome. Either way, my son looked very strangely at me when I woke up laughing.

 

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Pain of Publication: Writing to Revise

Previously I’ve talked about my previous novel attempts, difficult revisions and cutting, actually getting work done, reviewed Low Town and Alloy of Law.

Having written three novels to completion, and having none of them published, provides ample opportunity for self-reflection. One thing that consistently impresses me is how bad my first drafts are. There is a startling lack of crispness and terrible sagging portions of the book that really don’t tie together. Even though revisions are a pain in the ass, there’s a feeling of wizardry when you combine two throwaway characters into one quirky minor character or change a few proper nouns around to create foreshadowing. It almost feels like cheating. Knowing that revisions will be made should inform how you write a draft. I have learned to prioritize certain aspects of writing in my first draft and give other considerations lower priority.

Characterization

Don’t expect every character to be fully defined from the moment they walk into your story, but as you go forward, develop a feel for each character. Get comfortable stepping into their skin, internalizing their values, and understanding their point of view. Ideally, as the plot moves forward, you want to be able to look through each character’s lens and judge events. The plot is not monolithic and you may find the the character you have crafted does not fit as neatly into the story as you had expected. If you recognize this as you are writing, adjust the character’s role in the plot accordingly, but more importantly, by the time you have a draft you should have mastered the character. Pay attention to make sure that each character behaves appropriately throughout the story. Ultimately, if you throw tough situations and drama at well-developed characters you will gain an understanding on how they would react. Well-developed protagonists will begin to move the plot along seemingly of their own volition as you intuitively know what they would do given the trouble you have cooked up for them. It’s this internal sense when cultivated in a draft which shine through on later revisions. [Read the rest of this article]

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It’s OK To Talk To Yourself, As Long As Someone Answers

I’ve been playing a lot of Kingdoms of Amalur: Reckoning lately. I’m convinced the entire game is nothing but a plot by R.A. Salvatore to convince the world that faeries aren’t actually lame after all. The jury is still out. At the very least, the Summer Fae in the game give me a headache with their stubbornness, their cryptic words and their being “stuck in time in a condescending way”. To be honest, they remind me of a lot of certain people that used to call in when I was still doing Internet tech support. That being said, I find myself trying to put myself in their shoes. Maybe it’s because I find people less annoying when I empathize with them. Everyone has their own unique point of view. Even if it’s annoying.

Questioning The People You See Before You

Since I started being a DM for our group, I don’t get to roleplay as much as I did as a player. At least, not as deeply as I might with a PC I play for weeks on end. My primary sense of satisfaction when DMing comes from when I can get a good old fashioned par-lay going.

I usually try to roleplay NPCs as I think they would act in a given situation (with perhaps a bullet point or two they need to cover somewhere in there). The problem is, sometimes putting yourself in someone else’s shoes is difficult if they’re the size of your house. Or if that individual doesn’t have feet. Or metaphors. Point is, the people and creatures you put in your PCs’ way are very likely going to come from a much different place (in several senses of the word) than the party. Figuring out what those places are can be a big step toward making memorable encounters.

With an NPC that’s a playable PC race (human, elf, dwarf, what have you), figuring this out takes a few layers of thinking, but it’s generally mostly palatable to most brains – especially in established or popular settings. If you want to paint with an easy, broad brush, you can go with a well-known stereotype. You know dwarves don’t like elves or magic very much. You know elves are aloof and kind of condescending. You probably also know (or can easily discover) the locations you can find the type of people you want to use for an NPC. That probably also means you can read up on the culture of the place. You don’t need to go all Tolkien and be able to recite the lineage of the Kings of Cormyr, but ask yourself if the people have known hardship and hunger. Is their government is kind to them? Some cultures like strangers better than others. What about this one?

Based on all these factors, how will they feel when a bunch of people armed to the teeth and covered in monster blood show up?

And if that’s not enough, in many cases the PCs will be there in a time of crisis. Emotions are high, fear is running wild. How would a villager react? A town guardsman? The mayor?

Frequently, I find that a good way to generate a concept for almost anything is to start with a vague idea and keep asking myself questions until I get an interesting answer. The 6 W’s (who, what, when, where, why, and how) are your bestest friend here. Who are these people? What is the major industry in the town? Where is the town located? Sooner or later, you start asking more specific questions. What kind of person is the mayor? How large is the town’s militia? Eventually, you’re going to get a sense for the people of the area.

If you’re building an NPC, and you get to know his people, you can judge better what his reactions might be to the strange things happening around him. Most NPCs I make will have a personality of some kind and might not be an exact cookie cutter of every other person in a community, but I have a base to fall back on if the two or three bullet points I had written down for a particular guy aren’t sufficient. In addition to giving the NPC more flavor, this kind of information is very useful when my players throw me a curveball. I might not have an detailed response right off the cuff, but the more at ease with the character’s background I am, the less likely it is that my players are going to know that I’m making things up as I go along.  Just remember to write this stuff down. Your players will be.

Questioning The Events Happening Before Your Eyes

You can also ask yourself questions to generate encounters or even entire adventures. If you know your setting, you will know what will really ruin its inhabitants’ day. Conflict has a way of making story ideas sprout, and sometimes it’s easier to go from effect to cause if you want to make a story. What would happen if [INSERT UNFORTUNATE CIRCUMSTANCE HERE]? Did the town’s water supply get cut off? What’s that, Lassie? Demons are eating everyone? It really sucks to be this town. Then I can decide who or what is causing the ruckus — did some kid stumble on an unfortunate magical artifact, or does an angry wizard wants to annex their land for real estate purposes, or — well, you get the idea.

You’ve got the idea for your adventure now, so you can populate it with all the poor bastards you mean to inflict this stuff upon. Put yourself in their shoes. Were they pretty comfortable before, and now they’re worried about their next meal or seeing another sunrise? Do they know what’s happening? Are they going to collectively be more prone to call for help or shun outsiders?

Here’s where you throw the PC’s in. Once you answer all these questions, now ask yourself how these people are going to react to the aforementioned bunch of teeth-armed adventurers tromping in looking for wine, food, and/or premium sexual companionship. You may find the answer is more complicated than you expected. Which is awesome.

Questioning Your Very Surroundings

Sure, this takes a little work, but you don’t have to write a novel to get a good concept. Here’s an example of how to make up a small setting for adventures using similar methods as above.

Some people, myself included, get a little restless among more conventional fantasy settings, so sometimes it’s good to change a variable around here and there. You could go completely opposite and have cave-dwelling elves that dig stonework, and tree-hugger dwarves that try desperately to figure out how their inability to be knocked prone factors in to vine-swinging.

Sometimes, though, you want to nudge something just enough where it’s interesting. What if your dwarf NPC came from a tribe of druids? A dwarven druid isn’t unheard of, but a community of them might furrow a few thoughtful brows at the gaming table. They could have some more traditionally dwarf-y traits than a tribe of druidic humans or elves might. I see a place like this being founded a few generations back by a dwarf who, for reasons unknown, liked the forest better than the mountain and talked some friends and family into coming along. They’d be recognizable, but a diversion from the old “works stone, hoards gold” model. I’d imagine their hobbit holes would be of superior quality. Another good question is “what kind of druids are these dwarves”? I think in this case, maybe not the kind of druids who use magic, people with that title are just leaders.

These folks are just living their normal, everyday lives in harmony with nature. Or, rather, trying to – maybe something has gone wrong. I don’t know yet, and maybe they don’t either. What makes them think something is wrong? Evidence of gruesome, even unnatural attacks by what may be animals? Withering plant life? OK, both of those. Now there’s a bunch of scared people. Some of them might want to reach out to civilization (maybe their mountainous brethren) for help. Others might want to trust only in what they know — and want to shut all outsiders out. Now would be a good time to figure out the pros and cons for these choices, and that involves filling in some more blanks. Is this tribe peaceful or warlike? Did the tribe leave the mountains, or were they exiled? Do they have relationships with nearby communities, and if so how peaceful are they? Are they nomads?

Questioning Why You Just Read This Article?

Of course, I’m just firing off ideas. Just in a couple paragraphs I’ve laid enough seeds to come up with enough for several nights of adventuring and I don’t even have a solid plot yet. The point is, you can also ask yourself “what’s different” and “what’s the same” relative to an existing group and then expand there with more questions until it feels interesting to you. Or, you can come up with something completely different and ask yourself questions about that — about anything from a single NPC all the way up to your game world itself.

Imagination is a wonderful tool, and it works even better when you give it some tools to work with too. If you have any, please share!

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10 Epic-Level Problems Nobody Thinks About

Everybody thinks being powerful enough to slap-fight the gods themselves would be completely awesome. There’s a reason epic-level D&D breaks down. Actually, there are ten. And NONE OF YOU have thought of ANY of them. Unless you’re future epic-level me. In which case, you probably have.

1. Hygiene

I don’t care if you can move mountains with your epic elbows or travel effortlessly through time and space with your god-butt. You need to wash both, or you’re going to be epic-level disgusting. Since opponents typically scale with the PCs, these will be no ordinary corynebacterium or staphylococcus epidermidis. Epic-level heroes have to face down bacteria that resist all mortal soaps and could eat a Shetland pony within seconds. Most epic heroes have a special combat waterfall for these purposes, and have to quest monthly to find cleaning agents mighty enough to remove the beastly micro-organisms but gentle enough on skin to leave that epic glow.

Clipping epic nails is also a problem, and any instruments used to do so must be +3 or greater. There are epic emery boards available, but, as they are made of the hide of the World Serpent, Jörmungandr, they are in somewhat short supply. Especially on planes of existence without Norse gods.

2. Awkward Thanksgivings

Woe betide the fool who ascends to godhood at a family reunion. Does your family worship you now?

“Please pass the green beans, Sun Lord.”

Awkwarrrd.

Plus, your uncle Jorgen, half-blind with mead and the other half with politics, is inevitably going to try to push your buttons like he always does. Is it OK to smite him? What about your filthy heretic cousins?

What do you do if your mom worships you but still kicks you out of the house for smiting people? [Read the rest of this article]

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