There’s a lot going on at Scotty’s during Gen Con. The short, take away is JUST GO, you’ll have fun. That’s enough if this looks like it’s going to be a TL;DR for you.
And lo, a new FLGS opened within easy reach of a lost gamer. And it was good.
For those of you who missed last week’s recap of my trip to DDXP 2011: SPOILER ALERT! I had a seriously excellent time. Today’s article continues my account of my adventures in beautiful downtown Ft. Wayne, IN. Learning the Hard Way As I said yesterday, I had an awesome time playing in the Battle Interactive […]
Please don’t hesitate to send me email or leave a comment about questions you have. I’m willing to answer just about anything I legally and conscionably can about games, the industry, freelancing, and working professionally at Wizards of the Coast. I’ll share opinions and facts, as well as how I’d run my game or recommend you solve a problem you have. I have a few questions already, but more is better. Don’t be shy just because I’m a cannibalistic demihuman. (I do bite.) Go ahead, email me. I dare you.
Today at D&D Experience 2010 Wizards of the Coast announced their new program titled D&D Encounters, a natural evolution of the Delve Nights concept. D&D Encounters is aimed at encouraging players to mingle and interact more with other gamers in their area and will allow players to participate in contests to win cool prizes and D&D swag.
This week I’m taking a hard look at what has been announced for Dungeons & Dragons 4th Edition in the coming year (you can see them all at WotC’s catalog in wondrous chronological order) and wondering what’s in store, getting a taste of what I’m going to like and what I won’t in 2010.
While at GenCon this year there were many events and seminars which I wanted to attend, but one of the seminars that I really didn’t want to miss was the High Level D&D one hosted by Bruce Cordell and Stephen Schubert from Wizards of the Coast.
The second arms and equipment resource book, Adventurer’s Vault 2 is much like the first installment but this time presenting a myriad of items for (as the cover says) ALL character classes. This book begins to fill out some of the under represented classes such as the Swordmage and most of the PHB2 classes that missed out on the items in the first Player’s Handbook and Adventurer’s Vault.
A whole pile of bloggers and podcasters, including the likes of At-Will, Dungeonmastering, ChattyDM, Gamer’s Haven, Sly Flourish, and yours truly, got together to ask James Wyatt and Chris Perkins of Wizards of the Coast about various topics related to 4e. This all was hosted and put together by Jeff of The Tome Show (who had some questions to ask himself). The end result is quite informative, ranging from game design topics to community topics.
Not even a year after 4th Edition’s release and Wizards of the Coast is now into the Epic Tier of gameplay with their official modules. Adventure E1: Death’s Reach is all about introducing DM’s and players to the world of Epic 4th Edition, and it doesn’t matter if you’ve played all the way from the Keep on the Shadowfell up to this adventure or if you’re a group just starting a campaign and eager to start at 21st level you can jump right into the module.