Here at Critical Hits, we’ve been following the advice of Bill Cavalier, Adventure Coach AKA “The Dungeon Bastard” for some time now. At first it was because we mistook him for someone else entirely, but we grew to value his advice on WINNING Dungeons & Dragons after years of treating it as a collaborative activity […]
Though I’ve started to find my voice in recent months as a Dungeon Master, there is still a lot of undiscovered ground for me to cover. How to come up with named on the fly that don’t end in “eeberbeeb”. How to keep one lonely alligator tear from rolling down my cheek as my best laid plans are turned to slag. And, of course, how to kill the entire party. That’s right. I’m a TPK virgin.
Character death. Total Party Kill. These words have long been the bane of DMs and players. DMs face scornful players and upset friends when a beloved character dies, and a possible coup when a TPK comes around. While players see their invested time, work and creation disappear before them with a single roll of the dice. Nobody, DMs and players alike, enjoy the idea of starting again or losing a beloved character within the game. However if death is never an option, if DMs fudge rolls so nobody dies, then the thrill and tension of grand battles can very quickly dissipate and the campaign can grow stale.