In which Chatty tackles a subject near and dear to his cold black DM heart: avoiding adventure bottlenecks. This multi-parter series starts with the basics: Skill-related bottlenecks.
I don’t like random monsters. On the other hand, the idea of having players sweat for their extended rest could be worth exploring once or twice in a campaign. This is especially true if your group chronically blows their wad of dailies in the first encounter and then just assume they can take an extended rest wherever they please. So, what if you said ‘Yes’ to resting in a dangerous area (like in the middle of a freaking dungeon) but did it with a twist?
This happens for many kind of skill rolls. An idea occurs to one player, who rolls a skill, which then prompts several other players to also roll. If a check is declared, then everybody rolls who can roll. You can’t blame the players: after all, rolling dice is fun.