I’ve been thinking a lot lately about the things you miss when you run a roleplaying game instead of playing a character in it, and I’ve remembered something that I don’t think I’ve been giving enough of to my players: namely, the thrill of extracting a character you love from a dangerous situation. It’s the gift that keeps on threatening to kill you.
Today we see the release of Conquest of Nerath, the newest D&D board game from Wizards of the Coast. Unlike the last two D&D board games from WotC, Castle Ravenloft and Wrath of Ashardalon, which focused on heroes and dungeon crawling this new game is a take on large scale strategy board gaming along the lines of games like Risk or Axis & Allies. At the same time the game includes heroes that can fight alongside your larger armies and delve into dungeons to uncover powerful treasure that will help your armies attain victory over the other factions.
If you have ever thought that Pass or Fail was not a broad enough scale to cover the amount of scenarios that might occur from your players actions. The Risk Reward mechanic within may be what your looking for.
SmallWorld – strategy game or prophetic doom-simulator for the day Flying Goblins take over the Earth? Find out why you need to play this game immediately OR RISK EVERYTHING.
Overview Lord of the Rings Risk: Trilogy Edition, a board game by Hasbro and Parker Brothers released in 2003, takes the classic game of Risk and transports it into Tolkien’s Middle Earth. In addition to the change of theme, the game builds on the classic Risk mold by adding several new elements – presenting new […]