As a follow up to my last Tumblr post, I’ve started taking actions to clean up my life hygiene. The various health professionals working on my case have repeatedly told me that the secret to a more stable life as a Type II Bipolar-ite was to have a healthy lifestyle and a toolkit to deal […]
I’ve been thinking a lot lately about the things you miss when you run a roleplaying game instead of playing a character in it, and I’ve remembered something that I don’t think I’ve been giving enough of to my players: namely, the thrill of extracting a character you love from a dangerous situation. It’s the gift that keeps on threatening to kill you.
If you have ever thought that Pass or Fail was not a broad enough scale to cover the amount of scenarios that might occur from your players actions. The Risk Reward mechanic within may be what your looking for.