I have been a die hard fan of Battletech since I first picked up a Technical Readout book and wondered what all of the information about awesome looking giant mechs was really used for. Three years ago when Catalyst Game Labs acquired the Battletech license and put out the Classic Battletech boxed set, I was excited but didn’t get a chance to pick one up before the print run completely sold out. That’s why I flipped out when I saw the new Battletech Introductory Boxed Set in a vendor’s stand at PAX East and quickly picked up a copy.
For those of us who have been playing and enjoying the game Castle Ravenloft, anticipation has been building for the quick release of the second D&D Adventure System board game Wrath of Ashardalon! We were fortunate enough to get an early preview copy and so what I’d like to provide for you today is a brief post about the box and its contents as well as a preview of what to expect from the game based on a preliminary look through the rules and components.
I am a particular brand of Tron fanboy because the movie came out the year before I was born and I wouldn’t really understand much about computers or programming until many years after I had the movie decently memorized. I’ve loved the original movie for pretty much my entire life, even writing about my love affair with the movie and how I can use it to know if I’ll really like someone right away. It should be no surprise that I went to see Tron: Legacy on the day of its release, but I am a bit surprised that we decided to see it in 3d and that it turned out to be a good decision.
I discovered Legend of the Five Rings several years ago, but in the past I have never had a chance to play the RPG system itself and instead have ended up playing Oriental Adventure version of D&D or other systems with strong Asian influences. That’s why I’m very thankful that Alderac Entertainment Group has provided us with the 4th Edition of the Legend of the Five Rings Roleplaying Game core book, which is right off the bat one of the most beautiful RPG books I’ve ever seen. Plus a contest to win a copy of the L5R core book!
If you’re a 4th Edition Dungeons & Dragons player then the two Essentials books that you most want to look at are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. Each book is presented in a similar style to a stand alone Player’s Handbook with Heroes of the Fallen Lands introducing new builds for the classic D&D classes (Clerics, Fighters, Rogues, and Wizards) while Heroes of the Forgotten Kingdoms introduces new builds for Druids, Paladins, Rangers, and Warlocks. Each of these books stands on its own perfectly well and you don’t need to buy both if you’re only interested in the classes presented in one of them.
Not for the faint of heart from both a thematic and playing philosophy point of view, Apocalypse World presents a very clever and potentially engrossing game. It’s main focus is not so much on player accomplishment (or setting exploration) but rather the relationships that form between PCs and the constantly mutating loyalties and rivalries between them.
If you’ve started enjoying story games that thrive on failures like Mouse Guard and Burning Wheel but want to explore a darker, very adult theme, Apocalypse World is worth giving a try.
At this point, if you haven’t heard of Q-Workshop, then you’re missing out on some of the best dice that are being produced today! We are lucky enough to have gotten a chance to look at, roll around, and generally admire three of their sets of dice – Celtic Dice (pictured right), Forest Dice, and Elven Dice.
Inception is a wildly entertaining summer blockbuster wrapped in the packaging of a sleeper hit science fiction thriller/heist film. All of the comparisons of this movie to films such as The Matrix and Blade Runner are well deserved but fall short of the deeply involving experience that Inception provides the viewer. The film excels due to the stunning combination of well executed directing, inspired writing, spot on acting, and seamless production.
3:16 is a rules-light, hyper-focused, indie-as-hell roleplaying game. All players are space marines fighting in the 16th battalion of the 3rd army. Their sole mission in life? Drop on planets with scores of other troopers and officer and kill absolutely all life in the name of protecting the Terran home world.
Though generally well-received, many considered Mega Man 9 to be too difficult and frustrating. A year and a lot of customer feedback later, the next installment in the series aims to bring the 8-bit happiness to a wider audience. Did they succeed without watering down the game too much?