Gen Con 2013 has come and gone, and all that remains is stories. Well, and pictures. And movies. And maybe a little buyer’s remorse from hasty sales floor purchases. But mostly stories. This particular story begins in the California Pizza kitchen across the street from the convention hall. I was sitting with my good friends […]
Game night for our group has always been the day out of the week we can let off some steam. When it’s board game night, there’s usually time to let our luxurious social hair and talk about stuff, including whatever’s bothering us. D&D nights tend to be more escapist, and we’re on-task right after everybody gets done eating. Up until now, this has worked pretty well. When I first started DMing, it was really stressful. It still is, but there’s a certain euphoria that comes with getting a session to take flight (or at least not to crash and burn), and it always feels good when it’s all over.
Except when it doesn’t.
When I got home from DDXP last January, the desire to have a gaming group again had been fanned from a wee spark into a roaring flame. I immediately set about the task of inviting people and getting things set up, and before we knew it, we were playing our first game together. Now, just a shade under 6 months in, I’m taking a step back to see how things are.