Tracy Barnett is a good friend of ours that has waged a one-man war on his own spare time. With his second KickStarter game, One Shot, ending in just over two days I offered to chat with him a bit about his projects and his thoughts on designing open to the public as he has made a habit of doing. You can also read more of Tracy’s thoughts on that subject in posts he wrote for us earlier this year, Game Design and Openness and Designing in Public.
In which Chatty concludes his play report of the Dungeon Reality Show: Sunderpeak Temple. Includes lizard-skin clothes, trashy priestesses, one-roll skill challenges and Beads of Awesomeness ’nuff said. Come and read!
In which Chatty starts relating how his recent Dungeon Reality Show was such a huge success and starts his reconciliation with D&D 4e.
In which Chatty breaks out his brand new Gamma World game and tries a different kind of post-apocalyptic game with his buddies. It’s all fun and games until someone gets shredded by a Porcupine Bush on Speeds.
As a result of playing four very different one-shot games at DC Game Day, I condensed my thoughts about one-shots into one simple rule: Everything important on the character sheet should come up during play. It’s an easy thing to say, but not so easy to put into practice. However, I got a chance recently […]